Models and MSHs

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
sef0907

Models and MSHs

Post by sef0907 »

I'm making a mod that lets you play as units that usually aren't playable and are not supposed to be playable. Three of these units are a Tauntaun, a Rancor, and a R4/R2 droid.
Tauntaun: Animation works fine, I think
model unstable (whenever I put him on he is a big blob of msh
with a head and arms sticking out. Help!

Rancor: The Animation also works well
Like the Tauntaun it appears as a big blob. Help!

R4/R2: Animation works
Weapons work
Jets work
Once again msh has gone wrong, ts model looks fine, exept it is
facing the wrong direction. When you play as him he is looking
at you and shooting out its back. Help!
I don't even think the problems here are able to be solved, but lets see if any pros have a sloution.
Emperor_Syndacyte

RE: Models and MSHs

Post by Emperor_Syndacyte »

Sounds Great!
Emperor_Syndacyte

RE: Models and MSHs

Post by Emperor_Syndacyte »

Sounds Great!
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Models and MSHs

Post by Qdin »

yeah - doublepost with 2 minutes space? :roll:

anyways.

I don't know how to make the R2/R4 unit shoot the other way, since that hp_fire must have been mirrored or something in XSI (its still 'poiting' in the Z direction, but the 'arrow in XSI' is pointing the other way than the other meshes.

So far as I know, it won't be able to fix. well, possible if you could change the parametres for the Scaling on one of the axis's and then change the 'presigns' of that value to the opposite ( from i.e. 3 to -3) or if you're 'lucky' maybe you can rotate the hp_fire with 180 degrees on the Y-axis.

well, is it possible to do so in BConstructor? :o

this is all theories which popped up in my head :wink:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Models and MSHs

Post by Teancum »

The Rancor won't work unfortunately. No animations were ever made for it to walk around.

Oh, and you'll probably have some problems with animation on the Tauntaun since it does not have animations like crouch, prone, strafe, etc. Unfortunately we can't make new animations for it either.

If you opened any of these models in BConstructor and then saved them it'll 'crush' them. BConstructor can't handle animated models.

The Astromech droids don't have any hp's at all as far as I can recall. They might, I haven't looked in awhile. I do know they were never set up with an actual collision mesh, so ordnance (lasers and rockets) will fly right through it.
Emperor_Syndacyte

RE: Models and MSHs

Post by Emperor_Syndacyte »

Qdin I was pressing back a bunch of times and it reposted sorry
sef0907

RE: Models and MSHs

Post by sef0907 »

Well, I got R2 to work, I still need to find the problem on the tauntaun, Emperor_Syndacyte if you did not want that second post and it was your last one, you could have deleted it. Just saying.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Models and MSHs

Post by Qdin »

Teancum, even though it doesn't have the right animation, won't it still be able to move on the battlefield - just in the 'stand' position?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Models and MSHs

Post by Teancum »

I don't think it can, but who knows for sure. I'm pretty sure the animations need to have been named the same as human ones, but don't quote me on that.
Kyross

RE: Models and MSHs

Post by Kyross »

It might work like when you speed up a unit too much-they sill move around but lose the animation. But it may just blow up in your face because it never had a walk animation to begin with.
sef0907

RE: Models and MSHs

Post by sef0907 »

alright, new problem. The droids make walking sounds and can jump I don't think their is a way to fix this but who knows. Yes the Rancor moves but it still looks like a blob, unless you give it snowtrooper animations then I think you can see small legs trying to animate.
Krun

RE: Models and MSHs

Post by Krun »

kewl,
that would be neat to run around as an R2/ R4 unit , hey can we get a little shocker weapon? :D
Post Reply