Leafy Lagg
Moderator: Moderators
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Leafy Lagg
Im making a kashyyyk map and im using the giant woshyyyr trees. but when i place the leaves for them on the map they cause a huge amount of lagg, any idea why?
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Leafy Lagg
this one is pretty obvious but i have the same problem too there are a lot of polys in the leaves and it slows down zeroeditor a lot. I would suggest putting them in a new layer or conquest and turning off the viewing of that layer so that you can add objects without zeroeditor being laggy
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Re: Leafy Lagg
ok thanks, im guessing i shouldn't add very meny trees then...
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Leafy Lagg
no you can add a lot more than you think they don't lag as much in the game...but i would add them last or add them in a different mode and then make it so you can't see the mode
