SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SketchUp Models

Post by Null_1138 »

Well, if you're going for the abandoned look, put cracks on the corners of the ceiling-wall intersect line.

Anyway, I built a house that might be good to have in a custom CTF mode, or just fort wars:
Hidden/Spoiler:
Image
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SketchUp Models

Post by Sky_216 »

Fluffy_the_ic wrote:whose never even been within a million light years of the place...
Wrong, because it either:

a) Doesn't exist at all, therfore making distance irrelevant.

or

b) Exists in various bits of Africa and the USA, both slightly less than a million light years away from anywhere on earth.


Nice house model btw null.
User avatar
destructo_bot
Chief Warrant Officer
Chief Warrant Officer
Posts: 329
Joined: Sun Aug 10, 2008 3:14 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orkney, a place of... well... farming. Scotland FTW!

Re: SketchUp Models

Post by destructo_bot »

Fluffy_the_ic wrote:
destructo_bot wrote:kinda suck in a sandstorm though.
The logic behind types of Tatooine housing, ripped apart in less than 30 seconds by a guy who's never even been within a million light years of the place...
don't know wether to take this as an insult, a compliment, or just a statement. :)
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: SketchUp Models

Post by Fluffy_the_ic »

destructo_bot wrote:
Fluffy_the_ic wrote:
destructo_bot wrote:kinda suck in a sandstorm though.
The logic behind types of Tatooine housing, ripped apart in less than 30 seconds by a guy who's never even been within a million light years of the place...
...a compliment...
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: SketchUp Models

Post by Delta 47 »

Null_1138 wrote:Well, if you're going for the abandoned look, put cracks on the corners of the ceiling-wall intersect line.

Anyway, I built a house that might be good to have in a custom CTF mode, or just fort wars:
Hidden/Spoiler:
Image
Cool house.
User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by RED51 »

I have been working on this model for over month, and it's now finally complete:
Hidden/Spoiler:
Image
What do you guys think of this model?
You can view it's 3D warehouse page here:
Model Page Link
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: SketchUp Models

Post by Grev »

woah nice model. Also your sketch up looks different than mine, do you have the full version.
User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by RED51 »

I was using the google earth backround style. And what do you mean by the full version?
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: SketchUp Models

Post by Delta 47 »

RED51 wrote:I have been working on this model for over month, and it's now finally complete:
Hidden/Spoiler:
Image
What do you guys think of this model?
You can view it's 3D warehouse page here:
Model Page Link
That looks really good.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SketchUp Models

Post by RogueKnight »

Nah, he just has all of the possible toolbars open.
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: SketchUp Models

Post by obiboba3po »

DarthRogueKnight wrote:Nah, he just has all of the possible toolbars open.
:yes:
@RED-it looks great!
JROD
Private Recruit
Posts: 19
Joined: Wed Feb 11, 2009 8:00 pm

Re: SketchUp Models

Post by JROD »

That is sweet (the robot thingy). You should make another similar one and have a transformers battle map or something
----------------------------------EDIT-------------------------------------------
Ok, today I made a model in the free version of sketchup of a glass elevator (like those ones on cruise ships). Here it is:
Hidden/Spoiler:
[attachment=0]cruiseshipelevator.png[/attachment]
Is there a way to place it in my mod map for free?? And sorry; the model is pretty simple because its my first one. Thanks guys.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SketchUp Models

Post by Null_1138 »

That's not bad. Did you use a glass texture from Sketchup, or elsewhere?

Anywho, I noticed the trend of Lambda, Theta, and Nu Shuttles. So I got this, the Tau-class Shuttle:
Hidden/Spoiler:
http://img27.imageshack.us/gal.php?g=tau4.png (manually copy into address bar)
This isn't the final, and it will probably never make it past this. Its just a concept. Thanks to Monky the sketchup author who made the Lambda shuttle I based the wings off of.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SketchUp Models

Post by RogueKnight »

JROD wrote:That is sweet (the robot thingy). You should make another similar one and have a transformers battle map or something
----------------------------------EDIT-------------------------------------------
Ok, today I made a model in the free version of sketchup of a glass elevator (like those ones on cruise ships). Here it is:
Hidden/Spoiler:
[attachment=0]cruiseshipelevator.png[/attachment]
Is there a way to place it in my mod map for free?? And sorry; the model is pretty simple because its my first one. Thanks guys.
-JROD
lemme guess, Norwegian Star? Oh, and if you can send me the model, i can export it to obj for you, then you'll need to send it to someone with xsi.
JROD
Private Recruit
Posts: 19
Joined: Wed Feb 11, 2009 8:00 pm

Re: SketchUp Models

Post by JROD »

DarthRogueKnight wrote:
JROD wrote:That is sweet (the robot thingy). You should make another similar one and have a transformers battle map or something
----------------------------------EDIT-------------------------------------------
Ok, today I made a model in the free version of sketchup of a glass elevator (like those ones on cruise ships). Here it is:
Hidden/Spoiler:
[attachment=0]cruiseshipelevator.png[/attachment]
Is there a way to place it in my mod map for free?? And sorry; the model is pretty simple because its my first one. Thanks guys.
-JROD
lemme guess, Norwegian Star? Oh, and if you can send me the model, i can export it to obj for you, then you'll need to send it to someone with xsi.
No, that's not the ship its from :D And the post above yours... What do you mean about Lambda, Theta, and Nu Shuttles? And yes, I used sketchup glass. And thanks very much DarthRogueKnight. I'll send it to you sometime :D
Thanks again guys!
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SketchUp Models

Post by Null_1138 »

Lambda: http://starwars.wikia.com/wiki/Lambda-c ... 4a_shuttle
Theta: http://starwars.wikia.com/wiki/Theta-class_T-2c_shuttle
Nu: http://starwars.wikia.com/wiki/Nu-class_attack_shuttle

All are letters from the Greek Alphabet.

EDIT: Flag House is complete and fully textured.
Hidden/Spoiler:
Image
jedi_pilot
Command Sergeant Major
Command Sergeant Major
Posts: 288
Joined: Sat Sep 15, 2007 2:09 pm

Re: SketchUp Models

Post by jedi_pilot »

Very nice :) . Can't wait to see some of the models in this thread ingame...
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: SketchUp Models

Post by Master_Ben »

WIP:

Clone Aerial Trooper Captain Jetpack.
Hidden/Spoiler:
Image
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: SketchUp Models

Post by Grev »

Master_Ben wrote:WIP:

Clone Aerial Trooper Captain Jetpack.
Hidden/Spoiler:
Image
Nice model!

By the way, how'd you get all the toolbars open?
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SketchUp Models

Post by Null_1138 »

View > Tollbars. To get his, you need to check Getting Started, Drawing, Construction, Modification, and Views.

Personally, I just use Large Tool Set and Google.
Post Reply