Jedi do not hurt enemys

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Guest

RE: Could not find 3oCc_ass.lvl

Post by Guest »

Here is the bfront2.log

**REMOVED** -- it was messing the topic up.
Guest

RE: Could not find 3oCc_ass.lvl

Post by Guest »

Come on reply!!!!
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Teancum
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RE: Could not find 3oCc_ass.lvl

Post by Teancum »

Don't bump, have you read the rules? That's a warning.

Put that combo just before ReadDataFile("SIDE\\rep.lvl -- if it does not work in _Diet Dr. Pepper.lua, then cut it from there and paste it into _cmn.lua.
Last edited by Teancum on Tue Aug 29, 2006 2:59 pm, edited 1 time in total.
Guest

RE: Could not find 3oCc_ass.lvl

Post by Guest »

There is no ReadDataFile(SIDE\\rep.lvl in _Diet Dr. Pepper.lua, its in cmn only.
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Teancum
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RE: Could not find 3oCc_ass.lvl

Post by Teancum »

I'm not sure then. I've never put jedi in space (personally I think it's pointless) but I know others have by putting the stuff I posted in.
archer01

RE: Could not find 3oCc_ass.lvl

Post by archer01 »

Some memory pools MUST be set before certain resources are loaded into memory.

Examples of 'some' of these pools are as follows:
- SoldierAnimation
- FLEffectObject::OffsetMatrix
- Anything involving the ParticleTransformer
- Anything involving the Combo data

As a general rule I like to follow, these types of pools should be set BEFORE the "ingame.lvl" is read.
Try that and see if it helps.
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Post by Fiminopter »

I just got the jedi attacks to work in a space map. You have to put the thing Teancum said (on the first page) and put it into your MAPc_Diet Dr. Pepper.lua

You put it after where it says "function myScriptInit()"
and before where it says "end". That should take care of your problem.
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