All-Purpose Request Thread (Mk. IV)
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- AceMastermind
- Gametoast Staff

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Re: All-Purpose Request Thread (Mk. IV)
If the terraincutter is too big it'll crash TerrainMunge. The geo_bldg_yard.msh has hardpoints too, don't know if Tean wants to keep those or not...
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FragMe!
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Re: All-Purpose Request Thread (Mk. IV)
Here are some in game pic of it. Fixed quite a few UV errors.
Not sure if the size is right yet. Did the 50 then 30% It is about 100 XSI squares in diameter.
I will have to test the terraincutter to see if it geoes boom but will do that once the size is right.
Hmm 44 hardpoints that is a lot, if they are just supposed to be glowy maybe vertex lighting would work. They are all just in front of the little white squares that you can see on the windows.


Not sure if the size is right yet. Did the 50 then 30% It is about 100 XSI squares in diameter.
I will have to test the terraincutter to see if it geoes boom but will do that once the size is right.
Hmm 44 hardpoints that is a lot, if they are just supposed to be glowy maybe vertex lighting would work. They are all just in front of the little white squares that you can see on the windows.


- Cerfon Rournes
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Noobasaurus
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Re: All-Purpose Request Thread (Mk. IV)
Was this map ever released?
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vegetto71
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Re: All-Purpose Request Thread (Mk. IV)
could someone make a script that locks turrets and tanks and another script that does no force for the HA map please.
by the way does anyone know how to install the 1.3 patch onto a ftp server and does it matter what revision it is? r129 is a installer.exe and r117 is a rar file which i can extract and i am not sure if i should use r129 or if it even matters
by the way does anyone know how to install the 1.3 patch onto a ftp server and does it matter what revision it is? r129 is a installer.exe and r117 is a rar file which i can extract and i am not sure if i should use r129 or if it even matters
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MandeRek
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Re: All-Purpose Request Thread (Mk. IV)
Very lazy request, but could someone hex-edit the anakin or obi-wan skirt to one of my models?
Please pm me if you'ld like to help
Please pm me if you'ld like to help
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Executer94
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Re: All-Purpose Request Thread (Mk. IV)
Does somebody have or could create a lvl sound file for the following vehicles:
Addon/ABC/data/_LVL_PC/SOUND/*soundfile.lvl"
It would be really great if you could help me out here!
- AT-TE
Republic Gunship
Spiderwalker
AAT
Fightertank
Republic Speederbike
STAP
Droidfighter
Addon/ABC/data/_LVL_PC/SOUND/*soundfile.lvl"
It would be really great if you could help me out here!
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MandeRek
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Re: All-Purpose Request Thread (Mk. IV)
Another request. My loadscreens won't work?! I'm having no errors, big .lvl files and the lua's updated.
Could someone munge 2 loadscreens for me? Pm me if you wanna help me out!
Edit: Request is fullfilled, thanks AQT
Could someone munge 2 loadscreens for me? Pm me if you wanna help me out!
Edit: Request is fullfilled, thanks AQT
- Teancum
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Re: All-Purpose Request Thread (Mk. IV)
Awesome! Thanks guys for your help (FragMe! and Cerfon Rournes). I don't follow this thread enough, so I totally missed the replies!
- yuke5
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Re: All-Purpose Request Thread (Mk. IV)
Could someone add the hard point "hp_weapons_1" to the left hand of the stock WOOKIEE skeleton please? (The regular double weapon skeleton is incompatible with wookiees) I'd like to make a regular old wookiee that can dual wield weapons. I'd be very grateful if you could.
EDIT: Another request. Could someone post the stock munge.bat file contents and the anim folders? The "munge" file in the anim, and the "munge_animation" bat. That's all, thanks in advance.
EDIT: Another request. Could someone post the stock munge.bat file contents and the anim folders? The "munge" file in the anim, and the "munge_animation" bat. That's all, thanks in advance.
- Havoc 526
- Rebel Warrant Officer

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Re: All-Purpose Request Thread (Mk. IV)
Oh hai guys
Would it be alright if someone could recreate this rifle right here?
Ehehehe, I can't model worth a slug!
EDIT: Could I also get a Star Wars version of this baby right here?
Would it be alright if someone could recreate this rifle right here?
Hidden/Spoiler:
Ehehehe, I can't model worth a slug!
EDIT: Could I also get a Star Wars version of this baby right here?
Hidden/Spoiler:
- Pie015
- Private Recruit
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Space_Template Folder
Can you someone upload a non-edited "space_template\Worlds\@#$\world1" folder please? It's because I deleted some objects and regions by accident and I saved (again, by accident).
Thanks In Advance :chew:
Thanks In Advance :chew:
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Marth8880
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Bob
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Re: All-Purpose Request Thread (Mk. IV)
Can someone please make a blocking anim for melee weapons? But instead of holding the saber diagonal I want the unit to move the left arm forward, like it has a shield and move the right arm with the weapon back. And with the legs in a fitting position, please.
Thanks in advance.
Thanks in advance.
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CressAlbane
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Re: All-Purpose Request Thread (Mk. IV)
^^ That'd be nice for me as well.
Can anyone get a model into the game as a unit for me? (obj format)
Can anyone get a model into the game as a unit for me? (obj format)
- PvtMichaelJCaboose
- Private Second Class
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Template
Ok, I know this is my third post in one day, but as a certain deadline I have to deal with is on Thursday and VisualMunge decided to act up on me (see my post in the modding forum) I hope that some of the pleasantries can be dispensed of.
Which brings me to my point, due to VisualMunge not working and no data_*** folder to work out of, I now find myself in need of an empty one, from which I can munge manually, or even better, find that the problem with VisualMunge had to do with directories and that I can use it normally.
Which brings me to the end of my tangent.
Side note: this forum was the best match I could think of, it might, however, be better suited for the modding forum.
Which brings me to my point, due to VisualMunge not working and no data_*** folder to work out of, I now find myself in need of an empty one, from which I can munge manually, or even better, find that the problem with VisualMunge had to do with directories and that I can use it normally.
Which brings me to the end of my tangent.
Side note: this forum was the best match I could think of, it might, however, be better suited for the modding forum.
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Slime615
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Re: All-Purpose Request Thread (Mk. IV)
I am not sure how to use the Sound files in the Clone commando Source Files. Could someone take the Files here: http://starwarsbattlefront.filefront.co ... 7x#2099800
And create a Sound.lvl file I can use instead? Or else explain how to use them?
And create a Sound.lvl file I can use instead? Or else explain how to use them?
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kinetosimpetus
- Imperial Systems Expert

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Re: All-Purpose Request Thread (Mk. IV)
Just happen to have this lying around...
http://dl.dropbox.com/u/13696992/Assets ... c_sound.7z
http://dl.dropbox.com/u/13696992/Assets ... c_sound.7z
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Slime615
- Lieutenant General

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Re: All-Purpose Request Thread (Mk. IV)
AH! Fantastic! Thanks.
- lucasfart
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Re: All-Purpose Request Thread (Mk. IV)
If someone is looking for something to model, would they mind having a crack at one of these 3 models for me? I can model boxy shapes reasonably well, but i suck at modelling units and weapons and any help with even just one of these models would be much appreciated...
On the other hand, does anyone know of any good tutorials for blender that would help me with this that don't involve youtube videos? Bit weird, i know, but our youtube is filtered by our ISP...
Hidden/Spoiler:


