Double sided normal for arrow feathers [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Double sided normal for arrow feathers [Solved]

Post by MileHighGuy »

So I have my model set up how I want it, except in the msh viewer only 1 side of each feather is displayed. I hex edited in double sided transparency and it did nothing. So how can I get both sides of the arrow to display?

In xsi.
Last edited by MileHighGuy on Mon Apr 14, 2014 1:01 am, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: small question 2: double sided normal for arrow feathers

Post by THEWULFMAN »

Have you tested it out ingame? Keep in mind that the Msh Viewer doesn't render everything like Zero does.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: small question 2: double sided normal for arrow feathers

Post by MileHighGuy »

Yeah I just did that. You took the words out of my mouth, it looked fine. But I have a different problem now where when the textures downsize they turn blue (the background color of my textures). Tomorrow I will make a new topic for that.
Post Reply