Malachor V: Trayus Academy (93%)
Moderator: Moderators
- Epena
- Old School Staff
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- Joined: Fri Oct 21, 2005 2:33 pm
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cloneknight
- Chief Warrant Officer

- Posts: 357
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- Gogie
- Modeling Master

- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
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The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
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- Location: Waaaaay over there.
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Protector_Pulch
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Protector_Pulch
Ok, having more time now, I've taken a look at the new screens.
These two cones in the second "after" screen, what are they supposed to be ? If they should be rock pillars, you could need a new texture for them...anyway, I doubt this.
in the same screen there's a little problem: before, you had a black side on each pillar, allowing you to distinguish them easily, after your changes it looks like one wall.
I liked the old cockpit better, because these cross beams (?) made it truly look like glass, and not like a black surface.
These two cones in the second "after" screen, what are they supposed to be ? If they should be rock pillars, you could need a new texture for them...anyway, I doubt this.
in the same screen there's a little problem: before, you had a black side on each pillar, allowing you to distinguish them easily, after your changes it looks like one wall.
I liked the old cockpit better, because these cross beams (?) made it truly look like glass, and not like a black surface.
- Dohnutt
- Hoth Battle Chief

- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
- Gogie
- Modeling Master

- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
lmao thats a rare occurance, Dohnutt is always online.. he always posts...
[off topic]: the Gogie rules
1.Dohnutt always posts first
2.Don't touch the hair
3. As long as Def Leppard plays Gogie cannot die
EDIT: problems are fixed with the crashing on the character test, GCW works and I am adding a wider variety of characters and gamemodes
[off topic]: the Gogie rules
1.Dohnutt always posts first
2.Don't touch the hair
3. As long as Def Leppard plays Gogie cannot die
EDIT: problems are fixed with the crashing on the character test, GCW works and I am adding a wider variety of characters and gamemodes
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Protector_Pulch
- Gogie
- Modeling Master

- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
- Dohnutt
- Hoth Battle Chief

- Posts: 3248
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- Maveritchell
- Jedi Admin

- Posts: 7366
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yankeefan05
- Sith

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Protector_Pulch
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Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
Ok, two things to say:
First of, on a positive note:
This map looks like so much awesomeness
The idea and execution itself look good, but the models in particular look AMAZING!
(possibly because I can't model myself) But also because they're good!
Secondly:
I hate to be negative but the textures...
Well, they're good. Too good.
The mask on the sith dude I'm atleast 90% sure is straight out of KOTOR 1 or 2, not sure.
Also, the Revan, the face on Nihilus (or w/e) and the mandolorians.
It's just, well, they seem just too close for me to believe.
I'm not saying that I'm against you, I'm just saying that I'd like to take a closer look at some of your textures, if you'd let me. Probably just because I'm paranoid this way, but I think you know what I'm saying.
I really hate to be negative, because I know a lot of hard work has gone into this map, but I know that unit textures are the hardest and the KOTOR mod tools have a lot of really good textures in them. Especially for a KOTOR mod. Ya...
You can PM me, or email me, or post them here; whatever you want. Or you could ignore me completly, you don't have to do any of this, I'm just asking.
Thanks and apologies for any undue stress this might cause.
First of, on a positive note:
This map looks like so much awesomeness
The idea and execution itself look good, but the models in particular look AMAZING!
(possibly because I can't model myself) But also because they're good!
Secondly:
I hate to be negative but the textures...
Well, they're good. Too good.
The mask on the sith dude I'm atleast 90% sure is straight out of KOTOR 1 or 2, not sure.
Also, the Revan, the face on Nihilus (or w/e) and the mandolorians.
It's just, well, they seem just too close for me to believe.
I'm not saying that I'm against you, I'm just saying that I'd like to take a closer look at some of your textures, if you'd let me. Probably just because I'm paranoid this way, but I think you know what I'm saying.
I really hate to be negative, because I know a lot of hard work has gone into this map, but I know that unit textures are the hardest and the KOTOR mod tools have a lot of really good textures in them. Especially for a KOTOR mod. Ya...
You can PM me, or email me, or post them here; whatever you want. Or you could ignore me completly, you don't have to do any of this, I'm just asking.
Thanks and apologies for any undue stress this might cause.
- Dohnutt
- Hoth Battle Chief

- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
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Protector_Pulch
