3 AT-TEs

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jedimoose32
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Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

3 AT-TEs

Post by jedimoose32 »

I have 3 AT-TE's in my map. Two of them work fine, but no AI spawn at the third one, and no one ever pilots it or targets it or anything.

LUA:

Code: Select all

AddWalkerType(0, 4) -- special -> droidekas 4 droidekas, definitely going to increase
    AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
    AddWalkerType(2, 3) -- 2x2 (2 pairs of legs) 3 atrt's
    AddWalkerType(3, 3) -- 3x2 (3 pairs of legs) 3 atte's, was considering revision
    local weaponCnt = 1024
    SetMemoryPoolSize("Aimer", 75)
    SetMemoryPoolSize("AmmoCounter", weaponCnt)
    SetMemoryPoolSize("BaseHint", 1024)
    SetMemoryPoolSize("EnergyBar", weaponCnt)
	SetMemoryPoolSize("EntityCloth", 32)
	SetMemoryPoolSize("EntityFlyer", 32)
	SetMemoryPoolSize("CommandWalker", 3) --increased in relation to AddWalkerType incrementation
The walker's vehicle spawner in Zeroeditor is set up exactly the same as the other two. What am I doing wrong?
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DarthD.U.C.K.
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Re: 3 AT-TEs

Post by DarthD.U.C.K. »

how many commandposts do you have?
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RED51
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Re: 3 AT-TEs

Post by RED51 »

Wouldn't too may CPs and mobile CPs cause a crash?
jedimoose32
Field Commander
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Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: 3 AT-TEs

Post by jedimoose32 »

DarthD.U.C.K. wrote:how many commandposts do you have?
I have 10 normal command posts and the 2 working AT-TEs. I ruled too many command posts out already because I read the "BF2 Limitations" FAQ which says 16 is the limit.
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