Problem with texture [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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naru1305
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Problem with texture [Solved]

Post by naru1305 »

hey there,
i´ve got a problem with my turrets of the blockaderunner for acryptozoo, the textures of them.
here are two pics to show the problem:
ingame
Hidden/Spoiler:
Image
xsi
Hidden/Spoiler:
Image
i tried to freeze the textures, press triangulate, reassign the textures, nothing worked yet.
any suggestions? thanks in advance :D
Last edited by naru1305 on Tue Jul 05, 2011 2:29 pm, edited 1 time in total.
CalvaryCptMike
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Re: Problem with texture

Post by CalvaryCptMike »

Okay, well I have nothing to contribute to the conversation really, I've gotten this error alot too.
My only guess could be that you used more than one texture projection.
I have two questions though:
How did you get your windows clock to use 24:00 time settings? :?
In the lower left hand of your mod tool, the edit toolbar with the "freeze" button is there. I don't have one of those, I'm using XSI 7.5 right now too. If you could tell me how to make it show up it would really help alot. :cpu:
Thx! :wink:
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naru1305
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Re: Problem with texture

Post by naru1305 »

yes, i have more than one texture projection, exported the model via crosswalk to 5.0 text, import into 5.11, reassign the textures there and export it.

off-topic:
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[quote="CalvaryCptMike"]How did you get your windows clock to use 24:00 time settings? [/quote]
i don´t have any others settings, it is german standard windows vista setting.
[quote="CalvaryCptMike"]n the lower left hand of your mod tool, the edit toolbar with the "freeze" button is there. I don't have one of those, I'm using XSI 7.5 right now too. If you could tell me how to make it show up it would really help alot.[/quote]
i belive that i changed it via the view menu above, under layouts and test out which one fit, but i have to check this again
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Re: Problem with texture

Post by acryptozoo »

is the texture listed as something different on the swbfviewer ?
that happens to me once and awhile
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Re: Problem with texture

Post by CalvaryCptMike »

Okay... well you can only have ONE texture projection for each object, you can have multiple SUB-projections but only one main one or weird things like that happen. Try exporting it as a .dotXSI or .OBJ file instead.
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Re: Problem with texture

Post by AceMastermind »

CalvaryCptMike wrote:...you can only have ONE texture projection for each object...
This is a limitation of MshEx and NOT of XSI, Crosswalk, the Pandemic Tools or SWBF2.
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Re: Problem with texture

Post by CalvaryCptMike »

Oh. I guess I'm stumped then. :? I get this error every once in a while and don't know why. :(
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Re: Problem with texture

Post by DarthD.U.C.K. »

what exact "error" do you mean?
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Re: Problem with texture

Post by naru1305 »

so, i got it solved with many help by DarthD.U.C.K., thx again.
the problem was caused by a mistake of the UV and the clusters.
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