All-Purpose Request Thread (Mk. IV)

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AceMastermind
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

If the terraincutter is too big it'll crash TerrainMunge. The geo_bldg_yard.msh has hardpoints too, don't know if Tean wants to keep those or not...
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Re: All-Purpose Request Thread (Mk. IV)

Post by FragMe! »

Here are some in game pic of it. Fixed quite a few UV errors.
Not sure if the size is right yet. Did the 50 then 30% It is about 100 XSI squares in diameter.
I will have to test the terraincutter to see if it geoes boom but will do that once the size is right.
Hmm 44 hardpoints that is a lot, if they are just supposed to be glowy maybe vertex lighting would work. They are all just in front of the little white squares that you can see on the windows.

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Image
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Cerfon Rournes
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Re: All-Purpose Request Thread (Mk. IV)

Post by Cerfon Rournes »

Here are the fixed crates. Enjoy. :)
http://www.mediafire.com/?915l7chpqwj991i
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Re: All-Purpose Request Thread (Mk. IV)

Post by Noobasaurus »

Was this map ever released?
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Re: All-Purpose Request Thread (Mk. IV)

Post by vegetto71 »

could someone make a script that locks turrets and tanks and another script that does no force for the HA map please.
by the way does anyone know how to install the 1.3 patch onto a ftp server and does it matter what revision it is? r129 is a installer.exe and r117 is a rar file which i can extract and i am not sure if i should use r129 or if it even matters
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Re: All-Purpose Request Thread (Mk. IV)

Post by MandeRek »

Very lazy request, but could someone hex-edit the anakin or obi-wan skirt to one of my models?

Please pm me if you'ld like to help :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by Executer94 »

Does somebody have or could create a lvl sound file for the following vehicles:
  • AT-TE
    Republic Gunship
    Spiderwalker
    AAT
    Fightertank
    Republic Speederbike
    STAP
    Droidfighter
You guys now what I mean? The file you can put in your map in the addon folder.
Addon/ABC/data/_LVL_PC/SOUND/*soundfile.lvl"

It would be really great if you could help me out here!
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Re: All-Purpose Request Thread (Mk. IV)

Post by MandeRek »

Another request. My loadscreens won't work?! I'm having no errors, big .lvl files and the lua's updated.
Could someone munge 2 loadscreens for me? Pm me if you wanna help me out! :D

Edit: Request is fullfilled, thanks AQT :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

Cerfon Rournes wrote:Here are the fixed crates. Enjoy. :)
http://www.mediafire.com/?915l7chpqwj991i
Awesome! Thanks guys for your help (FragMe! and Cerfon Rournes). I don't follow this thread enough, so I totally missed the replies!
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

Could someone add the hard point "hp_weapons_1" to the left hand of the stock WOOKIEE skeleton please? (The regular double weapon skeleton is incompatible with wookiees) I'd like to make a regular old wookiee that can dual wield weapons. I'd be very grateful if you could.
EDIT: Another request. Could someone post the stock munge.bat file contents and the anim folders? The "munge" file in the anim, and the "munge_animation" bat. That's all, thanks in advance.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Oh hai guys

Would it be alright if someone could recreate this rifle right here?
Hidden/Spoiler:
Image

Ehehehe, I can't model worth a slug!

EDIT: Could I also get a Star Wars version of this baby right here?
Hidden/Spoiler:
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Space_Template Folder

Post by Pie015 »

Can you someone upload a non-edited "space_template\Worlds\@#$\world1" folder please? It's because I deleted some objects and regions by accident and I saved (again, by accident).

Thanks In Advance :chew:
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Re: Space_Template Folder

Post by Marth8880 »

Bob
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Re: All-Purpose Request Thread (Mk. IV)

Post by Bob »

Can someone please make a blocking anim for melee weapons? But instead of holding the saber diagonal I want the unit to move the left arm forward, like it has a shield and move the right arm with the weapon back. And with the legs in a fitting position, please.

Thanks in advance.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CressAlbane »

^^ That'd be nice for me as well.


Can anyone get a model into the game as a unit for me? (obj format)
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Template

Post by PvtMichaelJCaboose »

Ok, I know this is my third post in one day, but as a certain deadline I have to deal with is on Thursday and VisualMunge decided to act up on me (see my post in the modding forum) I hope that some of the pleasantries can be dispensed of.
Which brings me to my point, due to VisualMunge not working and no data_*** folder to work out of, I now find myself in need of an empty one, from which I can munge manually, or even better, find that the problem with VisualMunge had to do with directories and that I can use it normally.
Which brings me to the end of my tangent.
Side note: this forum was the best match I could think of, it might, however, be better suited for the modding forum.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

I am not sure how to use the Sound files in the Clone commando Source Files. Could someone take the Files here: http://starwarsbattlefront.filefront.co ... 7x#2099800

And create a Sound.lvl file I can use instead? Or else explain how to use them?
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Re: All-Purpose Request Thread (Mk. IV)

Post by kinetosimpetus »

Just happen to have this lying around...
http://dl.dropbox.com/u/13696992/Assets ... c_sound.7z
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

AH! Fantastic! Thanks.
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Re: All-Purpose Request Thread (Mk. IV)

Post by lucasfart »

If someone is looking for something to model, would they mind having a crack at one of these 3 models for me? I can model boxy shapes reasonably well, but i suck at modelling units and weapons and any help with even just one of these models would be much appreciated...
Hidden/Spoiler:
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On the other hand, does anyone know of any good tutorials for blender that would help me with this that don't involve youtube videos? Bit weird, i know, but our youtube is filtered by our ISP...
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