For anyone who was wondering what happened to this it's been off and on for a while now but I've finally decided to finish it. Majin got through fixing some things with it a while ago and now it's back in my hands. Here's a list of things that I plan on doing to wrap of the project:
-New units.
-Possibly sound regions.
-Perhaps some floating cargo platforms, should any modeler volunteer to create one.
-Some of Teancum's new modes, such as Order 66.
-Fixing any bugs.
Beta Testers:
If you've tested this map please post here so that I can keep track of who to credit for beta testing. Thanks!
Death Regions:
If anyone knows how to add death regions please post a quick tutorial here. It'll really help me out. Thank you!
wow, just... WOW! this looks awsome EraOfDesann (gives 2 thumbs up) , the screenshots have been well taken too(battle action), can't wait for this, but i have to, and thats fine
keep up god work(hmm, i have started saying that much )
Era, for your lava you could use the myg1_sky_mist files. You'd need to retexture them of course, but they could look pretty good since they are animated and all. The only problem I could think of with that is possibly moving too fast. Also, it is better to use Damage Regions instead of death regions becuase they seem to work much better for some reason. Do some searches, because that is how I figured out how to add them to my last map. It isn't hard at all really.
1. Create a region (I think it needs to be a cube?)
2. Change type to Damage Region
3. Put in the Base Damage Rate (If you want it to be a death then obviously put in some big num.)
4. Then for the scales I'd just put in the same number and the base. Here you can choose if you want only people to die, vehicles, animals, or droid (This is how it is done on Polis Massa, with droids being able to breath outside)
5. You don't have to add anything to the lua or soch
6. Munge your map
7. Do a quick search to check what I said over.
8. PEACE!
i love the way this map looks, just awesome, the ground and the sky go together really well. good work
i almost feel that lava would feel out of place on this map. idk. maybe. but really cool map, ill be looking forward to its release!
[GT]EraOfDesann wrote:Well right now the canyons are filled with cyan water which really doesn't fit at all. The lava should make it looks tons better.
I agree. You should try a get an object with glow, and place it under the lava, and change the glow color. That would look awesome. Also maybe add some smoke and lava bursts from mustafar.
sawyerdk9 wrote:Here is a separate tutorial for Damage Regions.
1. Create a region (I think it needs to be a cube?)
2. Change type to Damage Region
3. Put in the Base Damage Rate (If you want it to be a death then obviously put in some big num.)
4. Then for the scales I'd just put in the same number and the base. Here you can choose if you want only people to die, vehicles, animals, or droid (This is how it is done on Polis Massa, with droids being able to breath outside)
5. You don't have to add anything to the lua or soch
6. Munge your map
7. Do a quick search to check what I said over.
8. PEACE!
Agreed -- and if you want to make a death region, put the number 1000 in every line and you'll get a death region.
@ Desann -- catch me on XFire -- I've got some models you might be interested in
*Off topic* Nice dancing Gir 'Dessan (try having them tiled on ur desktop, it's hypnotic lol )
*On topic* The map looks great! Since I last saw pics of it (back when i was only a browser here) it's come on leaps and bounds. I voted for Chewie, because he isn't in many maps (hero assault not included), and because I don't really see Han in here.
Era by any chance you don't get an error in the mungelog of something like "Targa Type: 10 not supported?" Or using gimp and forgot to uncheck RLE compression? It may have to do with the object being animated.
Teancum wrote:Don't forget to PM me about some models you'll definitely want, Desann.
Oh, and why not use Mustafar's lava?
You've really caught my interest so I'll PM you right away. As for the lava, the Mustafar lava objects are attatched to buildings unless I just missed one. Are you refering to something else?