Can somebody reupload the Sides/ cis and imp folder? For some reason, the ones from the assets are not working properly. Thanks!
All-Purpose Request Thread (Mk. IV)
Moderator: Moderators
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
This Is a kinda big request..But here goes..
Can somebody reupload the Sides/ cis and imp folder? For some reason, the ones from the assets are not working properly. Thanks!
Can somebody reupload the Sides/ cis and imp folder? For some reason, the ones from the assets are not working properly. Thanks!
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: All-Purpose Request Thread (Mk. IV)
NoPress_Tilty wrote:Helkaan, have you just DLed everything on this site?
Mediafire | File to upload: CIS+IMP.zip | Progress: 100%Cerfon Rournes wrote:This Is a kinda big request..But here goes..
Can somebody reupload the Sides/ cis and imp folder? For some reason, the ones from the assets are not working properly. Thanks!
http://www.mediafire.com/?i1k1w41m8emymih
(I didn't put into a readme file, because you know who you must credit)
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
This is more off a quick help question then a request:
Is there a simple way to add a Jet Pack, visor or cloak to a character, without editing the Msh File or hexediting?
Is there a simple way to add a Jet Pack, visor or cloak to a character, without editing the Msh File or hexediting?
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: All-Purpose Request Thread (Mk. IV)
Add this in your ODF:
Change the names and go.CodaRez wrote: AnimatedAddon = "NAME" //this name can be whatever you want it to be
GeometryAddon = "covisor" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
So what would the Darth Vader claok be?
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: All-Purpose Request Thread (Mk. IV)
You meant: How to remove the cloak from Vader? Or attach another?Slime615 wrote:So what would the Darth Vader claok be?
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
To attach it to another character...
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
the animated addon-cape vader had in swbf1 should be in the swbf1-assets.
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
What would I do if it dosent have an ODF yet? It is only the model...
Can someone Upload the model and Skin Of Grand Admiral Thrawn?
Can someone Upload the model and Skin Of Grand Admiral Thrawn?
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Thanks![Padawan]Helkaan wrote:NoPress_Tilty wrote:Helkaan, have you just DLed everything on this site?.Oh, I'm on the site since only August, but I've decided to download all assets can be DLed. I haven't got all assets; When Genaral_Mitch asked for the republic artilery gun, I reuploaded the one from CRP assets. The fixed Dooku is from BFX assets. I helped Deviss to reupload some of his assets, as you see in his thread, I DLed a lot of them during the DL area is still working. Finaly, I've got a assets collection classed by author. One folder for one modder. Ande, AQT, Caleb, CodaRez, Crichton, DannBoeing, Darth D.U.C.K, Darth_Z, Deviss, Dragonum, GCMod team, Kinetosimptus,
so a lot of assets. That's why I'm active on the helpmefind a pre-existing asset topic.
Mediafire | File to upload: CIS+IMP.zip | Progress: 100%Cerfon Rournes wrote:This Is a kinda big request..But here goes..
Can somebody reupload the Sides/ cis and imp folder? For some reason, the ones from the assets are not working properly. Thanks!
http://www.mediafire.com/?i1k1w41m8emymih
(I didn't put into a readme file, because you know who you must credit)
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
animated addons are attached through the units odf, they dont have an own odf like simulated cloth.Slime615 wrote:What would I do if it dosent have an ODF yet? It is only the model...
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: All-Purpose Request Thread (Mk. IV)
Ok, but credit MasterSaitek009: http://www.filefront.com/17500385/Thrawn.zipSlime615 wrote: Can someone Upload the model and Skin Of Grand Admiral Thrawn?
- SAMofBIA
- Major General

- Posts: 649
- Joined: Tue Jun 15, 2010 3:38 pm
- Projects :: Nothing....nothing at all.
- xbox live or psn: No gamertag set
- Location: MIA and not stopping in often anymore.
Re: All-Purpose Request Thread (Mk. IV)
Im looking for someone who can take a vrml and make it into an msh (the mshveiwer doesnt work like that for me -_-) youll probobly have to do some stuff to it to make it work ( im not sure, modeling tools make my computer freak out). Thanks in advance.
EDIT: preferable contact is Xfire or pm.
EDIT: preferable contact is Xfire or pm.
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
Hi, uh, did anyone ever make a rebel fighter pilot, without the helmet? Specificaly, just the flight suit?
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
i dont think anybody did i may be wrong thoughSlime615 wrote:Hi, uh, did anyone ever make a rebel fighter pilot, without the helmet? Specificaly, just the flight suit?
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: All-Purpose Request Thread (Mk. IV)
I advise to follow AQT's tip:acryptozoo wrote:i dont think anybody did i may be wrong thoughSlime615 wrote:Hi, uh, did anyone ever make a rebel fighter pilot, without the helmet? Specificaly, just the flight suit?
AQT wrote:Stock pilot Luke fits that description. Just reskin the face so it doesn't look like Luke.[Padawan]Helkaan wrote:- A helmet-less rebel pilot? :biggs:
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
I have found the MSh, but not the Skin.... Where can I find the texture?
Could you put them in a Zip file and upload it?
Could you put them in a Zip file and upload it?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
the texture should always be in the same folder as the skin and the names normally fit together although they oftenly arent similiar. anyway, hows the msh called?
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
all_inf_hothlukeskywalker
but I couldn't find the skin...
but I couldn't find the skin...
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
it uses all_inf_pilot.tga and tatooinelukeskyawlker_head.tga
you can find out the texturenames by opening the msh with a hexeditor and search for "tga"
you can find out the texturenames by opening the msh with a hexeditor and search for "tga"
