Crash due to mist [Solved]
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ARCTroopaNate
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Crash due to mist [Solved]
So I tried to put mist in my map, from the dagobah fx file and I copied over the necessary files but now when my computer tries to load my map, battlefront crashes. I think there might be some things about it in my error log but I don't know what they mean. I know the problem is caused by the mist cause it works fine without it. Any help would be greatly appreciated.
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- DarthD.U.C.K.
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Re: Crash due to mist
"invalid string size table" sounds a bit like the mist takes up too much resources. are you using the exact same mist as in dagobah or did you modify something?
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ARCTroopaNate
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Re: Crash due to mist
same. just copied it from the dagobah fx file.
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AQT
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Re: Crash due to mist
What else did you change in addition to implementing the mist? Anything localization related? See the following post: http://www.gametoast.com/forums/viewtop ... 27#p446327
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ARCTroopaNate
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Re: Crash due to mist
Nothing. My sides are practically stock so they're aren't very many animations. (Only 1 more than the default mod map) I didn't edit anything about the mist and the only localization thing I have done during the course of the entire map is changing the local team name from NULL to gungan and that worked fine.
- lucasfart
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Re: Crash due to mist
I'm not that experienced on this kinda stuff, but have you tried a manual clean and munge? that common.lvl error looks to me like somethings gone wrong in the munge....
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ARCTroopaNate
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Re: Crash due to mist
Thanks! I didn't think of that!
Will try when I get home from school.
EDIT: Battlefront crashed halfway through the load after cleaning and I had this pop up.
BattlefrontII.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
EDIT: Battlefront crashed halfway through the load after cleaning and I had this pop up.
BattlefrontII.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
- lucasfart
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Re: Crash due to mist
Ouch. Could you post the log? I'd say there was something wrong with one of your .lvl files.....or visualmunge....
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ARCTroopaNate
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Re: Crash due to mist
1000 posts! Good job! Will post error log later.
EDIT:
I regular cleaned and munged and it didn't work. I manual cleaned and then munged and I didn't work. I'm still getting these two errors and I don't know what they mean. This is the thing that is stopping me from releasing the private beta for my map.
EDIT:
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kinetosimpetus
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Re: Crash due to mist
Did you edit any hud files? I think that's what an error in one of those looks like.
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ARCTroopaNate
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Re: Crash due to mist
Nope. I haven't done anything that advanced yet.
- lucasfart
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Re: Crash due to mist
Do you have windows 7? I've heard there can be problems with visualmunge in windows 7, because, while i don't know anything about those errors, to me they look like problems in the munge...
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ARCTroopaNate
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Re: Crash due to mist
Nope. No Windows 7. I really don't know why this is happening. For now I'm just gonna take out the mist until I can find a solution.
- lucasfart
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Re: Crash due to mist
OK. i did a search, and found something pretty similar, although not identical: http://www.gametoast.com/forums/viewtop ... ngTableLen
Could you have put the info in the wrong file? (eg, the .sky file instead of the .fx file)
Could you have put the info in the wrong file? (eg, the .sky file instead of the .fx file)
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ARCTroopaNate
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Re: Crash due to mist
Nope. Mines in my Fx File. My map works fine without the mist. I don't know what's wrong.
I'd like to thank everyone who's helped me so far. It's great to get the support I do from you guys. 
- lucasfart
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Re: Crash due to mist
Could you post the .fx file please?
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ARCTroopaNate
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Re: Crash due to mist
Roger, Roger Captain. :bdroid2:
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- lucasfart
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Re: Crash due to mist
Aha! You're missing a } at the end of the water section....that should fix it hopefully. 
- AceMastermind
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Re: Crash due to mist
You seem to have inserted the FogCloud effect inside the Water effect.
Should be:
I also removed the PS2 and Xbox stuff from the code above since it isn't needed for PC modding.
Should be:
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