Making new BF1 Space Map: Battle of Endor

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wookieejedi
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Making new BF1 Space Map: Battle of Endor

Post by wookieejedi »

I have recently learned to map and how to make objects into destrucable cps, so I am tryig to put destructable cruisers next to each other put lots of fighter son them, script it well and add lots of turrets and other destrucalt eobjects, and maybe a tunnel for the 2cd death star.

Any body have any other contributions?
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Re: Making new BF1 Space Map: Battle of Endor

Post by UNIT33 »

Have you ported objects from SWBF2? If not, that will save you some time.
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Re: Making new BF1 Space Map: Battle of Endor

Post by redgroupclan »

Will this Battle of Endor map be aligned with the movie?

I tried making a movie Battle of Endor map and all the objects were moved into positions I didnt put them in when I played the map. :|
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Re: Making new BF1 Space Map: Battle of Endor

Post by UNIT33 »

Have you seen the map on Filefront ?

http://files.filefront.com/END+SPACEzip ... einfo.html

I think it's quite old, I hope the author won't mind me providing the link.

As you can see it was geared toward online play as the Bot routes are messy,
although I have seen the same problem with the CWSM.
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Re: Making new BF1 Space Map: Battle of Endor

Post by YTF »

As the author, I don't mind at all. It's actually about six months old, and I was still learning stuff like AI pathing, but I will be releasing an updated version sometime in the future.

And I agree with UNIT, SWBF2 space objects are best. ^_^
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Re: Making new BF1 Space Map: Battle of Endor

Post by giftheck »

Ah, yes. Use SWBF2 objects. But, since "Assault" cannot be done in SWBF, do it so some CPs are captureable. And have the A-Wings and B-Wings for the Alliance too.
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Re: Making new BF1 Space Map: Battle of Endor

Post by redgroupclan »

YTF wrote:As the author, I don't mind at all. It's actually about six months old, and I was still learning stuff like AI pathing, but I will be releasing an updated version sometime in the future.

And I agree with UNIT, SWBF2 space objects are best. ^_^
When will you be releasing an updated version? I want to play that map where the AI know what to do. So far Ive been having them get in a ship with me, I drive to the enemy capital, then jump out and they fly and shoot on their own for awhile.

Offtopic: Oh woah! I just noticed your name, YTF=Yoda the Froggy! Hey froggy, its pilot |:D
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Re: Making new BF1 Space Map: Battle of Endor

Post by YTF »

Hey, Pilot. I was wondering if you would notice xD

I don't know exactly when I'll be releasing the updated version, but it'll definitely take some time to solve the AI problems and such.
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Re: Making new BF1 Space Map: Battle of Endor

Post by hypshadowthehedgehog »

if possible, throw in just one millenium falcon. Make it pretty powerful and give it plenty of health and tons of seats. Give the imperials some specialized advanced tie fighter thingys. Those will act as the "hero" units (although you wouldn't be able to turn them off) :P sounds cool. I'll dl it when u post it
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Re: Making new BF1 Space Map: Battle of Endor

Post by wookieejedi »

well in order to have a lot of cruisers I used domes and made them destructable with very little insides, anyway it looks good and you cann't land in a ship but no one did in the movie anyway

so I can path well but if anyone wants to help me wiht ideas or better pathing and moving I would really appreciate as this is a large project for one person to take

I so far have one MC and one SD right next to eachother loaded with guns so I am slowly getting there

again any help would be awesome
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Re: Making new BF1 Space Map: Battle of Endor

Post by wookieejedi »

well the fighters fight but no one gets in the turrets, i even set the lua to stay in turrets any ideas?
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Re: Making new BF1 Space Map: Battle of Endor

Post by giftheck »

Don't know.

Check the asset's release forum, I completed and released the assets for my fighters. They're also on SWBF Files (soon)
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Re: Making new BF1 Space Map: Battle of Endor

Post by wookieejedi »

sorry i meant no one gets in the aa grounded turrets
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Re: Making new BF1 Space Map: Battle of Endor

Post by UNIT33 »

Grounded turrets? What kind of turrets? Do you mean the SWBF2 turrets on the ship? Or have you added some of the ones from Bespin platforms? Also where have you put these turrets?
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Re: Making new BF1 Space Map: Battle of Endor

Post by wookieejedi »

i couldn't get the bf2 turrets in game so i used the bespin ones, and the turrets are located right next to where the ai spawn inside the ships but no one gets in them, (the turrets can fire from the inside of the ship out)
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Re: Making new BF1 Space Map: Battle of Endor

Post by UNIT33 »

(the turrets can fire from the inside of the ship out)
How did you manage that in the first place,
perhaps if you edited that in the script you may have accidentally messed with AI commands?
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Re: Making new BF1 Space Map: Battle of Endor

Post by wookieejedi »

i took the dome models of the bf2 cruisers, made them command posts and have collision properties, then placed platform in the cruisers, and the guns, cps and paths and fighters, but i did not do any script editing on the guns
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Re: Making new BF1 Space Map: Battle of Endor

Post by EA711 »

You know how in stwbf2 on the space maps were you enter the auto turret control room, you can sit in those seats that control the turrets on the outside of the ship can this be done in swbf1?
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Re: Making new BF1 Space Map: Battle of Endor

Post by jango »

i doubt it cuz most likely they didnt have that kind of class in swbf1. ill have 2 test it on the space map that im working on.
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Re: Making new BF1 Space Map: Battle of Endor

Post by EA711 »

If you can't get turrets to work, instead of just not having any or non working ones you could have the destoryed version, like they have been blow up by bombers and/or badly damaged.

edit:Also this may be a bit crazy but you could have the turrets as command posts were only 1 unit can spawn therefore he will enter the turret and control it.
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