Video - https://www.youtube.com/watch?v=jbU5UyCR8aA
Let me back track a bit now, I like to modify the existing content a lot, and some times to see if I can use mods server-sided without a crash to server or client(this allows anyone to join without having to install anything). A few months ago I noted that the existing Hoth hunt mission calls Snow speeders and Tauntauns, but are not actually defined on the map file.
So I edited Hoth hunt Cps, setup vehicle spawns, etc... then I had vehicles on Hoth hunt (goofy enough already, lol), I had already allowed Wampas to drive vehicles before (so they can use turrets by removing the code NoEnterVehicles from the odf file.
And of course this works server-sided because I'm not actually adding physical objects (that's a guaranteed crash)
So after setting it up and playing a little bit, I come across a Wampa riding a Tauntaun, and blew him up
Only to notice the Wampa body didn't disappear.
Now just a few minutes ago prior to this message, I figured how to set up rebels to fly without causing a crash to client or server.
After testing everything and in general, blowing stuff up I come across what you see in the video. 2 rebel bodies that had not disappeared.
At this point I have to think there is something causing the bodies not to go away.
It could be flying for rebels, and something to do with vehicles for Wampas.
I cannot repeat the.... mod? you can call it on any other level, or with other characters, vehicles, etc, Just in Hoth hunt using my current setup... which actually totals in at 5 or 6 unkilled cps, added speeders, tauntauns, wampas and rebels all can fly, and a few teleporters setup and the ability to break those useless shuttles parked on the rebel spawn, with wampas that ca drive vehicles and turrets.
So with all that I am not exactly sure what causes the permanent dead bodies but I would like feedback, and theories, perhaps it can be exploited for other uses.


