6th unitn?
Moderator: Moderators
-
giftheck
6th unitn?
Is it possible to create a sixth unit :atat: ? I wanted to make the PROPER Bothan Spy (w/Imperial Disguise Kit), Imperial Officer (with unmask ability), Clone Commander (Dependant on Legion affiliation) and MagnaGuard (with Electrostaff)
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: 6th unitn?
Unfortunately, no. Nobody has ever been successful in adding a 6th unit. I think the engine only allows 5.
-
RDST
-
giftheck
Came with XSI didn't it? If LA can do it, there must be a way. Oh and the units I want to use already exist.RDST wrote:^yep, besides where are you gonna get the models for them? all you could do is a fancy photoshop skin job. No one has sucessfully gotten a character model into game (probly won't ever). Even if you could get a 6th unit you wouldn't be possible.
Magnaguard (w/ Electro Staff)
Clone Commander (W/Blaster Rifle and Chaingun, as well as Concussion Grenades and Recon Droid)
Imperial Officer (ARC Caster, Commando Pistol and unmask ability)
Bothan Spy (Stormtrooper Disguise Kit and Blast Cannon instead of crappy incinerator rifle and stealth)
-
RDST
-
DaCheat
WoW!
wow this feels akward proving you wrong RD-ST but....

it would seem phyco fred has added not one but TWO more units

it would seem phyco fred has added not one but TWO more units
-
sawyerdk9
RE: WoW!
do you know how he did that? I havn't heard of him doing that! pyscho says it all
-
RDST
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RDST, it IS possible to make a costum made unit into SWBF1 or SWBF2! all you gotta need is the mesh(es) and bones, nulls and the hieraky in XSI. if you DO have the experience, then it IS possible.
if a model was released with bones, nulls etc. we would probably have tried today.
don't say its not possible, when it is
if a model was released with bones, nulls etc. we would probably have tried today.
don't say its not possible, when it is
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Off-topic : In fact, it is way far from being as much "Impossible" as most of GameToast members around here could suppose, Teancum, and psych0fred is surely among the only persons being able to modify the Source Files associated to "shell.lvl" in order to enhance the Amount of exploitable Slots showing up inside the "Units Selection" Interface, as proven inside the message DaCheat inserted earlier, without forgetting that the aimed Pandemic Studios Employee mustn't have given up this Project, contrary to what you might suppose...
PS : Lord_Valanx, next time you bring back one or more threads to Life, be sure I will not be as much tolerant as I am apparently...
PS : Lord_Valanx, next time you bring back one or more threads to Life, be sure I will not be as much tolerant as I am apparently...
