Republic Dooms Day beta .88 need more beta testers.....
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Ipodzanyman
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PvtParts
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Ipodzanyman
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Xavious
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Ipodzanyman
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PvtParts
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Just incase what happened to me happens to you - When I first pulled up hubs and connectors, I was a bit daunted by the lack of explanation, and didnt really understand how they worked.
The truth is, all you do is put hubs everywhere you want to give your ai choices in direction, tell your ai to turn corners, or any other thing that cannot be done with a simple straight line (aka connector).
Once you have your hubs down (I myself just place hubs, and connectors as I go. If I put all the hubs down, then go back for connections, I forget which hubs I wanted to connect to eachother) just connect them with the connectors. You can adjust the diameter of hubs (though I am unsure how this affects the planning) and the width of connectors (this gives the AI more/less room to spread out while within the path of the connectors). Be sure to place barriers around any objects that may block a connector (if you make a new hub and go around it, you may end up with too many hubs, so its easier to just block that object off, and make sure the connector is plenty wide enough for the AI to have room to go around).
Also, Im not sure how the priority system goes, but AI can choose to go other ways, whether or not they follow your path is indefinate. I believe it has to do with this - the AI will compare the nearest CP to the nearest hub. Whichever is closer, the AI will then move to. It will then follow the connector (or connectors) to the next hub, and remake the previous decision. Also, you can way your connectors, to give them more, well, weight in the choosing process. I am not really familiar with how to do this, so you should ask elsewhere if you want to utilize this.
Sorry if my info isnt totally up to date, but it should give you a general idea of how Planning works. Also, you should note that you can have no more than 8 connectors to a hub, and a limited number of both (i believe its like 144 or something, but truthefully I have no idea) in a single map.
The truth is, all you do is put hubs everywhere you want to give your ai choices in direction, tell your ai to turn corners, or any other thing that cannot be done with a simple straight line (aka connector).
Once you have your hubs down (I myself just place hubs, and connectors as I go. If I put all the hubs down, then go back for connections, I forget which hubs I wanted to connect to eachother) just connect them with the connectors. You can adjust the diameter of hubs (though I am unsure how this affects the planning) and the width of connectors (this gives the AI more/less room to spread out while within the path of the connectors). Be sure to place barriers around any objects that may block a connector (if you make a new hub and go around it, you may end up with too many hubs, so its easier to just block that object off, and make sure the connector is plenty wide enough for the AI to have room to go around).
Also, Im not sure how the priority system goes, but AI can choose to go other ways, whether or not they follow your path is indefinate. I believe it has to do with this - the AI will compare the nearest CP to the nearest hub. Whichever is closer, the AI will then move to. It will then follow the connector (or connectors) to the next hub, and remake the previous decision. Also, you can way your connectors, to give them more, well, weight in the choosing process. I am not really familiar with how to do this, so you should ask elsewhere if you want to utilize this.
Sorry if my info isnt totally up to date, but it should give you a general idea of how Planning works. Also, you should note that you can have no more than 8 connectors to a hub, and a limited number of both (i believe its like 144 or something, but truthefully I have no idea) in a single map.
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Ipodzanyman
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