Rebuilding the movie files [Solved]
Moderator: Moderators
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Rebuilding the movie files [Solved]
I was reading the stuff about custom movies but I did not come to any information on how to rebuild the movie files using the default videos. For starters I need to make the videos smaller with less quality and a much smaller resolution, which I can do without problems. The real issue is actually making the new movie files.
Can anyone shed some light?
Can anyone shed some light?
Last edited by AnthonyBF2 on Fri May 27, 2016 3:06 pm, edited 1 time in total.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Rebuilding the movie files
No, my lighting is set to low. :u
JK! The tutorial doc for making custom preview movies (included in the 1.3 patch documentation) explains what you want, even though it's for custom preview movies:
JK! The tutorial doc for making custom preview movies (included in the 1.3 patch documentation) explains what you want, even though it's for custom preview movies:
Hidden/Spoiler:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Rebuilding the movie files
See the post by AceWell in the topic below. Looks like MVS files are just basically like LVL files in that they have some header information, then the movies are stored. Luckily the movies aren't actually munged, and you should be able to split them out somehow via hex and use RAD Video Tools to make changes.
http://forum.xentax.com/viewtopic.php?f=36&t=13599
http://forum.xentax.com/viewtopic.php?f=36&t=13599
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Rebuilding the movie files
I still need to stomp down the videos, so I can't just use the raw video extractions. I know how to do basic video editing (resolution, quality, etc) but when I do get that part done I need to figure out how to make the new ingame.mvs, and other movie files with the original, but edited videos.Teancum wrote:See the post by AceWell in the topic below. Looks like MVS files are just basically like LVL files in that they have some header information, then the movies are stored. Luckily the movies aren't actually munged, and you should be able to split them out somehow via hex and use RAD Video Tools to make changes.
http://forum.xentax.com/viewtopic.php?f=36&t=13599
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Rebuilding the movie files
Right -- so in the most basic of steps:
1) Figure out the MVS header -- basically where each video starts and stops. Hex-cut them out and save them to their original file names, which may still be referenced in the mod tools.
2) Use video editing software to convert to the correct resolution.
3) Rebuild MVS text file, munge with new vids.
Something like that, right?
1) Figure out the MVS header -- basically where each video starts and stops. Hex-cut them out and save them to their original file names, which may still be referenced in the mod tools.
2) Use video editing software to convert to the correct resolution.
3) Rebuild MVS text file, munge with new vids.
Something like that, right?
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Rebuilding the movie files
That makes sense but I was assuming there was something I could fumble around with when munging shell, I think this because there's a movie folder in shell and a few other traces of movie stuff. There's also a movie option in munge.bat which makes me believe it's possible to take new source videos and munge them into a new official movie file.Teancum wrote:Right -- so in the most basic of steps:
1) Figure out the MVS header -- basically where each video starts and stops. Hex-cut them out and save them to their original file names, which may still be referenced in the mod tools.
2) Use video editing software to convert to the correct resolution.
3) Rebuild MVS text file, munge with new vids.
Something like that, right?
EDIT: I got it! - Almost...
I can compile an exact replica of ingame.mvs using the source videos as well as the other less important .mvs files. Now the hard part is finding a way to get my own videos from avi. to .bik - I am not sure what to do in the RAD tools to convert my edited videos back to the .bik type. I either get a Windows error (This program has stopped working) or RAD just generates .tmp files sized at 0kb.
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Rebuilding the movie files
I'm converted videos (or music really) to .bik, all you have to do is select the .avi file and select the Bink It! button IIRC.AnthonyBF2 wrote:I am not sure what to do in the RAD tools to convert my edited videos back to the .bik type. I either get a Windows error (This program has stopped working) or RAD just generates .tmp files sized at 0kb.
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Rebuilding the movie files
I did exactly that and the program crashes. I am using Windows 7 64 bit if it matters.
Got it - RAD wasn't accepting .avi so I did .avi to .mpg then .mpg to .bik
Got it - RAD wasn't accepting .avi so I did .avi to .mpg then .mpg to .bik
Hidden/Spoiler:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Rebuilding the movie files [Solved]
You still have to call the movies from the shell lua files.
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Rebuilding the movie files [Solved]
shell_interface? I have all the movie code that's on shell_interface untouched, not sure if that matters or there is more.Teancum wrote:You still have to call the movies from the shell lua files.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Rebuilding the movie files [Solved]
I don't recall to be honest. I know the startup videos and the space tutorial video are in the shell, and the campaign videos are in their individual map mode luas.
