607th Map Pack 2 RELEASED

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Xavious
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607th Map Pack 2 RELEASED

Post by Xavious »

Image

Here it is: http://files.filefront.com/607th+Map+Pa ... einfo.html

You can view the trailer here or here.
The Readme wrote:Welcome to the 607th Map Pack 2.

This Map Pack includes the following three maps:

Kashyyyk: 607th Defense
Murkhana: 607th Containment
Xagobah: 607th Siege


Story:


Kashyyyk
Darth Sidious is furious. The 607th Legion is giving the Republic too much of
an advantage in the war. Sidious knows he must destroy the 607th if his grand
scheme is to succeed.

He assigns Darth Armonus, once the leader of an underground Sith cult, to
destroy the 607th. Armonus leads the CIS to attack a Republic cruiser
carrying vital Republic supplies, which crash lands on Kashyyyk.

The 607th is sent to defend the crashed cruiser from the impending CIS
attack. Unknown to them, Darth Armonus has set the crash up as a trap to
destroy the 607th. This could be the 607th's toughest battle yet. Armonus is
cunning, powerful, and a brilliant military strategist. This time, the
607th may be defeated for good...



Murkhana
After successfully defending the crashed Republic cruiser on Kashyyyk, Zhaus
and the 607th pursue Armonus' fleeing army across the galaxy.

The 607th traps Armonus in a city on Murkhana, surround on all sides by a
deep canyon.

Armonus has not given up, however. He surprises the 607th with a fully
equipped army, even after his massive losses at Kashyyyk. The battle will be
tough, can the 607th hold out?



Xagobah
607th Commandos have intercepted a message with encrypted commands sent to
Armonus from a secret Seperatist outpost on Xagobah.

Capturing the outpost's communications center would enable the 607th to track
down all the major Seperatist leaders, including the mysterious Darth Sidious.

Little does the 607th know what awaits them on the surface of this barren,
fungus-covered planet; Count Dooku himself, with a full army of battle droids
under his personal command...




Installation
Unzip the 607th Map Pack 2 to your addon folder in the Star Wars Battlefront II
directory. (...Program Files\LucasArts\Star Wars Battlefront II\GameData\addon)
If you do not have an addon folder, create one there.

Now, take the three folders inside the Map Pack folder (KA1, MU1, XA1) and move
them out of the Map Pack 2 folder and into the addon folder.

Start up Battlefront II, and these maps should be on your map select screen.

Unistallation
To uninstall, remove the following folders from your addon folder: KA1, MU1,
and XA1.



If you have any problems, e-mail me at [email protected] or drop me a message at
the Xavious Mods forums.


http://www.freewebs.com/xaviousmods
http://www.xaviousmods.proboards82.com


Made by Xavious / Darth_Maul
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Bantha55
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RE: 607th Map Pack 2 RELEASED

Post by Bantha55 »

Great Maps! D/L now!
wierd165

RE: 607th Map Pack 2 RELEASED

Post by wierd165 »

You've come so far with the saga downloading now.
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Post by AlexSecura »

Great,the weekend is saved :P
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Post by EraOfDesann »

Downloading!
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Post by AlexSecura »

Xagobah is one of my new Favo`s :P but the Jet-Trooper can`t fly very high.

Kashyyyk:
Did you know from that.Theres a little Problem with the Turret :P
Image
CamandoMichael

Post by CamandoMichael »

Those maps were brilliantly designed. I would say that Kashyyk is the hardest because the first time I played it, I had like no ammo for a lot of the time, and I had to kill 15 droids-most of them in tanks-to bring the team numbers down to 6-6. Commander Vak is really good for these maps, since he can pwn anything without any ammo loss. These maps are beutiful, but what settings do you think would maximize their appearance?
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Post by Rekubot »

Played 'em all, loved 'em all. The lighting, atmosphere and level design are all excellent, and I particularly loved Murkhana, 'cause the droids just don't stop chucking grenades about and the whole 'siege' design is awesome; people should use that more often.

I wouldn't say that I was a big fan of your first maps, but these three are a definite improvement. Good job!
Last edited by Rekubot on Mon Jun 18, 2007 3:39 am, edited 1 time in total.
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Post by DS_jawathehutt »

First thing I dislike, the names. It would be really nice if you put 607th:name instead of name 607th, that would make finding them easier and make it so I dont play the wrong ones.

The officer has the same animation for throwing grenades as he does for his defense thing.

not sure if this is a bug but the saber droids can block.

on the last level where the CIS start in the middle, the heroes can fall off and survive but then have to sucide, might want to put it so you die if you fall so there arent a bunch of jet troopers and heroes down there.

The clones said "take down the emporer" when I was armorous

Thats all I could find when I played through kyshikk as the clones, the desert one as clones and the last stand one as CIS
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Post by EraOfDesann »

I really liked the design of Murkhana and Xagobah, though I have to admit that I had a really tough time seeing the enemy on Murkhana because of the lighting. The droids were almost invisible.
lieutenantcoda

Post by lieutenantcoda »

DS_jawathehutt wrote:not sure if this is a bug but the saber droids can block.
thats because they are using their super high sensors(only possible reson for canon)
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Post by XxDepredationxX »

Played the map, it was amazing! I like Kashyyyk and Xagobah the most, I like Murkhana's design as well, though my eyes hurt after each round. So when will the 607th be eliminated from Clone Wars? I'm thinking what will happen if the 501st was tasked to eliminate the 607th thanks to old man Palps. :P
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Post by authraw »

Well, I've played Kashyyyk once so far, and I have to say, I really like the map design! Excellent job--much better than your last maps (and they were good, too.) I'll get to more of the maps as time progresses, but I just decided to stop when the game froze. These are the bugs I've found so far:

Kashyyyk
-Engineer class has no award shotgun (so when he switches to fusion cutter, he cannot switch back)
-Darth Armonus is called "Palpatine" (can be fixed by removing the Unit Type line from the odf)
-The game froze when I tried to switch weapons with the officer (I had to shut down the computer--Ctrl+Alt+Del didn't work)

I'll do more testing later. :) Keep up the good work!
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Post by DS_jawathehutt »

Commander switched fine for me, thats strange
Ateas

Post by Ateas »

Hmm. Do you have any reward weapons? In certain mods, when you switch weapons while in possesion of an award weapon, it can cause crashing and/or other such crazinesses.

Solution: Keep an extra profile handy, and never save on it, so you can play mod maps without any problems.
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Post by Snork »

Well Maul, these maps are very pwnage. I have only one small complaint, which is this...

Dark Force Droids are preeeeetty cheeeeezay.
CamandoMichael

Post by CamandoMichael »

Dark Force Droids are preeeeetty cheeeeezay
I actually like them. It's so nice to have a droid other than the Magna Guard that weilds a lightsaber.
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Post by Snork »

But Force Droids? Droids cant use the Force. Battle droids are flimsy and uncowardinated. Remember, all the battle droids had to be controlled by a mainframe, as seen in Episode I. Force Droids would be too overcomplicated to program with lightsabers. Magnagaurds and Grevious were partly Sentient Beings, therefore they were not controlled by a mainframe, and could learn things like Melee fighting. Melee fighting Battledroids would be too exspensive to mass produce.

For another thing, Lightsabers arent exactly as easy to come by as Lollipops are they?

Man, If only...

:wink:
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Post by Xavious »

Snork wrote: Melee fighting Battledroids would be too exspensive to mass produce.
Do you see three hundred of them on the battle field at a time? No. Darth Armonus had them made for his own personal use, much like Grievous' bodyguards in Episode III.
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Post by authraw »

Ateas wrote:Hmm. Do you have any reward weapons? In certain mods, when you switch weapons while in possesion of an award weapon, it can cause crashing and/or other such crazinesses.

Solution: Keep an extra profile handy, and never save on it, so you can play mod maps without any problems.
Well, I suppose I could do that, but it's not a very had bug to fix--you can either add an award weapon to the soldier odf or remove the "ScoreForMedalType" line from the common odf. I'd rather not have to keep switching between two different accounts to play mods.

Will you be releasing another version with some bugfixes in it, Darth_Maul? They're great maps, but they just need a little touching up. :)
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