All-Purpose Request Thread (Take 3)

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CressAlbane
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Re: All-Purpose Request Thread (Take 3)

Post by CressAlbane »

Can someone take my ST Fighter model into XSI and add harpoints in each cylinder? The front two should be hp_fire1 and 2, the back two hp_engine1 and 2. Also, please rotate the model 180 degrees around the x- axis.
I use Blender and can't export hardpoints.

DOWNLOAD
http://www.filefront.com/16751183/stfig ... %20XSI.zip
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

mswf wrote:Could someone make a 60m by 60m square in XSI and export it as .obj and, if possible, also save a .xsi file with a .zip and upload that file to filefront?

I'd like to try to make a lot for the DMI and I haven't installed XSI myself, so this would be a great help.
Ur asking for some box...

http://www.filefront.com/16752561/dotXSI.exe

Surprised no one did this. Quite easy.
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

Thanks Dev,

@CressAlbane

I was under the impression that to change a weapon, you have to have the MSH, option, ords, odfs and other Assets?
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Re: All-Purpose Request Thread (Take 3)

Post by SW_elite »

He is asking if someone can add Hardpoints to his model... (Correct me if I'm wrong) That's what the weaps are engines are attached to?
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Re: All-Purpose Request Thread (Take 3)

Post by Lozza »

Could someone convert the E-11 blaster rifle from Jedi Academy and upload it for me please?
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I'm not sure if one already exists, if one does can you please warn me?
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

Don't the default stormies use an E-11 already? Also, per the rules you should always look for a free alternative first (I.E. not from a commercial game) - there are a ton of of them, so we'd ask that you'd find one elsewhere.
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Re: All-Purpose Request Thread (Take 3)

Post by Lozza »

Teancum wrote:Don't the default stormies use an E-11 already? Also, per the rules you should always look for a free alternative first (I.E. not from a commercial game) - there are a ton of of them, so we'd ask that you'd find one elsewhere.
The only e-11 i can find was the recent- http://www.gametoast.com/forums/viewtop ... 64&t=22517

I remember some where in the conversion pack there was a bulky E-11. I might download the cabinet.

EDIT: Over course the default stormies have E-11, I'm just trying to find a custom model.
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Re: All-Purpose Request Thread (Take 3)

Post by mswf »

Codarez his "E-11 Blaster Rifle (1st person model)" should suit your needs, what's not good about it? There's absolutely no reason to have JKA's converted, just to "have a different model". You should try to get your mod unique through something else than through a converted model.
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Lozza wrote:
Teancum wrote:Don't the default stormies use an E-11 already? Also, per the rules you should always look for a free alternative first (I.E. not from a commercial game) - there are a ton of of them, so we'd ask that you'd find one elsewhere.
The only e-11 i can find was the recent- http://www.gametoast.com/forums/viewtop ... 64&t=22517

I remember some where in the conversion pack there was a bulky E-11. I might download the cabinet.

EDIT: Over course the default stormies have E-11, I'm just trying to find a custom model.
JKA E-11 Carbine (HapSlash)
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

@ Deviss

Cheers for the msh, but could I have the ODF as well please?
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Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

just edit imp_weap_inf_rifle to use the new msh
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Slime615 wrote:@ Deviss

Cheers for the msh, but could I have the ODF as well please?
imp_weap_E-11_Blaster_Rifle.odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"

[Properties]
GeometryName = "msh name here"
HighResGeometry = "msh name here"
OrdnanceName = "imp_weap_E-11_Blaster_Rifle_ord"
FirePointName = "hp_fire"

ScoreForMedalsType = 1

AnimationBank = "rifle"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "24"
MaxRange = "64"

LockOnRange = "40.0"
LockTime = "0.4"
lockOnAngle = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.0"
PitchSpread = "0.0"

SpreadPerShot = "0.0"
SpreadRecoverRate = "0.0"
SpreadThreshold = "0.0"
SpreadLimit = "0.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "50"
ReloadTime = "1.5"
ShotDelay = "0.15"
TriggerSingle = "0"

DisplayRefire = "0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"


//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "250 70 70 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

FireSound = "e11_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "1.0"
RecoilStrengthHeavy = "0.2"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"
imp_weap_E-11_Blaster_Rifle_ord.odf
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "bolt"

[Properties]

LaserTexture = "ptc_sfx_redlaser"
LaserGlowColor = "250 0 0 100"
LightColor = "250 0 0 100"
LightRadius = "5.0"

LaserLength = "3.0"
LaserWidth = "0.1"
GlowLength = "5"
BlurLength = "5"

LifeSpan = "0.80"
Velocity = "500.0"
Gravity = "1.0"
Rebound = "0.0"

MaxDamage = "120.0"
DamageTransitionDelay = "0.2" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.1" //How long in seconds the damage change lasts.
DamageFinalDamage = "100.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.

VehicleScale = "0.1"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"

ImpactEffectSoft = "com_sfx_blasterimpact"
ImpactEffectRigid = "com_sfx_blastermark"
ImpactEffectStatic = "com_sfx_blastermark"
ImpactEffectTerrain = "com_sfx_blastermark_terrain"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_blasterimpact"
ExpireEffect = "com_sfx_blasterimpact"

OrdnanceSound = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"

BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

I think you misunderstand me Deviss. I know how to change the geometry of the weapon, and I can, to an extent create my own weapons, but I need the ODF| of the disrupter rifle from the conversion pack, not just a random blaster rifle.

the one that lets it charge up, that sort of thing.... Are you telling me that the asset pack for the Kotor weapons does not contain their ODFs?

The ODF here is the same as any rifle. I want thee specific ODF that is used in the Conversion pack for the Disrupter rifle, that the sith support trooper uses.
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Slime615 wrote:I think you misunderstand me Deviss. I know how to change the geometry of the weapon, and I can, to an extent create my own weapons, but I need the ODF| of the disrupter rifle from the conversion pack, not just a random blaster rifle.

the one that lets it charge up, that sort of thing.... Are you telling me that the asset pack for the Kotor weapons does not contain their ODFs?

The ODF here is the same as any rifle. I want thee specific ODF that is used in the Conversion pack for the Disrupter rifle, that the sith support trooper uses.
oh sorry, and i havent odf of disruptor rifle :S
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

Oh... Ok...

BTW

Why do the msh of the Clone commando weapons, you know, the DC17 ANti armour attachment for example, have so many pieces?

Has somebody made a MSH of those weapons that looks the same, but is only one model?
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Re: All-Purpose Request Thread (Take 3)

Post by mswf »

Slime615 wrote:Has somebody made a MSH of those weapons that looks the same, but is only one model?
That's not possible, just sort your files out.
And for that charge-weapon:
http://www.secretsociety.com/forum/down ... meters.txt
Read this, use "ctrl + f" to search for "charge" under the "weapons" section. And start experimenting with the parameters to get what you want. People have done that before, so don't start complaining about that being hard. Read through the FAQ thread for tutorials on how to make your own .odf files.
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Re: All-Purpose Request Thread (Take 3)

Post by Filipinio »

Hello GT,

In a few old maps, the creaters added in a new object: the mygeeto bridge with collision on the bottom, does anyone still have the Msh's and Odf's?
If yes, can you please upload it for me.

Thank you :)
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Re: All-Purpose Request Thread (Take 3)

Post by Lozza »

Deviss wrote:
Lozza wrote:
Teancum wrote:Don't the default stormies use an E-11 already? Also, per the rules you should always look for a free alternative first (I.E. not from a commercial game) - there are a ton of of them, so we'd ask that you'd find one elsewhere.
The only e-11 i can find was the recent- http://www.gametoast.com/forums/viewtop ... 64&t=22517

I remember some where in the conversion pack there was a bulky E-11. I might download the cabinet.

EDIT: Over course the default stormies have E-11, I'm just trying to find a custom model.
JKA E-11 Carbine (HapSlash)
You have done it again : D Thankyou again : D And mswf, the reason why I didn't like Codarez's model ( well I do like it, I mean... just you know) is because it removed half of the tactical stuff on it, And plus, I can like what I want.
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

Lozza wrote:the reason why I didn't like Codarez's model ( well I do like it, I mean... just you know) is because it removed half of the tactical stuff on it
Hah?

Whats those, I kept all accessories from the stock E11 intact, and then some.
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Re: All-Purpose Request Thread (Take 3)

Post by Lozza »

CodaRez wrote:
Lozza wrote:the reason why I didn't like Codarez's model ( well I do like it, I mean... just you know) is because it removed half of the tactical stuff on it
Hah?

Whats those, I kept all accessories from the stock E11 intact, and then some.
Ok, I'm confused....

But doesn't it look like this?
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