Hover ConnectivityGraph

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stardestroyer001
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Hover ConnectivityGraph

Post by stardestroyer001 »

I'm wondering how to properly calculate the correct number for EntityHover, as too little or too much screws up the map and crashes it, with the log saying:

Message Severity: 2
.\Source\ConnectivityGraph.cpp(321)
no ConnectivityGraph for type HOVER

endlessly.

Also, do these affect the number?

Message Severity: 2
.\Source\AILowLevel.cpp(1029)
cis_hero_countdooku is trying to use type HOVER on the Connectivity Graph. that type isn't set in the graph, so pathing is gonna be wicked slow.

I only have one hovering vehicle, however this pops up for almost each Jedi/Sith/Magnaguard available along with the "no ConnectivityGraph for type HOVER" message.
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Marvel4
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Re: Hover ConnectivityGraph

Post by Marvel4 »

All Jedi units are hover types.
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Re: Hover ConnectivityGraph

Post by MercuryNoodles »

It appears to be saying you didn't set up your planning to allow "AISizeType = HOVER" units. I can only imagine how that would cause a crash, though.
stardestroyer001
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Re: Hover ConnectivityGraph

Post by stardestroyer001 »

Ok thanks. I've properly counted for hovering stuff and no more errors in the log occur.
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