Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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EGG_GUTS
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Re: Model showcase thread

Post by EGG_GUTS »

Oh, I see it now :lol:
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Thunder
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Re: Model showcase thread

Post by Thunder »

ok and i also improved my DA-22 Rifle
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Re: Model showcase thread

Post by Caleb1117 »

Oh yes, much better.
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Re: Model showcase thread

Post by Achronos-117 »

trainmaster611 wrote:
maxloef wrote:who knows? ;) *wink* *wink* *nudge* *nudge*

also let me show you my PRIDE and JOY off its not done YET but so far it WORKS and it ROX!!!!

Behold..the executor SSD

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What page was that on?

Ok, I know I'm kinda late here but I just saw this.

How many polys does it have and do you plan on releasing it?
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HobGoblin_264
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Re: Model showcase thread

Post by HobGoblin_264 »

Thunder wrote:i just got bored so i made this
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you should make that a weapon lol.
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Thunder
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Re: Model showcase thread

Post by Thunder »

its going to be a lightsaber for my upcoming Wii map
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Re: Model showcase thread

Post by {501st}Commander_Appo »

Thunder wrote:its going to be a lightsaber for my upcoming Wii map
Thats very interesting
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trainmaster611
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Re: Model showcase thread

Post by trainmaster611 »

Thunder wrote:ok and i also improved my DA-22 Rifle
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I'm liking that rifle :) Does it have hardpoints yet?
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Re: Model showcase thread

Post by Caleb1117 »

Yes it seems so, what's the null above the handle for?
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Thunder
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Re: Model showcase thread

Post by Thunder »

dummyroot
Render Preview
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Re: Model showcase thread

Post by Caleb1117 »

You don't need a dummy root, the hp_active serves as that, as it should be at 0, 0, 0.

Looks nice otherwise. :)
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Re: Model showcase thread

Post by maxloef »

AT - AP now to just animate it :P

Image
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Re: Model showcase thread

Post by trainmaster611 »

Wow, that's really cool. Shoulda released it when they were making that ML Kashyyk map. :P
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Re: Model showcase thread

Post by AceMastermind »

Looks like you edited the ATTE just like I did for my AT-AP. :P
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Re: Model showcase thread

Post by maxloef »

ace was urs animated??
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Re: Model showcase thread

Post by AceMastermind »

I'm working on it on and off, I've got it enveloped to a skeleton I made, I need to make some rig controllers for it so I can move the legs and body easier, then i'll start keying frames and exporting poses.
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Thunder
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Re: Model showcase thread

Post by Thunder »

RPG Luancher
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Re: Model showcase thread

Post by Taivyx »

Could do with a LOT more detail, such as the enlarged muzzle, two handles, and the little thing at the back

Here's a reference pic if you need one: http://www.motionpicturearmourer.com/rpg.jpg


Well, here's Work In Progress heavy turret that I've been working on over break, what'cha think?

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The power cell (thing the main gun is coming out from) is part of a mygeeto building (imported using Repsharpshooter's alpha mesh importer)
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Re: Model showcase thread

Post by {501st}Commander_Appo »

So thunder,what are you planning on to use your moduels for?
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Re: Model showcase thread

Post by EGG_GUTS »

Cool Looks like an anti-air cannon or something like that
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