Multiple Chunks
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ryukaji
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Multiple Chunks
Ive been searching through odfs but i cant find anything about having multiple chunks in an explosion. (By multiple, I mean different msh's, not number of same chunk) Cause I have 3 different ones and I want them all used
Last edited by ryukaji on Sat Mar 07, 2009 11:31 pm, edited 1 time in total.
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Caleb1117
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Re: Multile Chunks
Yes.
Look at the cis_inf_defualt.odf.
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "bdroid_chunk1" (name of chunk msh)
ChunkNodeName = "bone_neck" (no idea, maybe where the chunk originates?)
ChunkTerrainCollisions = "4" (How many times it will bounce?)
ChunkTerrainEffect = "dirtspray" (Effect for ground impact)
ChunkTrailEffect = "com_sfx_chunksmolder" (Trail effect)
ChunkPhysics = "FULL" (no idea, obviously to do with physics of the chunk)
ChunkOmega = "4.0 4.0 4.0" (no clue)
ChunkSpeed = 8.0 (speed that the chunk explodes outward)
This can then be followed by more chunk sections, named successively.
Ie
CHUNKSECTION = "CHUNK1"
CHUNKSECTION = "CHUNK2"
CHUNKSECTION = "CHUNK3"
CHUNKSECTION = "CHUNK4"
Look at the cis_inf_defualt.odf.
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "bdroid_chunk1" (name of chunk msh)
ChunkNodeName = "bone_neck" (no idea, maybe where the chunk originates?)
ChunkTerrainCollisions = "4" (How many times it will bounce?)
ChunkTerrainEffect = "dirtspray" (Effect for ground impact)
ChunkTrailEffect = "com_sfx_chunksmolder" (Trail effect)
ChunkPhysics = "FULL" (no idea, obviously to do with physics of the chunk)
ChunkOmega = "4.0 4.0 4.0" (no clue)
ChunkSpeed = 8.0 (speed that the chunk explodes outward)
This can then be followed by more chunk sections, named successively.
Ie
CHUNKSECTION = "CHUNK1"
CHUNKSECTION = "CHUNK2"
CHUNKSECTION = "CHUNK3"
CHUNKSECTION = "CHUNK4"
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ryukaji
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Re: Multile Chunks
Oh ok it was in the droids odf, I was looking in props... This works for props too right
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computergeek
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Re: Multiple Chunks
It should. Look in the minirepassault.odf for multiple prop chunks
It's the odf for the Acclamator assault ship, and is found in the space assets (the space template folder)
It's the odf for the Acclamator assault ship, and is found in the space assets (the space template folder)
- DarthD.U.C.K.
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Re: Multile Chunks
right, this is where dummyroot of the chunk/the chunk will originateCaleb1117 wrote: ChunkNodeName = "bone_neck" (no idea, maybe where the chunk originates?)
EDIT:
here are some more lines that define chunks:
Code: Select all
ChunkOmega = "4.0 4.0 4.0" (no clue)Code: Select all
ChunkVelocityFactor = "0.15"Code: Select all
ChunkBounciness = 0.45
ChunkStickiness = 0.25Code: Select all
ChunkTerrainEffect = "com_sfx_explosion_lg"Code: Select all
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"Code: Select all
ChunkGravity = "0.0 0.0 0.0"