Well, I have learnt 3 guides about adding Hunt mode, do all operation clearly. But when munged, then select that map mode in SWBF2 and run it to play - game stopes and some message appear:
FATAL:
Could not open MISSION\BADg_hunt.lvl
Four times the same problem.
So, who has meet the same problem and how to find a solution?
Say if need more detail info.
Adding Hunt [Solved]
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Lumind
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AQT
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Re: Adding Hunt
Have you created a REQ file for this mode and listed it in your mission.req file? If this was one of the three guides you followed, those steps were needed.
You should always provide every piece of detailed information relating to the problem when asking for help.Lumind wrote:Say if need more detail info.
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THEWULFMAN
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Re: Adding Hunt
Did you remember to add the lua in your mission.req and did you make a .req for your hunt lua?
Edit: Ninja'd
Edit: Ninja'd
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Lumind
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Re: Adding Hunt
this, another 1 here, Fierfek's. Only 1 result - fatal.AQT wrote:Have you created a REQ file for this mode and listed it in your mission.req file? If this was one of the three guides you followed, those steps were needed.You should always provide every piece of detailed information relating to the problem when asking for help.Lumind wrote:Say if need more detail info.
created a req, listed in mission req.
I can describe my done operations, but it will be a copy of that guide. Task in task was done 4 times.
But whatever:
1.copied "hot1g_hunt.lua" in "BF2_ModTools\data_BAD\Common\scripts\BAD"
2. changed line in it
ReadDataFile("HOT\\hot1.lvl", "hoth_hunt")
to this
ReadDataFile("dc:BAD\\BAD.lvl", "BAD_hunt")
3. in BF2_ModTools\data_BAD\Common\mission create a new req file called BADg_hunt
4. opened it and add this in:
ucft
{
REQN
{
"script"
"***^ERA^_hunt"
}
}
5.in BF2_ModTools\data_BAD\Common opened mission.req and add this:
"BADg_hunt"
6. in addme.lua added mode_hunt_g = 1, after mapluafile = "***%s_%s", era_g = 1, era_c = 1,
7. in the AddDownloadableContent added a line AddDownloadableContent("BAD","BADg_hunt",4)
8.then create a new layer called "hunt"
9.# Click on game modes configure
# Remove it from common layers
# Type in hunt into the mode name box and then click add
# Click on the add button in Layers Used and add the hunt layer
# Click on update REQs and MRQs and navigate to your ***.req
# Add your command posts and layer specific objects (actually here maybe a problem, cauze I added only cp, regions and spawnpathes. maybe there's something else?)
10.Munged with the common checked.
11. Launch SWBF2-> Select BAD-> Hunt mode-> Launch -> and FATAL message appeared.
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AQT
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Re: Adding Hunt
If you did this literally, then there's your problem. "***^ERA^_hunt" should be "BADg_hunt".Lumid wrote:4. opened it and add this in:
ucft
{
REQN
{
"script"
"***^ERA^_hunt"
}
}
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Lumind
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Re: Adding Hunt
Wow. That's it. Thanks, so miserable error and so much effect...
