W.I.P - Security/Command Droid

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Schizo

Post by Schizo »

I gotta admit, the Eclipse is one badass ship, but you just gotta love the Super Star Destroyer. It's a classic.


Nice job with the droid, by the way.
OOM-9

Post by OOM-9 »

Image


25% textured:D

Looking good, need some one to envelope and export soon :)




~OOM-9
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minilogoguy18
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Post by minilogoguy18 »

i dont mind enveloping and exporting, thats easy, i just didnt want to UV map it cause UV mapping a model to another models texture is a pain in the arse and in cases other than this is just a waste of time, but this should work fine though since your model is just a copy of the original.
OOM-9

Post by OOM-9 »

minilogoguy18 wrote:i dont mind enveloping and exporting, thats easy, i just didnt want to UV map it cause UV mapping a model to another models texture is a pain in the arse and in cases other than this is just a waste of time, but this should work fine though since your model is just a copy of the original.
It's true I kept the same dimensions and used the old oneas a base, but in my droid model I added depth in places the PANDEMIC folks left undetailed. Though this increases polycounta bit it also brings the droid up to the detail level of the clone and rebel forces. The indention at the neck used to be a flat surface with the texture illusioning it to be depthfull, not it is indeed a cut out.

Likewise I had to model the whole thing's back as normally it would have had the backpack.

This model is based on the old one but is no means a 'copy' of the original, and this texture doesn't fit as it should because of the alterations I made to improve upon theold model. Overlaying this texture is hell :P



~OOM-9
Bobafett16

Post by Bobafett16 »

well looks pretty good OOM-9, keep up the good work :)
OOM-9

Post by OOM-9 »

Image

Rear end finished, forearms textured, hip area textured, haveto do legs and bicept region and he is done :P



~OOM-9
OOM-9

Post by OOM-9 »

65% Textured...


~OOM-9
OOM-9

Post by OOM-9 »

Image

80% Textured



~OOM-9
STV-1138

Post by STV-1138 »

looking good!
cant wait to see it in-game!
OOM-9

Post by OOM-9 »

Textured, finalizing and double checking for errors




~OOM-9
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Post by BF2-Master »

Can't wait to see an in-game screen. You could make some neat droids with that model.
Neon

Post by Neon »

How come you don't attach the antennes to the existing swbf droid model?
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Post by BF2-Master »

Hello?
OOM-9

Post by OOM-9 »

Yea I turned the model over to Minilogoguy for export like a week ago.

Dunno how much progress he has made if any. He has been working a bunch.

If anyone else knows how they are more than welcomed to try :p



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minilogoguy18
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Post by minilogoguy18 »

i dunno how i could make it work just cause it doesnt fit with the skeleton and when i rig it nothing moves right which is mostly the head and neck and it wouldnt matter if i move the bones because they weould just reset themselves on export. im not sure if the battle droid used a different skeleton or not but my guess is that it probably did.
dentistdroid

Post by dentistdroid »

I just cant wait.Please we need more news about the project.Will be released with the blaster carabine?How many days?will work?please guys,more news
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jangoisbaddest
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Post by jangoisbaddest »

^^Dude, did u read the last post? They've got several complocations that have cropped up, and it will probably take a long time to fix it, if it's possible at all. Let the developers post news as they are able, instead of nagging them for it, which probably does nothing but annoy the moderators.
dentistdroid

Post by dentistdroid »

ok.
MasterKenobi

Post by MasterKenobi »

OOM-9, what program is it? I'd like to make one thing and i think i can do this in this program.
Murdocr

Post by Murdocr »

1) that was a big bump
2) this forum is called xsi>bf series. it is called XSI http://www.gametoast.com/index.php?name ... pic&t=4314
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