The MOD/MAP Idea thread
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- DarthD.U.C.K.
- Master of the Force

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Re: The MOD/MAP Idea thread
i think the ramp is the least problem when you want to make a complete interior for the milenium falcon..
- Anakin
- Master of the Force

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Re: The MOD/MAP Idea thread
the idea is more a new map. you start in the millenium falcon and if you finished this and you go to the exit, you jump to the Hangar with an model of the melenium falcon. you shouldn't go in the falcon while i'ts in the Hangar
- DarthD.U.C.K.
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Re: The MOD/MAP Idea thread
but you start in it, right?
that means you need an interior and thats what i meant.
that means you need an interior and thats what i meant.
- Anakin
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Re: The MOD/MAP Idea thread
Yes thats right you start in it. if you go to the exit you come to the Hangar via portal. there is no way back. because you don't need
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Slime615
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Re: The MOD/MAP Idea thread
I had this epic new mod Idea... It would probably start as a side mod though.
Ok here it is,
The Sith Imperial war
The Fel Empire against the One Sith...
upon one side would be the Fel empire, the four basic units, being the three advanced units would be different types of Imperial knight!!! Every unit would have a ranged weapon, and a mêlée weapon
the One Sith would all be various types of Sith, with Krayt as the final unit. They would be 7 species, Daveroinan, Twi'lek, Zabrak, human, of male and female, (Except female Daveroinan) these seven would all have Lightsabers, be it twin, double, single, long-handle,, guard shoto, Pike, and whip. They would all be red... In addition to that, they would have various ranged weapons, sniper, rifle, grenade launcher, and rocket launcher, heavy and twin pistols...
Finally they would have Darth Krayt as a hero...
In addition, each of the One Sith would be skinned with Darth Maul's red and black tattoos, and orange eyes. the end result being the One Sith.... tell me what you think of the idea? I would not be able to do it, as the mod tools disagree with my new computer, (Being an old XP) And I could not make them.... Even so, I think I could organize a mod team, without actually doing any physical work on it, relying on theoretical knowledge and idea/ organization skills.... Tell me what you think of the Idea....
Ok here it is,
The Sith Imperial war
The Fel Empire against the One Sith...
upon one side would be the Fel empire, the four basic units, being the three advanced units would be different types of Imperial knight!!! Every unit would have a ranged weapon, and a mêlée weapon
Hidden/Spoiler:
Finally they would have Darth Krayt as a hero...
In addition, each of the One Sith would be skinned with Darth Maul's red and black tattoos, and orange eyes. the end result being the One Sith.... tell me what you think of the idea? I would not be able to do it, as the mod tools disagree with my new computer, (Being an old XP) And I could not make them.... Even so, I think I could organize a mod team, without actually doing any physical work on it, relying on theoretical knowledge and idea/ organization skills.... Tell me what you think of the Idea....
- Obi-Wan Kenobi
- 2nd Warning

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Re: The MOD/MAP Idea thread
I like it, it sounds original.
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Slime615
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Re: The MOD/MAP Idea thread
thanks, I like to think of myself as an ok skinner, but I am hopeless at lua, odf, moddeling and all the rest...
- ps2owner
- Corporal

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Re: The MOD/MAP Idea thread
how come no one's done a new york city map? (hint,hint)
- sim-al2
- 2nd Lieutenant

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Re: The MOD/MAP Idea thread
Because that would be somewhat... hard... to do. I mean think of all the modeling it would take to compare to a professionally done version like in all those mobster games. 
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Press_Tilty
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Re: The MOD/MAP Idea thread
And I'm not sure how fun NY would be.
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Slime615
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Re: The MOD/MAP Idea thread
It would be farr to big... or else you would have to scale it down which would seriously damage gamplay.....
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Press_Tilty
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Re: The MOD/MAP Idea thread
Plus, it wouldn't be very good for gameplay, the more I think about it. Have you seen any maps that are a grid? NYC would just be a grid, with no where to go, and it'd be terrible because you couldn't go in any buildings, except maybe a few, so no sniping.
- sim-al2
- 2nd Lieutenant

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Re: The MOD/MAP Idea thread
Besides there's Urban Map on SWBF Files any way which is pretty close to NY anyway.
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[Padawan]Helkaan
- Sith

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Re: The MOD/MAP Idea thread
Atin made a Los Angeles map. He can help you.
http://www.gametoast.com/forums/viewtop ... 29&t=23323
http://www.gametoast.com/forums/viewtop ... 29&t=23323
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AQT
- Gametoast Staff

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Re: The MOD/MAP Idea thread
That visually isn't Los Angeles nor does it come close to it at all, even in the "post-apocalyptic" setting.
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Press_Tilty
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Re: The MOD/MAP Idea thread
Think of it this way. Think of Favela in COD MW2, then make the buildings tall, with no rooves, and make it way bigger, then add 32-some-odd people. That's what it would be like, and really hard to make.
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[Padawan]Helkaan
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Re: The MOD/MAP Idea thread
After "The Battlefront Project" (Syth), BFX (ARC_Commander), The Dark Times (Maveritchell), The Exile's Voyage (AQT)...
The Bounty Hunters War
A new era mod.
Features:
New era: Bounty Hunters War (between EP4 and EP6)
New modes: Massacre mode, Space Wave mode, Escape
New campaigns: "The Guild avent" and "The Black Sun reborn"
New heroes: Dengar, Xizor, Bossk, Zuckuss, IG-88, Gheeta, ...
New maps:
Tatooine: Sarlacc's underground
Guild's base
Circumtore
Improved Space Tatooine
Details and assets
Addon name: BHW
Era: Bounty Hunters War (common_era_bhw)
New games modes: For all stock maps, the BHW mod add the new era (BHW), for all modes (conquest, hunt, assault, CTF1, CTF2, space assault)
Maps:
Tatooine: Sarlacc's underground | TSU | Modes: Hunt, Escape
Guild's base | BHB | Modes: Conquest, Massacre
Circumtore | CMT | Modes: Conquest, Massacre
"Improved" Space Tatooine | SPT | Modes: Space Wave, Space assault
All these maps use stock assets (TSU use Tatooine: Dune Sea and Felucia assets, BHB use Bespin, Endor and Mustafar assets, Circumtore use Jabba's palace assets, and SPT use Space assets, Death Star assets, Polis Massa assets, and Tantive IV assets).
Heroes:
Empire: Xizor (from ConvoPack), Vader (JKA version converted by Deviss)
Bounty Hunters: Boba Fett (helmet-less from JKA by NeoMarz converted by Darth_Z and stock version), Bossk (Model-textures by RavenSoft, converted by AceMasterMind), Zuckuss (requiere a new model), IG-88 (improved model by CodaRez)
Hutts: Gheeta. That's a playable Hutt; to make the assets, we must extract the original (animated) Jabba prop from Jabba's Palace to XSI (or another mod tool) and remove the under tablet (where Jabba is sitting", reskin the model, then create a ODF who make Gheeta as playable unit.
Independant: Dengar (Tatooine Luke model but with the skin created by AQT).
But
That's only an idea. I can't mod everything and I'm a bad modder.
But if you are interested by the creation of this mod, PM me.
A new era mod.
Features:
New era: Bounty Hunters War (between EP4 and EP6)
New modes: Massacre mode, Space Wave mode, Escape
New campaigns: "The Guild avent" and "The Black Sun reborn"
New heroes: Dengar, Xizor, Bossk, Zuckuss, IG-88, Gheeta, ...
New maps:
Tatooine: Sarlacc's underground
Guild's base
Circumtore
Improved Space Tatooine
Details and assets
Addon name: BHW
Era: Bounty Hunters War (common_era_bhw)
New games modes: For all stock maps, the BHW mod add the new era (BHW), for all modes (conquest, hunt, assault, CTF1, CTF2, space assault)
Maps:
Tatooine: Sarlacc's underground | TSU | Modes: Hunt, Escape
Guild's base | BHB | Modes: Conquest, Massacre
Circumtore | CMT | Modes: Conquest, Massacre
"Improved" Space Tatooine | SPT | Modes: Space Wave, Space assault
All these maps use stock assets (TSU use Tatooine: Dune Sea and Felucia assets, BHB use Bespin, Endor and Mustafar assets, Circumtore use Jabba's palace assets, and SPT use Space assets, Death Star assets, Polis Massa assets, and Tantive IV assets).
Heroes:
Empire: Xizor (from ConvoPack), Vader (JKA version converted by Deviss)
Bounty Hunters: Boba Fett (helmet-less from JKA by NeoMarz converted by Darth_Z and stock version), Bossk (Model-textures by RavenSoft, converted by AceMasterMind), Zuckuss (requiere a new model), IG-88 (improved model by CodaRez)
Hutts: Gheeta. That's a playable Hutt; to make the assets, we must extract the original (animated) Jabba prop from Jabba's Palace to XSI (or another mod tool) and remove the under tablet (where Jabba is sitting", reskin the model, then create a ODF who make Gheeta as playable unit.
Independant: Dengar (Tatooine Luke model but with the skin created by AQT).
That's only an idea. I can't mod everything and I'm a bad modder.
But if you are interested by the creation of this mod, PM me.
Last edited by [Padawan]Helkaan on Wed Oct 20, 2010 2:25 pm, edited 1 time in total.
- Maveritchell
- Jedi Admin

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Re: The MOD/MAP Idea thread
Not to digress, but the model I used had a texture photosourced with my own and Pandemic's work. Nothing in Dark Times uses any texture from any game besides Battlefront (in fact there are very few textures that are not solely Pandemic's/mine).[Padawan]Helkaan wrote:Model by Maveritchell, textures by RavenSoft
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[Padawan]Helkaan
- Sith

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Re: The MOD/MAP Idea thread
So I must credit "Maveritchell/Pandemic/RavenSoft"?
EDIT: I found that in TEV readme:
EDIT: I found that in TEV readme:
So who I must credit?AQT wrote: Maveritchell - Trandoshan FPM
Raven Software - Original Trandoshan & texture
- DarthD.U.C.K.
- Master of the Force

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Re: The MOD/MAP Idea thread
you are talking about the converted jkamodel, maveritchell meant the bossk he made for darktimes
