Unable to make new animset

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Fiodis
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Unable to make new animset

Post by Fiodis »

Title says it all. When I try to munge a new anim set, it never shows up. I'm sure I have the munge.bat set correctly. The ZenAsset.txt says nothing but
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[quote="ZenAsset"]-- Processing directory C:\BF2_ModTools\data_SKN\Animations\SoldierAnimationBank\dualrifles[/quote]


Nothing happens, no matter what map I try to make them on or however long I wait.

My munge.bat:
Hidden/Spoiler:
[code]@call ..\munge_animation.bat "/keepframe0 /dest thenewanim.zaf" Sides\REP
[/code]

"thenewanim" never shows up in my rep/munged folder.
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Re: Unable to make new animset

Post by ryukaji »

You have to replace an existing animation like for example a while back I was getting double pistols to work and I munged the double pistol anims as "jango", so rename it an existing animation set name like "jango"
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Re: Unable to make new animset

Post by MileHighGuy »

also make sure you have a basepose and rename thenewanim to dualrifles
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Re: Unable to make new animset

Post by ryukaji »

why would it be renamed to dualrifles? It needs to be named something that is an existing animationset, and i dont believe dualrifles is one.
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Re: Unable to make new animset

Post by MileHighGuy »

-- Processing directory C:\BF2_ModTools\data_SKN\Animations\SoldierAnimationBank\dualrifles
thats the name of his anim folder
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Re: Unable to make new animset

Post by MetalcoreRancor »

You can name it anything you want. I honestly think the custom path of Data_SKN is the problem. he should just make it an existing 3 letter code from base assets, and copy the munged anims to the Munged folder of SKN. - Edit. nevermind, I was wrong. LOL
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DarthD.U.C.K.
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Re: Unable to make new animset

Post by DarthD.U.C.K. »

you have to call the destination in the munge.bat exactly like your folder with the anims in it and the name in front of all anims, not shure if its necessary to work but it works for me this way
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Re: Unable to make new animset

Post by FragMe! »

The other thing to remember is make sure you have munge_animation.bat in the Animations/Vehicle (for example) folder or nothing will happen which is what sound like is happening.
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Fiodis
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Re: Unable to make new animset

Post by Fiodis »

Hold on, let me recap.

Basically,

You don't have to replace an existing anim set, but all the anims have to start with the same thing, in this case dualrifle_rifle_reload, dualrifle_rifle_idle, etc.

You must have both munge.bat and munge_animation.bat in the (in this case) SoldierAnimationSet/dualrifle folder. You must have only munge.bat edited to point to your custom side.

You only run munge.bat and leave munge_animation.bat alone.

Is that right?



EDIT - Woah, wait, what's with my rank? "Satan for a Day"? Is this that 666 posts thing?
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Re: Unable to make new animset

Post by ryukaji »

Lol 666 posts

I thought you had to replace an existing animationset cause thats what I had to do for double pistols, cause a name like doublepistol didnt work
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