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no cps, no spawn
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obiboba3po
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no cps, no spawn
alright, sorry to post another problem soo soon after the last, but this is really annoying me
i dont want to release the maze officially until this is fixed. so when i go to ctf in gcw, there are no cps. before this happened, there were no ai and no flag. something is terribly wrong here. in cw era it works perfectly though. so plzzz help me soon, i really want to release this map! here is my bf2 log:
again, please help, and thanks a bunch!
- Teancum
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Re: no cps, no spawn
Post yer lua, por favor.
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obiboba3po
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Re: no cps, no spawn
oh right, forgot that, sorry. here it is:
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- Teancum
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Re: no cps, no spawn
Change
SoundEvent_SetupTeams( REP, 'rep', CIS, 'cis' )
to
SoundEvent_SetupTeams( ALL, 'all', IMP, 'imp' )
SoundEvent_SetupTeams( REP, 'rep', CIS, 'cis' )
to
SoundEvent_SetupTeams( ALL, 'all', IMP, 'imp' )
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RepSharpshooter
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Re: no cps, no spawn
I'd like to just go through the other errors too.
Isn't this your world?
Your addon folder is TMA so it's confusing me a bit...
Tean covered the last one.
Hidden/Spoiler:
Code: Select all
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:WOM\WOM.lvlTean covered the last one.
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obiboba3po
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Re: no cps, no spawn
okay thanks Teancum and RepSharpshooter, i fixed those errors, but the problem still remains. i have narrowed it down to these 3 errors:
and heres the lua i recently edited:
again, i appreciate the help 
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- Teancum
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Re: no cps, no spawn
Are you getting mungelog errors? It can't find your 1-flag mode in the map itself.
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obiboba3po
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Re: no cps, no spawn
oh woops sorry, i didnt really mean to post that last thing. I got it fixed, thanks so much Teancum and RepSharpshooter!
(you can go ahead and
now)
- Teancum
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Re: no cps, no spawn
Okie dokie
