Adairea (UPDATED WAR ROOM TABLE)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Should I keep the sky gunship/cruisers, or remove them?

Keep them
11
85%
Remove them
2
15%
 
Total votes: 13
modmaster13
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Adairea (UPDATED WAR ROOM TABLE)

Post by modmaster13 »

Adairea: Plateau

Hey GT! Here is another one of my unfinished WIP maps that I have been working on for a while now. This map takes place in a plateau filled with rocks, trees, spires, grass, and a secret enemy hideout.

Modes:

-Conquest
-2-flag CTF
-Assault

Vehicles:

-IFT-X
-IFT-T
-AAT
-Alliance AAC-1

Era's:

-Clone Wars
-Galactic Civil War

Heroes:

-Obi-Wan Kenobi
-Count Dooku
-Darth Vader
-Princess Leia

Screenshots:
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Let me know what you think! :thumbs:
Last edited by modmaster13 on Tue Dec 06, 2011 9:19 pm, edited 3 times in total.
THEWULFMAN
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Re: Adairea

Post by THEWULFMAN »

I have to say, this looks like the best map you've done so far. Keep it up, I'll be keeping an eye on it.
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Re: Adairea

Post by Marth8880 »

:eek: This map looks REALLY good. However, there are quite a few places that don't really have any cover; and why are there moisture evaporators when this looks like a rather temperate setting? I think random weather would be really neat to see, at least a variation with rain and a variation without rain. Also, you could reskin/remodel some of the Geonosis props to look like large stone "buildings" that have caves/crevices carved out of them, or maybe into metal structures that look like settlements or science labs? Also also, is there some sort of story behind this map?


EDIT:

Oh, and is there some sort of ambient soundscape to top it all off? Because if there isn't...... :? Also, would you be interested in possibly plugging this map into my Mass Effect Mod? Obviously I would need to play this map, test it out, etc. first, but I just may be interested...
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Re: Adairea

Post by kinetosimpetus »

Marth8880 wrote:why are there moisture vaporators when this looks like a rather temperate setting?
Fixed
I was wondering the same thing though.
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Re: Adairea

Post by Marth8880 »

kinetosimpetus wrote:
Marth8880 wrote:why are there moisture vaporators when this looks like a rather temperate setting?
Fixed
I was wondering the same thing though.
Wow lol, fail on my part.
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Re: Adairea

Post by modmaster13 »

Marth8880 wrote::eek: This map looks REALLY good. However, there are quite a few places that don't really have any cover; and why are there moisture evaporators when this looks like a rather temperate setting?
I am currently adding more boulders/trees to serve as fair enough cover. Also I wanted to have the moisture evaporators just to serve as one of the map's props in the plateau.
Marth8880 wrote:I think random weather would be really neat to see, at least a variation with rain and a variation without rain. Also, you could reskin/remodel some of the Geonosis props to look like large stone "buildings" that have caves/crevices carved out of them, or maybe into metal structures that look like settlements or science labs?
I am still trying to figure out the random weather coding format, good idea though! I may not change up the geonosis props into metal because i would rather stone spires/hangers be stone.
Marth8880 wrote:Also also, is there some sort of story behind this map?


EDIT:

Oh, and is there some sort of ambient soundscape to top it all off? Because if there isn't...... :? Also, would you be interested in possibly plugging this map into my Mass Effect Mod? Obviously I would need to play this map, test it out, etc. first, but I just may be interested...
I haven't made up a story for this map yet for both era's but I will make one up soon. There is also a mygeeto wind soundstream sound stream. Also, I will let you know about possibly plugging in this map into your mod! :thumbs:

Here are a couple more screenshots that help explain alot more:
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Re: Adairea

Post by Marth8880 »

I can help you if you need help with the random weather, especially if you are having trouble getting the random weather to have the right sound stream.
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Re: Adairea

Post by Nova Hawk »

Looks like a really good map, modmaster. I would heed Marth's words though, the landscape does indeed look barren. Maybe some fallen trees, barricades, etc would do the trick. I would also like to see custom sides rather than the default.

Overall, looks great! :thumbs:
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Re: Adairea

Post by Khicken »

Looks great :thumbs:

it looks like a map from the James Cameron's Avatar The Game
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Re: Adairea

Post by ShadowWing »

Stunning. Absolutely stunning.
Nova Hawk wrote:Looks like a really good map, modmaster. I would heed Marth's words though, the landscape does indeed look barren.
I don't think it looks too barren. It looks kinda neat if you ask me.
Nova Hawk wrote:Maybe some fallen trees, barricades, etc would do the trick.
Barricades would be nice, but there's something about the starkness of the map that makes it look good.
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Re: Adairea

Post by Marth8880 »

ShadowWing wrote:I don't think it looks too barren.
You sure?
modmaster13 wrote:
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ShadowWing wrote:there's something about the starkness of the map that makes it look good.
That's because it only *looks* good; that part of the map probably doesn't really make for very good gameplay yet due to huge lack of any cover and the amount of ground you need to cover and traverse.
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Re: Adairea

Post by modmaster13 »

Thanks everyone for all your feedback and opinions! You guys help inspire me to add things to this map! :D
Marth8880 wrote:I can help you if you need help with the random weather, especially if you are having trouble getting the random weather to have the right sound stream.
I will gladly appreciate your help!
Nova Hawk wrote:Looks like a really good map, modmaster. I would heed Marth's words though, the landscape does indeed look barren. Maybe some fallen trees, barricades, etc would do the trick. I would also like to see custom sides rather than the default.

Overall, looks great! :thumbs:
I am currently adding more rocks, trees, etc as we speak! I will keep everyone posted on my progress of this map!
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Re: Adairea

Post by Marth8880 »

Add me on Xfire.
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Re: Adairea

Post by Noobasaurus »

Oh my this looks cool. Re-texturing the Geonosis props was an amazing idea. I think Rhen Var props may match the setting...if you want. Keep up the wonderful work! :yes:
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Re: Adairea

Post by The Nasal Abyss »

I'd suggest adding some color (slight hints of blue/purple/red) or some moss in the rock texture. It just seems very bland and grey right now.
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Re: Adairea

Post by EraOfDesann »

Love it. I would mix up some of the terrain textures, however.
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Re: Adairea

Post by AQT »

THEWULFMAN wrote:I have to say, this looks like the best map you've done so far. Keep it up, I'll be keeping an eye on it.
I absolutely agree with this. You're really starting to live up to your name. :thumbs:
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Re: Adairea

Post by Anakin »

nice map.

can you add some shild, bomber and destroyable caves?? i would love this
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Re: Adairea

Post by PizzatheHutt »

:eek: Thats...awesome !!!
Its an excellent use of the stock props!
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Re: Adairea

Post by Lephenix »

AQT wrote:You're really starting to live up to your name. :thumbs:
QFT, it reminds me of TK432's maps and skyhammer's dark space ones. And i agree with Era of Desann, variation on the terrain textures would be nice :thumbs: .
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