Games Complex - theITfactor's final map - updates pg. 12-15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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B-1Burt
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by B-1Burt »

The model itself looks solid, I can't see much though because of the standard gray. But add some nice Jedi Temple textures and you'll really be cookin'. Keep the model. :thumbs:
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by theITfactor »

Yeah practice your texturing ;)
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

http://www.xfire.com/video/10a871/

Its got some work required, but its my precious, first weapon.

Be gentle!
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by B-1Burt »

Whoa, that's sick man! Mabye scale it down though, other than that awesome. :thumbs:
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by The_Emperor »

You need to scale it down a lot, otherwise: Awesome. Nice concept. Very sith-like.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Broken_box »

Yeah, pretty arousing if I do say so myself.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

Ive begun progress on Link's combo for the Zelda mode.

Also, for those who want to see how that weapon turned out..

http://www.xfire.com/video/10a8e3/
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by The_Emperor »

Perfect.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Master of Stickmen »

yeah much better
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by elitetrooper1999 »

well if its going to look like pwn i will never get to go around the gigantik map.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Fiodis »

While the combos seem better than your previous ones, many still seem unnaturally fast and jerky. The skins could also use work, and many effects appear to be 2-D.

You may want to shorten the hilt of the clawsaber.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Par3210 »

looks sweet.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Broken_box »

Par3210 wrote:looks sweet.
My teeth have decayed just looking at it.
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Re: Games Complex - theITfactor's next map

Post by yukisuna »

theITfactor wrote:Here's something I asked DarthD.U.C.K. to model, I've finished texturing it :)

I give you: Majora's Mask
Hidden/Spoiler:
Image
I'll have a video up later today of the current Mario Party minigame. :wink:

EDIT:

Vidjeos!

Majora's Mask (not scaled yet, and not in The Lost Woods/Woods of Mystery, thanks DarthD.U.C.K!)
http://www.xfire.com/video/e1ef3/

Mario Party: The Next Generation :o
http://www.xfire.com/video/e1f5f/

Miniature Vehicle Test (thanks obiboba3po!)
http://www.xfire.com/video/e1f59/
oooOOOOOOooooo... F-Zero style...
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by MetalcoreRancor »

Zombie Public beta
http://www.filefront.com/14276793/Zombi ... -Beta.zip/

Featuring a fixed model Darth Duck fixed, of Bera from the convo pack.

Image

Image
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by mswf »

Interesting. I'm definetely going to try this out! :)
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Master of Stickmen »

well, after seeing the file size of the beta, a question arose. how big is the final games complex map going to be (file size)? If ya dont know or don't wanna say, thats okay
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by mswf »

Probably very, very, very big. All those custom textures, models, sides, effects, combo´s are probably going to make for a very big filesize.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by theITfactor »

mswf wrote:Probably very, very, very big. All those custom textures, models, sides, effects, combo´s are probably going to make for a very big filesize.
I compress everything into a self-installing .exe, it won't be that big.
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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Post by Master of Stickmen »

oh, good!
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