Naboo 2CTF Heros and Villans *** New Force Powers***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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fusillade
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Naboo 2CTF Heros and Villans *** New Force Powers***

Post by fusillade »

File and Screens at:

http://files.filefront.com/NCFzip/;6074 ... einfo.html

Naboo 2 CTF all Heros and Villans.


CW:

2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
Godly Force Powers.
Countless new abilites.
Anakin with Mace Combo and a green sabre.
Jawa Jedi.
PloKoon, with an Orange Sabre and one with a Vibroblade.
Hand to Hand Vader.
Enhanced Push, Pull, Choke and Lightning.
Almost Infinite Jump/Hover.




GCW:

No Force powers at all.
Jump Twice as much.
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.



This will surely be a hit, and soon to be on a dedicated server. (I hope)

Thanks goes to:
somen00b - Posted source for crazy new force powers
Guitarman - For helping me start out modding
Sinistar - Further assistance in modding
Unknown - The guy that posted Force Freeze, sorry forgot your name....
Gametoast Forums - For all the critical info on how to mod

Enjoy,

Fusillade24
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RE: Naboo 2CTF Heros and Villans *** New Force Powers***

Post by DeathRow »

Amazing! Very nice work!
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RE: Naboo 2CTF Heros and Villans *** New Force Powers***

Post by cloneknight »

i think this is going to be very cool
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RE: Naboo 2CTF Heros and Villans *** New Force Powers***

Post by Darth_Z13 »

Looks sweet! :D Is it a new map or just different characters?
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Post by fusillade »

Different Characters, but it doesnt feel like the old Naboo at all.

The only uncomplete part of the map, is that I didnt rename all the new powers or give them HUD icons.... maybe when I have more time I can update it.

Darthz13, are you Mr. Canada Eh?
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Post by MasterSaitek009 »

Looks pretty cool nice ideas 8) . BTW I made force freeze
******MasterSaitek009******
somen00b

Post by somen00b »

fusillade: What exactly did you use? Just Curious.

MasterSaitek009: Could one make extended freeze time+ ire and impact effects for a freeze gun (or ice magic?)
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Post by GuitarMan »

Nice one! LOL U had to put the lightsaber jawa in there didnt you :lol:
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Post by Xavious »

Jawas with lightsabers = total pwnage! Downloading!
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Post by Maveritchell »

Well-done on the implementations of new weapons, but ever hear of a thing called balance? I played through it, and probably could have kept getting kills until the disc melted.

Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.

Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
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Post by Darth_Z13 »

fusillade wrote:Darthz13, are you Mr. Canada Eh?
Huh? If you're thinking about someone else on another forum then no, there are only two usernames I've ever signed up with and that's not one of them.
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Post by Ace_Azzameen_5 »

You really need to fix continue the disappearing ammo, it's really annoying. i think it might have to do with memory pools. Also localization. Grievous's Axes still hum too. Probably just a quick odf edit. If not, then ask for help here. Just do some general polishing before it gets TOO popular. Also, the rebel voice just doesn't fit for Vader's team. Also, why does Plo Kloon have a vibro sword, were you looking for a new skin for someone else and he looked the most like who you wanted?

One more thing, the birds are missing their textures.

Good map, even the idea of hero ctf as opposed to assault is a win.
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Post by Dohnutt »

Hah! Looks cool. I'll D/L later :)
Darth_Z13 wrote:
fusillade wrote:Darthz13, are you Mr. Canada Eh?
Huh? If you're thinking about someone else on another forum then no, there are only two usernames I've ever signed up with and that's not one of them.
Then why does your Location say "(Canada Eh?)" :?
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Post by Darth_Z13 »

Because I live in Canada......
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Post by Dohnutt »

Darth_Z13 wrote:Because I live in Canada......
OHHHH! :lol:
Stupid me, I thought he was asking you if you lived in Canada :lol:

Hehe...

:?
fusillade
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Post by fusillade »

Maveritchell wrote:Well-done on the implementations of new weapons, but ever hear of a thing called balance? I played through it, and probably could have kept getting kills until the disc melted.

Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.

Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
The balanced side is the GCW side. I personally love No Force combat more than anything.

The CW side is purposfuly unbalanced. And frankly thats the way I want it. I want some cutthroat CTF with God like powers.
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Post by fusillade »

Ace_Azzameen_5 wrote:You really need to fix continue the disappearing ammo, it's really annoying. i think it might have to do with memory pools.
What Ammo? there is no Ammo at all. Although I was concerned on my memory pools for jedi. I am not sure how many people the map can hold.
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Post by fusillade »

Ace_Azzameen_5 wrote: Grievous's Axes still hum too. Probably just a quick odf edit. If not, then ask for help here. Just do some general polishing before it gets TOO popular. Also, the rebel voice just doesn't fit for Vader's team. Also, why does Plo Kloon have a vibro sword, were you looking for a new skin for someone else and he looked the most like who you wanted?

Good map, even the idea of hero ctf as opposed to assault is a win.
Ok, am I the only one that plays SWBF2 without sound? I mean I'd rather be jammin to some tunes while tearing up a server.

PloKloon with a vibroblade, that happened because he was the only one that I added to when I first downloaded the model for the sword. It just kinda stuck. No apperant reason why I chose him. If you notice I also have an Orange Sabred version too.

To everyone, thanks all for your feedback, I hope you enjoy it alot. If anyone wants source files I will happily pass them along.
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Post by Ace_Azzameen_5 »

I meant ordinance, the stuff that shoots out, it's hard to adjust you're aim when you can't see where you shot 'cause the bullets disappeared. Really annoying, Just ask around for help fixing it.
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Post by t551 »

Well, the only way to fix it is by reducing the number of units in the map, there's no way to manually adjust the effects memory pools.
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