Code: Select all
Message Severity: 2
.\source\LoadUtil.cpp(986)
CreateRegion('soundtrigger hot_loudspeaker' [aeda3375], type [70c67e32]) failedModerator: Moderators

Code: Select all
Message Severity: 2
.\source\LoadUtil.cpp(986)
CreateRegion('soundtrigger hot_loudspeaker' [aeda3375], type [70c67e32]) failed



Are they not? Okay, then.Marth8880 wrote:Okay, what?
>soundspace failure
>CreateRegion('soundtrigger
>trying to add ambient streams
Which one of these things are you trying to do? Because they are all very different from one another.
Also, sound streams don't use exe memory since they're read (streamed) directly from disk.


I'll edit the OP, and the topic title. I've just realised soundspaces refers to what effects are generated within that space such as reverb for cavernous areas, and as far as I know, I'm not having any issues with those.AQT wrote:If you simply open ZE up, you can see that soundspace, soundtrigger, and soundstream (this is what you want to use for ambient streams) are three distinct region types each with a different purpose. You should edit your posts to avoid confusion for future references.
So how exactly did you go about adding the Hoth ambient streams, and was the soundtrigger error already present before you attempted to add the ambient streams?