hoth_tem_destroyed_ion_core problems
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- ArkAngel
- Rebel Sergeant

- Posts: 215
- Joined: Fri Nov 13, 2009 10:00 am
hoth_tem_destroyed_ion_core problems
K so my map has a bombed out bridge, and I was using the hoth_temp_destroyed_ion_core as a prop ( I changed the class label to "prop"). Now, when I place it in the map and I walk to it, I go right inside it and the map crashes. It also crashes if an AI does this too. How do I make it solid?
- bobfinkl
- Rebel Colonel

- Posts: 593
- Joined: Sun Jul 13, 2008 9:01 am
- Projects :: Lots of unreleased stuff
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Re: hoth_tem_destroyed_ion_core problems
Check the mshs' .option file, it should have something in the way of -nocollision, just delete that line.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: hoth_tem_destroyed_ion_core problems
That shouldn't cause your map to crash, though, should it?
- ArkAngel
- Rebel Sergeant

- Posts: 215
- Joined: Fri Nov 13, 2009 10:00 am
Re: hoth_tem_destroyed_ion_core problems
umm I can't even find a msh.option file for it o.O
EDIT
bump?
EDIT
bump?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: hoth_tem_destroyed_ion_core problems
A one-day bump?
If no one has replied yet chances are this is a problem tha tno one really knows much about. I've had quite a few of those topics myself. I myself sure have no idea what's causing your issue.
If no one has replied yet chances are this is a problem tha tno one really knows much about. I've had quite a few of those topics myself. I myself sure have no idea what's causing your issue.
