Battlefront Chronicles

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
Capitanloco6
Recruit Womprat Killer
Posts: 14
Joined: Fri Jun 17, 2011 11:15 am
Projects :: No Mod project currently.
Games I'm Playing :: BfII
xbox live or psn: No gamertag set

Re: Battlefront Chronicles

Post by Capitanloco6 »

I would like to see your Geonosis. Many have tried to make it movie accurate (and failed). I certainly would like to seem more Geonosis maps with the quality of other mod maps here.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Battlefront Chronicles

Post by THEWULFMAN »

Beggers canyon looks great, I look forward to trying it out. :)
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Battlefront Chronicles

Post by SpartanA259 »

Nice looking Beggers canyon and poor rebel in the last pic. Felucia would be a cool to see.
Last edited by SpartanA259 on Fri Aug 19, 2011 2:16 pm, edited 2 times in total.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Battlefront Chronicles

Post by Grev »

Looks great! I don't know what your intentions are for the map, but I would close off certain areas, like that base in the second picture to make it JUST BARELY vehicle accessible. It's just a suggestion because maps can benefit from having "arenas" of combat, small closed off interspersed areas with large battles. But it's up to you.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront Chronicles

Post by Maveritchell »

How can it be Beggar's Canyon without T-16s? Shoot me a PM and I'll give you my model to use, if you want it. I'd like to update my model anyway so that the texture doesn't suck as much.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Battlefront Chronicles

Post by naru1305 »

woah, this is one of the best canyon maps i've ever seen :faint:
can't wait to see more. :D
if i can help you out with a model, unit, anim etc... Pm me :thumbs:
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Battlefront Chronicles

Post by acryptozoo »

beggar's canyon is looking awesome :D
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: Battlefront Chronicles

Post by Lephenix »

It would be Excellent with Mav's T-16 added, and i would like to see the new space map, i want to see if it isn't like the boring stock ones.
User avatar
DarthEste01
Banned
Posts: 239
Joined: Tue Jan 25, 2011 11:24 pm
Games I'm Playing :: Battlefront 2 KotF
Location: i don't know,please help me!

Re: Battlefront Chronicles

Post by DarthEste01 »

i'd like to see the space map or boz pity.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Battlefront Chronicles

Post by Eggman »

Well, it looks like opinion is totally divided on what map to show next, so I'll just choose whatever map I'm in the mood for when the time comes. :P Until then, here's a little teaser shot to keep things rolling:
Hidden/Spoiler:
Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Battlefront Chronicles

Post by THEWULFMAN »

Eggman wrote:
Hidden/Spoiler:
Image
Aaaaand my heart stopped from the awesome. Wasn't expecting that.
User avatar
Tears2Roses
Chief Warrant Officer
Chief Warrant Officer
Posts: 336
Joined: Thu Jul 07, 2011 9:20 am
Projects :: Oh some random stuff who knows
Games I'm Playing :: SWBF2
xbox live or psn: PC beats xbox.

Re: Battlefront Chronicles

Post by Tears2Roses »

WOAH knife in beggers canyon 3rd picture, thats awesome. The again the whole thing is AWESOME!
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Battlefront Chronicles

Post by Eggman »

Map Update #3: Boz Pity

I had been planning to show a different map in this post, but I changed my mind at the last minute because I wanted to show a map that was created entirely with models that I have made myself, as opposed to models that were included in the stock assets or released by community members. So today I bring you Boz Pity, a world that was briefly mentioned in Episode III, but only visually depicted in Renegade Squadron and a few comics. Being a "graveyard world," the atmosphere is fairly gloomy - twilight has fallen over the landscape, while a thin layer of mist drifts over the ground. According to Star Wars lore, the world was once home to a race of giants that were hunted to extinction. As such, the architecture and props are appropriately giant-sized. Units, and even vehicles, are dwarfed by the massive gravestones and monuments that are scattered throughout the map.

Screenshots:
*Please note that any clone troopers you see have yet to be skinned, and are shown only to give a sense of scale!*
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image
I still need to add some smaller details to fill out the map, but the bulk of the design is done. The overall map size is large. The map is comprised of two "arenas" that are separated by the gates seen in the first screenshot. The layout makes the map suitable for a variety of modes. It is big enough for XL, but still compact enough for conquest. A number of vehicles are available for both sides. The Republic has an AT-TE, fightertanks, and speederbikes, while the CIS has AATs, Hailfire tanks, and STAPs. Vehicles for the Empire and Alliance will be fairly similar - AT-ATs, speederbikes, and assorted hover tanks.
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Battlefront Chronicles

Post by acryptozoo »

:eek: wow that looks amazing, nothing like the stock maps
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Battlefront Chronicles

Post by skelltor »

All these maps look amazing :bowdown:
Hidden/Spoiler:
I would love to hear more about the sides though too :)
I will be watching this project with great intrest. :jango:
Capitanloco6
Recruit Womprat Killer
Posts: 14
Joined: Fri Jun 17, 2011 11:15 am
Projects :: No Mod project currently.
Games I'm Playing :: BfII
xbox live or psn: No gamertag set

Re: Battlefront Chronicles

Post by Capitanloco6 »

Very cool Boz Pity! The atmosphere is great and the ruin models you made are one of the best (if not the best) that I've seen.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Battlefront Chronicles

Post by Twilight_Warrior »

Eggman wrote:twilight has fallen over the landscape
I'm so clumsy :P

Seriously though, that looks absolutely fantastic. The lighting and atmosphere fit perfectly with the setting you're trying to create. I do feel that the roman-esque monument looks a bit too smooth to have a rough texture, but hey, there's only so much you can do with SWBF2 models, and it is an awesome model on it's own, I just feel like it might be a bit off, visually. Anywho, the map still looks awesome with or without my nitpicking. :thumbs:
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Battlefront Chronicles

Post by Eggman »

skelltor wrote:I would love to hear more about the sides though too :)
Information on sides should come soon, probably in the next update or the one after that. The sides are well on their way to being complete, but I still have some visual work I want to do before I reveal too much (skins for clone troopers, like I mentioned in my last post, and other assorted bells and whistles). If I really wanted to, I could make a long post that listed all the units along with their weapons and stats, but I prefer to do more showing than telling. :wink:
Twilight_Warrior wrote:I do feel that the roman-esque monument looks a bit too smooth to have a rough texture, but hey, there's only so much you can do with SWBF2 models, and it is an awesome model on it's own, I just feel like it might be a bit off, visually.
I can always edit the model to rough it up a bit. :) That was the first model I made for the map, so I was still getting a feel for how I would approach the aged look - whether through just the textures, or through taking little chips off the corners of the models.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Battlefront Chronicles

Post by Cerfon Rournes »

Really, this looks awesome. And nice job on the models! :shock:
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Battlefront Chronicles

Post by naru1305 »

OMG this is so awesome, i love it, great work, can´´t wait to see more and play the map :faint:
Post Reply