Games Complex - theITfactor's final map - updates pg. 12-15
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B-1Burt
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
The model itself looks solid, I can't see much though because of the standard gray. But add some nice Jedi Temple textures and you'll really be cookin'. Keep the model. 
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theITfactor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Yeah practice your texturing 
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
http://www.xfire.com/video/10a871/
Its got some work required, but its my precious, first weapon.
Be gentle!
Its got some work required, but its my precious, first weapon.
Be gentle!
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B-1Burt
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Whoa, that's sick man! Mabye scale it down though, other than that awesome. 
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The_Emperor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
You need to scale it down a lot, otherwise: Awesome. Nice concept. Very sith-like.
- Broken_box
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Yeah, pretty arousing if I do say so myself.
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Ive begun progress on Link's combo for the Zelda mode.
Also, for those who want to see how that weapon turned out..
http://www.xfire.com/video/10a8e3/
Also, for those who want to see how that weapon turned out..
http://www.xfire.com/video/10a8e3/
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The_Emperor
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- Master of Stickmen
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
yeah much better
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elitetrooper1999
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
well if its going to look like pwn i will never get to go around the gigantik map.
- Fiodis
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
While the combos seem better than your previous ones, many still seem unnaturally fast and jerky. The skins could also use work, and many effects appear to be 2-D.
You may want to shorten the hilt of the clawsaber.
You may want to shorten the hilt of the clawsaber.
- Par3210
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
My teeth have decayed just looking at it.Par3210 wrote:looks sweet.
- yukisuna
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Re: Games Complex - theITfactor's next map
oooOOOOOOooooo... F-Zero style...theITfactor wrote:Here's something I asked DarthD.U.C.K. to model, I've finished texturing it
I give you: Majora's MaskI'll have a video up later today of the current Mario Party minigame.Hidden/Spoiler:
EDIT:
Vidjeos!
Majora's Mask (not scaled yet, and not in The Lost Woods/Woods of Mystery, thanks DarthD.U.C.K!)
http://www.xfire.com/video/e1ef3/
Mario Party: The Next Generation
http://www.xfire.com/video/e1f5f/
Miniature Vehicle Test (thanks obiboba3po!)
http://www.xfire.com/video/e1f59/
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MetalcoreRancor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Zombie Public beta
http://www.filefront.com/14276793/Zombi ... -Beta.zip/
Featuring a fixed model Darth Duck fixed, of Bera from the convo pack.


http://www.filefront.com/14276793/Zombi ... -Beta.zip/
Featuring a fixed model Darth Duck fixed, of Bera from the convo pack.


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mswf
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Interesting. I'm definetely going to try this out! 
- Master of Stickmen
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
well, after seeing the file size of the beta, a question arose. how big is the final games complex map going to be (file size)? If ya dont know or don't wanna say, thats okay
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mswf
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Probably very, very, very big. All those custom textures, models, sides, effects, combo´s are probably going to make for a very big filesize.
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theITfactor
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Re: Games Complex - theITfactor's final map - updates pg. 12-15
I compress everything into a self-installing .exe, it won't be that big.mswf wrote:Probably very, very, very big. All those custom textures, models, sides, effects, combo´s are probably going to make for a very big filesize.
- Master of Stickmen
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