LUA:
Code: Select all
AddWalkerType(0, 4) -- special -> droidekas 4 droidekas, definitely going to increase
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 3) -- 2x2 (2 pairs of legs) 3 atrt's
AddWalkerType(3, 3) -- 3x2 (3 pairs of legs) 3 atte's, was considering revision
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("CommandWalker", 3) --increased in relation to AddWalkerType incrementation


