Here is the bfront2.log
**REMOVED** -- it was messing the topic up.
Jedi do not hurt enemys
Moderator: Moderators
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Guest
RE: Could not find 3oCc_ass.lvl
Come on reply!!!!
- Teancum
- Jedi Admin

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RE: Could not find 3oCc_ass.lvl
Don't bump, have you read the rules? That's a warning.
Put that combo just before ReadDataFile("SIDE\\rep.lvl -- if it does not work in _Diet Dr. Pepper.lua, then cut it from there and paste it into _cmn.lua.
Put that combo just before ReadDataFile("SIDE\\rep.lvl -- if it does not work in _Diet Dr. Pepper.lua, then cut it from there and paste it into _cmn.lua.
Last edited by Teancum on Tue Aug 29, 2006 2:59 pm, edited 1 time in total.
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Guest
RE: Could not find 3oCc_ass.lvl
There is no ReadDataFile(SIDE\\rep.lvl in _Diet Dr. Pepper.lua, its in cmn only.
- Teancum
- Jedi Admin

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RE: Could not find 3oCc_ass.lvl
I'm not sure then. I've never put jedi in space (personally I think it's pointless) but I know others have by putting the stuff I posted in.
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archer01
RE: Could not find 3oCc_ass.lvl
Some memory pools MUST be set before certain resources are loaded into memory.
Examples of 'some' of these pools are as follows:
- SoldierAnimation
- FLEffectObject::OffsetMatrix
- Anything involving the ParticleTransformer
- Anything involving the Combo data
As a general rule I like to follow, these types of pools should be set BEFORE the "ingame.lvl" is read.
Try that and see if it helps.
Examples of 'some' of these pools are as follows:
- SoldierAnimation
- FLEffectObject::OffsetMatrix
- Anything involving the ParticleTransformer
- Anything involving the Combo data
As a general rule I like to follow, these types of pools should be set BEFORE the "ingame.lvl" is read.
Try that and see if it helps.
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Fiminopter
- Sergeant Major

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