Replace laser bolts of starfighters

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Alexrd
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Replace laser bolts of starfighters

Post by Alexrd »

Is it possible to replace the Jedi Starfighter's laser bolts, by the TIE Interceptor's? If yes, how can I do that?

Thanks in advance.
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Re: Replace laser bolts of starfighters

Post by genaral_mitch »

Go to assets\sides\imp\odf and find the lasers the interceptor uses. Copy the weapon's odf's name and paste it in data_ABC\sides\rep(?)\odf\<whateverthenameofyourstarfighteris.odf>.
Tell me if I was unclear.
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:Is it possible to replace the Jedi Starfighter's laser bolts, by the TIE Interceptor's? If yes, how can I do that?

Thanks in advance.
TIE interceptor
imp_weap_fly_tieinter_cannon_ord.odf (change these lines )
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_veh_fly_scoutlasers_ord"

[Properties]
LaserTexture = "com_sfx_laser_green"
ExplosionName = "imp_weap_fly_tiefighter_cannon_exp"
LaserGlowColor = "61 252 56 100"
Jedi starfighter
rep_weap_fly_jedifighter_cannon_ord.odf (change these lines )
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "bolt"
[Properties]
LaserTexture = "com_sfx_laser_orange"
ImpactEffectWater = "com_sfx_watersplash_sm"
ExplosionName = "rep_weap_fly_jedifighter_cannon_exp"
LifeSpan = "1.5"
Velocity = "1400"
Gravity = "0.1"
Rebound = "0"
MaxDamage = "350"
VehicleScale = "1"
ShieldScale = "1"
LaserLength = "45"
BuildingScale = "0.1"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
GlowLength = "15"
ImpactEffect = "com_sfx_ord_exp"
//BlurLength = "15"
LaserWidth = "1"
LaserGlowColor = "249 42 42 100"
anakin s tarfighter
rep_weap_fly_anakin_cannon_ord.odf
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_veh_fly_scoutlasers_ord"

[Properties]
LaserTexture = "com_sfx_laser_orange"
ExplosionName = "rep_weap_fly_jedifighter_cannon_exp"
LaserGlowColor = "249 42 42 100"
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Alexrd
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Re: Replace laser bolts of starfighters

Post by Alexrd »

What's the difference between this: rep_weap_fly_jedifighter_cannon_ord.odf and this: rep_weap_fly_anakin_cannon_ord.odf?

Do I need to change both?
Deviss
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:What's the difference between this: rep_weap_fly_jedifighter_cannon_ord.odf and this: rep_weap_fly_anakin_cannon_ord.odf?

Do I need to change both?
one is anaking and the other is starfighter common i dont remember which use the game :S
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Alexrd
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Re: Replace laser bolts of starfighters

Post by Alexrd »

Deviss wrote:
Alexrd wrote:What's the difference between this: rep_weap_fly_jedifighter_cannon_ord.odf and this: rep_weap_fly_anakin_cannon_ord.odf?

Do I need to change both?
one is anaking and the other is starfighter common i dont remember which use the game :S
By common starfighter, you mean the Delta-7? I thought that ship was only in BFI...
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:
Deviss wrote:
Alexrd wrote:What's the difference between this: rep_weap_fly_jedifighter_cannon_ord.odf and this: rep_weap_fly_anakin_cannon_ord.odf?

Do I need to change both?
one is anaking and the other is starfighter common i dont remember which use the game :S
By common starfighter, you mean the Delta-7? I thought that ship was only in BFI...
delta-7 is anaking i believe xD, try changing one and if work so is that the one use bf2 :)
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Re: Replace laser bolts of starfighters

Post by Alexrd »

Deviss wrote:
Alexrd wrote:
Deviss wrote:
Alexrd wrote:What's the difference between this: rep_weap_fly_jedifighter_cannon_ord.odf and this: rep_weap_fly_anakin_cannon_ord.odf?

Do I need to change both?
one is anaking and the other is starfighter common i dont remember which use the game :S
By common starfighter, you mean the Delta-7? I thought that ship was only in BFI...
delta-7 is anaking i believe xD, try changing one and if work so is that the one use bf2 :)
No, Delta-7 is Obi-Wan's from episode II. I changed both and got it to work. If I use this on the V-Wing, will it crash?
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:No, Delta-7 is Obi-Wan's from episode II. I changed both and got it to work. If I use this on the V-Wing, will it crash?
ouh wrong me sorry, and you mean put that weap to v-wing or change laser bols of vwing? if you mean the second one so your V-Wing odf will be:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_vwing.msh"

[Properties]
LODPriorityMod = "2.5"

VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_Vwing_shape"
MapTexture = "v-wing_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"

MapScale = 1.5
MapViewMin = 750
MapViewMax = 750

// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"

SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------

GeometryName = "rep_fly_vwing"
AnimationName = "rep_fly_vwing"
//FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//MaxHealth = "2250"
MaxHealth = "5000"
HealthType = "vehicle"
PilotSkillRepairScale = "0.04"
TakeoffTime = "1.0"
TakeoffSpeed = "10"
LandingTime = "1.0"
LandingSpeed = "8.5"
TakeoffHeight = "2"
LandedHeight = "0.9"

TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"

ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
WeaponName = "rep_weap_fly_jedifighter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_l1"

WEAPONSECTION = "1"

NextAimer = "-"
AimerNodeName = "hp_fire_r1"

AimerYawLimts = "-90 90"
NextAimer = "-"

AimerNodeName = "hp_fire_l2"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerPitchLimts = "-90 90"
AimerNodeName = "hp_fire_r2"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"

WEAPONSECTION = "2"

AimerNodeName = "hp_fire_l1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
WeaponName ="rep_weap_fly_vwing_ptorpedo"
WeaponAmmo = "0"


ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 0.6708 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"

ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 -0.3247 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_vwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.0 -1.5"
ChunkSpeed = "8.0"
ChunkUpFactor = "2.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_vwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.5 2.0"
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_vwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 -2.0 1.5"
ChunkSpeed = "12.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_fly_vwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 -1.5"
ChunkSpeed = "6.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.05"

ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"

// SPARK

DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"

DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"

// SMOKE

DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"

DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"

// FLAME

DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"


EnergyBar = 60
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30
FirstPersonFOV = "52"
CockpitTension = "22"

PitchRate = 1.0
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0

BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 2.5 -8.0"
CollisionScale = "1.5"
TiltValue = "5"

AimTension = "20.0"

MoveTensionX = "2.10"
MoveTensionY = "2.3 12.0"
MoveTensionZ = "4.25"


BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 4.0 5.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -14.0"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "60"
BoostSpeed = "130"
TrickRollSpeed = "5"
TrickFlipSpeed = "5"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
CollisionThreshold = "5"


VOUnitType = 130
EngineSound = "rep_fly_vwing_engine_parameterized"
TakeoffSound = "rep_fly_vwing_take_off"
LandSound = "rep_fly_vwing_land"
HurtSound = "r2_damage"
TurnOnSound = "rep_fly_vwing_turn_on"
TurningOffSound = "rep_fly_vwing_turn_off"
TurnOffSound = "rep_fly_vwing_airbrakes_off"
TurnOffTime = "1.5"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
RepMusic = "rep_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_vwing_shift_up_property 0.11 1"
BoostSound = "rep_fly_vwing_shift_up_property 0.52 1"
BoostSound = "rep_fly_vwing_shift_up_high_property 0.71 1"
BoostSound = "rep_fly_vwing_shift_down_property 0.21 0"
BoostSound = "rep_fly_vwing_shift_down_property 0.71 0"
TrickSound = "rep_fly_vwing_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_vwing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//MinSpeed = "35" = .23
//MidSpeed = "70" = .54
//MaxSpeed = "95" = .63 contrails at .7
//BoostSpeed = "150"
:D
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Re: Replace laser bolts of starfighters

Post by MercuryNoodles »

If you're using a working weapon, whichever weapon you put in doesn't matter. I did something like this a while back, and I believe I used the "anakin cannon" odfs, which were used for the stock Eta-2. The other weapon (jedifighter) looks like it may have enough properties set to work, in a sense, but it doesn't appear to be finished.
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Re: Replace laser bolts of starfighters

Post by Deviss »

more questions sir :D ?
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Alexrd
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Re: Replace laser bolts of starfighters

Post by Alexrd »

Deviss wrote:
Alexrd wrote:No, Delta-7 is Obi-Wan's from episode II. I changed both and got it to work. If I use this on the V-Wing, will it crash?
ouh wrong me sorry, and you mean put that weap to v-wing or change laser bols of vwing? if you mean the second one so your V-Wing odf will be:
I meant the first one. :D

And thanks for the help. :wink:
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:
Deviss wrote:
Alexrd wrote:No, Delta-7 is Obi-Wan's from episode II. I changed both and got it to work. If I use this on the V-Wing, will it crash?
ouh wrong me sorry, and you mean put that weap to v-wing or change laser bols of vwing? if you mean the second one so your V-Wing odf will be:
I meant the first one. :D

And thanks for the help. :wink:
ouch sorry so you must modify this file rep_weap_fly_vwing_cannon_ord.odf but i believe his weapon isnt bolt, is bombs :)
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Re: Replace laser bolts of starfighters

Post by Alexrd »

Deviss wrote:ouch sorry so you must modify this file rep_weap_fly_vwing_cannon_ord.odf but i believe his weapon isnt bolt, is bombs :)
I know, but probably there is a way to do it.
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:
Deviss wrote:ouch sorry so you must modify this file rep_weap_fly_vwing_cannon_ord.odf but i believe his weapon isnt bolt, is bombs :)
I know, but probably there is a way to do it.
you mean for convert them in bolts?
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Re: Replace laser bolts of starfighters

Post by Alexrd »

I mean, to use that type of weapon on the V-Wing. Shooting bolts.
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Re: Replace laser bolts of starfighters

Post by Deviss »

Alexrd wrote:I mean, to use that type of weapon on the V-Wing. Shooting bolts.
modify them with these :)
rep_weap_fly_vwing_cannon.odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"
[Properties]
Label = "Blaster Cannon"
OrdnanceName = "rep_weap_fly_vwing_cannon_ord"
Discharge = "med_smoke_effect"
RoundsPerClip = "0"
ShotDelay = "0.1"
ReloadTime = "0"
HeatRecoverRate = "0.25"
HeatThreshold = "0.6"
HeatPerShot = "0.05"
ReticuleTexture = "reticule_rifle"
IconTexture = "HUD_all_lascannon_icon"
SalvoCount = "1"
SalvoDelay = "0"
InitialSalvoDelay = "0"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "1"
RecoilStrengthHeavy = "1"
MinRange = "0"
OptimalRange = "800"
MaxRange = "1600"
FireSound = "rep_weap_fly_jedifighter_cannon_fire"
FireSoundStop = "0"
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ShotsPerSalvo = "1"
SalvoTime = "0"
FlashLightColor = "255 220 220 175"
FlashLightRadius = "30"
FlashLightDuration = "0.5"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"
rep_weap_fly_vwing_cannon_ord.odf
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "bolt"
[Properties]
LaserTexture = "com_sfx_laser_orange"
ImpactEffectWater = "com_sfx_watersplash_sm"
ExplosionName = "rep_weap_fly_vwing_cannon_exp"
LifeSpan = "1.5"
Velocity = "1400"
Gravity = "0.1"
Rebound = "0"
MaxDamage = "350"
VehicleScale = "1"
ShieldScale = "1"
LaserLength = "45"
BuildingScale = "0.1"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
GlowLength = "15"
ImpactEffect = "com_sfx_ord_exp"
//BlurLength = "15"
LaserWidth = "1"
LaserGlowColor = "249 42 42 100"
rep_weap_fly_vwing_cannon_exp.odf
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
WaterEffect = "com_sfx_watersplash_md"

Damage = "0.0"
DamageRadiusInner = "0.0"
DamageRadiusOuter = "0.0"

Push = "0.0"
PushRadiusInner = "0.0"
PushRadiusOuter = "0.0"

Shake = "0.0"
ShakeLength = "0.0"
ShakeRadiusInner = "0.0"
ShakeRadiusOuter = "0.0"

VehicleScale = "0.0"
BuildingScale = "0.0"
Effect = "com_sfx_weap_shiplaser_exp_lg"


CollisionSound = "imp_weap_ord_exp_lg"
:D
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