Spawn as a fighter already out in space?
Moderator: Moderators
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Spawn as a fighter already out in space?
something im doing really calls this since the cruisers i made do not have hangers and fighter squadrons just dropped from hyperspace rather than launching from the frigates. i wanted to keep this as close to what its supposed to be as possible so im wondering if i can spawn already in a fighter out in space. i remember psych0fred said that it might be possible and if so i need some info on how to do it.
-
-Yock-
RE: possible to spawn as a figter already out in space????
Instead of putting units on the lua to spawn, try putting a vehicle.
Never tried that... Almost shure it won't work
Never tried that... Almost shure it won't work
-
Rikino
Re: possible to spawn as a figter already out in space????
Two ways that I can think of doing something remotely like that:
You could spawn inside the cap ship or somthing, but immediently be forced inside a fighter (that spawns outside) via the .lua (I'm not sure exactly how to do that, but I know it's possible).
You could make the room with all the chairs in it (the one that's usually used to control turrets), and have the chairs control the fighters instead. That would be kind of weird for your purposes, though, since you wouldn't actaully be inside the fighter.
Problem with both of these is that the fighter will start out landed, pretty much no matter what. In space. If there's a way to stop that- I dunno how- but it would take extensive .odf editing, I think.
You could spawn inside the cap ship or somthing, but immediently be forced inside a fighter (that spawns outside) via the .lua (I'm not sure exactly how to do that, but I know it's possible).
You could make the room with all the chairs in it (the one that's usually used to control turrets), and have the chairs control the fighters instead. That would be kind of weird for your purposes, though, since you wouldn't actaully be inside the fighter.
Problem with both of these is that the fighter will start out landed, pretty much no matter what. In space. If there's a way to stop that- I dunno how- but it would take extensive .odf editing, I think.
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: possible to spawn as a figter already out in space??
I think that Astute had a solution, or was working on one.
-
Schizo
RE: Re: possible to spawn as a figter already out in space??
I tried this a long time ago for a Death Star map I wanted to do, but it didn't work, so I never did look too far into it. I'm not sure it's possible, to tell you the truth. But according to Epena, appearently Astute figured something out, so I'm not sure.
- authraw
- 1st Lieutenant

- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
If I remember well there was a topic about this a while ago. No-one found a way to do it though, and starfighters cannot be spawned as a soldierclass...
If I recall correctly the topic ended with the idea of "forcing units into the starfighters" using boundries, but I think the AI would just stand around doing nothing.
I can't find the topic anymore though
If I recall correctly the topic ended with the idea of "forcing units into the starfighters" using boundries, but I think the AI would just stand around doing nothing.
I can't find the topic anymore though
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Well, if I recall the discussion correctly, it was possible to force a unit into a pre-existing vehicle, but a vehicle spawned via lua is built in the wrong order by the engine, so no weapons work.
You could make the republic have a limited supply of starfighters by placing them as objects rather than throught vehicle spawns, ZE animate the vehicles to make them look like they're making a hyperspace jump, and then force a unit into them.
You could make the republic have a limited supply of starfighters by placing them as objects rather than throught vehicle spawns, ZE animate the vehicles to make them look like they're making a hyperspace jump, and then force a unit into them.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: RE: Re: possible to spawn as a figter already out in spa
I know for a fact that they do this in the regular shipped maps. If you look carefully, some of the fighters appear out of the boundries of the map and come into the battleSchizo wrote:I tried this a long time ago for a Death Star map I wanted to do, but it didn't work, so I never did look too far into it. I'm not sure it's possible, to tell you the truth. But according to Epena, appearently Astute figured something out, so I'm not sure.
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: RE: Re: possible to spawn as a figter already out in spa
trainmaster611 wrote:I know for a fact that they do this in the regular shipped maps. If you look carefully, some of the fighters appear out of the boundries of the map and come into the battleSchizo wrote:I tried this a long time ago for a Death Star map I wanted to do, but it didn't work, so I never did look too far into it. I'm not sure it's possible, to tell you the truth. But according to Epena, appearently Astute figured something out, so I'm not sure.
YA it's true those fighters you see coming in to the battle from nowhere or flying out of OUT OF BOUNDS they just spawn
-
RC-1290
Why not make a make a base for the Republic, let them go into their fighters and fly (let em spawn inside the object, so they can get out but not in) to the battle(let it apear as if they're going trough hyperspace...maybe an object with a animated hyperspace texture
). I'm not sure but I believe this was done before... on a deathstarmap. Might have been Battlefront I tough.
Dread
Dread
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Alpha
-
-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
