All-Purpose Request Thread (Mk. IV)

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CressAlbane
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Re: All-Purpose Request Thread (Mk. IV)

Post by CressAlbane »

In the object's ODF, use a different geometry for the GeometryName with the .msh ending (Zero Editor model) than the one without the ending. (In-game model) Then you can tell us if it works in-game.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Okay Ill try that...

EDIT: Well, the model seems to work well enougth in game, but crashs Zero Editor.... how perculiar...

Also, the ship is nowhere near the size it should be... I can scale it up with a .IOption though i think....

The problem now, is that I need to position the model exactly, because I need to add destroyables, and more importantly,interiors.... To do this, I need to position the Ship exactly right.

So how can I do that when the model crashes ZE?
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

Please take non-request responses to PM or create a new thread in the appropriate forum.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Noobasaurus »

I need one or two people to try out my mod to see if it doesn't crash on other computers.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Ill try it out for you.
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

Could someone please make a lightsaber anim set that features the wookiee base pose please? The rest of the anim would be best as the stock luke anim, but I'm willing to settle for just about anything. I've tried making my own multiple times, but I can't get it to work. I've seriously screwed something up and I can't figure out what. Thanks in advance!
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Re: All-Purpose Request Thread (Mk. IV)

Post by kinetosimpetus »

Here, see if this works. I didn't test it myself though.
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yuke5
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

It works! Thank you! :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by kinetosimpetus »

You are welcome. :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by AaTc Snake »

Hi, I am in need of a shirtless humanoid model. Any will do, I have searched for a few days now but have not been able to find anything. If someone knows a model off the top of their head or another suggestion, please let me know. Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by lucasfart »

I can't think of any, but you could always just skin a normal trooper. The imperial officer would work especially well for that, I'm thinking...
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Need help with door animation export.

Post by sereja2 »

I am working on my Nar Shaddaa: Vertical City project, bar models, see the pics:
http://www.freeimagehosting.net/7opg3
http://www.freeimagehosting.net/ue5ip
http://www.freeimagehosting.net/67qbp
but I am using ModTool, and can't make and export bar door animation. If you have real XSI, and agreed to help me, please, tell me, in what format I must upload my door, or it will be enough my Scene file?
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Havoc 526
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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Ooh, just a quickie here. Could someone be so kind as to put a laser dot sight on the ACP Array Shotgun model?
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Re: Need help with door animation export.

Post by Lephenix »

sereja2 wrote:I am working on my Nar Shaddaa: Vertical City project, bar models, see the pics:
http://www.freeimagehosting.net/7opg3
http://www.freeimagehosting.net/ue5ip
http://www.freeimagehosting.net/67qbp
but I am using ModTool, and can't make and export bar door animation. If you have real XSI, and agreed to help me, please, tell me, in what format I must upload my door, or it will be enough my Scene file?
I doubt it is legal to use TFU models.
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Re: All-Purpose Request Thread (Mk. IV)

Post by sereja2 »

What are you mean by that: "use TFU models"? All models are mine, and custom maded with XSI ModTool!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

Really ? Show me wireframes and if that's your models, that's is looking very cool. But i doubt it is.
If you have proofs that's yours, i'll export the door anim.
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Re: All-Purpose Request Thread (Mk. IV)

Post by sereja2 »

Of course, I know, I am making not bad models, but I never think, they can be oficial game quality, and you can't see the difference. Actualy it make me proud myself!
Well, here the pic of my most interesting models wireframe:
http://www.freeimagehosting.net/c1f2q
My "Nar Shaddaa: Vertical City" map also include models, based on Bounty Hunter game, see the pics:
http://www.freeimagehosting.net/sqt5x
http://www.freeimagehosting.net/sosy8
http://www.freeimagehosting.net/1oihb
http://www.freeimagehosting.net/9y43x
http://www.freeimagehosting.net/69ck8
Bob
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Re: All-Purpose Request Thread (Mk. IV)

Post by Bob »

sereja2 wrote: Well, here the pic of my most interesting models wireframe:
http://www.freeimagehosting.net/c1f2q
Seems legit, everything is made of XSI's primitives and there's no trace of an import of an already existing model. Hard to believe because the model looks so accurate, but wireframes don't lie.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

Alright, let's export that door :P .
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Re: All-Purpose Request Thread (Mk. IV)

Post by sereja2 »

You didn't say, in what format I must upload the door, so I upload my Scene file. Hope your XSI will recognize it. I never make animated prop before, so, I am not sure, I set everything correct (collision, lowrez), so, you better chek it out and see if it works.
Last edited by sereja2 on Sat May 12, 2012 1:28 pm, edited 1 time in total.
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