Important - Map Names (###)

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Re: Important - Map Names (###)

Post by Deviss »

THEWULFMAN wrote:Are those all your Dev?
yes they are all the maps that i love :D
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Re: Important - Map Names (###)

Post by AceMastermind »

Maveritchell wrote:
AceMastermind wrote:If you download a map that has the same 3 character ID as one you already have installed then you can just rename the 3-character folder for one of them without breaking anything.
Without making too fine a point of it, that's not completely true. No essential functionality is lost, but you will lose any addon localizations for your mod. The reason for this is because every file in an addon map/mod is loaded relative to the location of the core.lvl (which is always located in MODID\data\_LVL_PC) except for your addon core.lvl. It can't be loaded relative to itself (that would make no logical sense) and consequently is loaded directly through your addme.script (munged .lua) relative to the location of the game's core.lvl.
I guess the maps where I renamed their 3-character folder either didn't have custom localization or I just didn't care enough about it to consider it a huge problem, but in any event if you absolutely must have another map with the same 3-character ID installed simultaneously and you find yourself renaming the folder and that map also contains custom localization then just take a few seconds of your time to open the addme.script in your favorite Hex Editor and change the path to match that of the renamed folder. :)
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Re: Important - Map Names (###)

Post by Press_Tilty »

Just by the way, there's 46,656 possible number/letter combinations. That's not including symbols.
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Re: Important - Map Names (###)

Post by poop »

If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
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Re: Important - Map Names (###)

Post by commander501stappo »

good idea, and maybe have a link to the maps.
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Re: Important - Map Names (###)

Post by Twilight_Warrior »

poop wrote:If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
Gee, that sounds EXACTLY like alexsecura's archive...
Soooo....why are we repeating his work, again?

Ya know what, screw it. While we're at it, let's toss out the Periodic Table of Elements and recreate it. Send a sample of your findings to this address along with its atomic mass, number, and two-letter abbreviation so we can categorize them all. Oh, but you can't send in your discoveries unless you are the original discoverer of the element. Please note that any elements that you made up and have not yet discovered are not acceptable entries unless they are 50% thought up.
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Re: Important - Map Names (###)

Post by THEWULFMAN »

Twilight_Warrior wrote:
poop wrote:If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
Gee, that sounds EXACTLY like alexsecura's archive...
Soooo....why are we repeating his work, again?

Ya know what, screw it. While we're at it, let's toss out the Periodic Table of Elements and recreate it. Send a sample of your findings to this address along with its atomic mass, number, and two-letter abbreviation so we can categorize them all. Oh, but you can't send in your discoveries unless you are the original discoverer of the element. Please note that any elements that you made up and have not yet discovered are not acceptable entries unless they are 50% thought up.
funny, but Alexsecura's list is out of date if i recall, I know this seems kinda worthless but think of it this way, these will be helpfull to new modders, obviously older modders will fiind it pretty darn stupid
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Re: Important - Map Names (###)

Post by stardestroyer001 »

Alright, alright, so the "submit your own work" rule is stupid. Ok. So, from now on, if you're submitting someone else's work, put down that author. I'll update the original rules to reflect this.

EDIT: There are many reasons for keeping this working.
1st: So you can pick a 3-letter code that no one has to mod to get your map to work. Do you think that, 1, regular non-modders want to do more work to get the map to play? And, 2, non-modders don't know about this trick to get the addme.lua to work.

2nd: It's a library of sorts, so you can find maps that you want, or use the names and authors for different purposes ("I loved that modified LAAT in that map! It was in a map called STR (just an example)...let's see...! I know where to find it! It's in the Catalog! Let's see...here, STR. It's by soandso! I'll PM him and see if he'll give me the modified LAAT!"). Admins: you could use it to track down people who lacked permission to use props or coding or if they broke any rules when making their map.

3rd: Gives people an opportunity to find interesting maps via the Catalog to search on SWBF Files and download/play.

If it is allowed to do so, I will take a look at alexsecura's list and add it to the Catalog.
EDIT 2: That is, if I find it....
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Re: Important - Map Names (###)

Post by Eggman »

stardestroyer001 wrote: If it is allowed to do so, I will take a look at alexsecura's list and add it to the Catalog.
EDIT 2: That is, if I find it....
http://www.filefront.com/14908417/SWBF- ... Final.xls/
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Re: Important - Map Names (###)

Post by DarthD.U.C.K. »

stardestroyer001 wrote: EDIT: There are many reasons for keeping this working.
1st: So you can pick a 3-letter code that no one has to mod to get your map to work. Do you think that, 1, regular non-modders want to do more work to get the map to play? And, 2, non-modders don't know about this trick to get the addme.lua to work.
it never happened to me. how often did you have to do that already?
stardestroyer001 wrote: 3rd: Gives people an opportunity to find interesting maps via the Catalog to search on SWBF Files and download/play.
isnt swbffiles better for finding intersting maps? rather than only having a name and the author you have a description plus screenshots and you can even search for terms in the descriptions and readmes
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Re: Important - Map Names (###)

Post by THEWULFMAN »

DarthD.U.C.K. wrote:isnt swbffiles better for finding intersting maps? rather than only having a name and the author you have a description plus screenshots and you can even search for terms in the descriptions and readmes
to adress the very last part, It is important that you also post the download link, and i also suggest for those maps that are on filefront,that you post your review score, ie
RYB-Ryloth: Nabat- THEWULFMAN-[Download link]- 8.4
Or at least thats how I would do it, but the downlod link is very important.
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Re: Important - Map Names (###)

Post by Jendo7 »

BNE - Bespin: Escape (3.5 Final) - Jendo7 - Download - 9.1

http://starwarsbattlefront.filefront.co ... ape;116661

TDS - Dune Sea: Sunset (3.0) - Jendo7 - Download

http://starwarsbattlefront.filefront.co ... set;116164
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Re: Important - Map Names (###)

Post by Fiodis »

THEWULFMAN wrote:
Twilight_Warrior wrote:
poop wrote:If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
Gee, that sounds EXACTLY like alexsecura's archive...
Soooo....why are we repeating his work, again?

Ya know what, screw it. While we're at it, let's toss out the Periodic Table of Elements and recreate it. Send a sample of your findings to this address along with its atomic mass, number, and two-letter abbreviation so we can categorize them all. Oh, but you can't send in your discoveries unless you are the original discoverer of the element. Please note that any elements that you made up and have not yet discovered are not acceptable entries unless they are 50% thought up.
funny, but Alexsecura's list is out of date if i recall, I know this seems kinda worthless but think of it this way, these will be helpfull to new modders, obviously older modders will fiind it pretty darn stupid
New modders aren't likely to check if the three-letter code they picked is already used. Older modders will (and do) find it pointless.

Though I wasn't around at the time, the only reason Secura's archive fell out-of-date was because no one cared enough about it to use it. At least, I'm more than 50% sure that's what happened, so that qualifies as a WiP thought, right?
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Re: Important - Map Names (###)

Post by stardestroyer001 »

I have to wonder why most of these criticisms are negative and directed with an arrogant attitude. As far as I know, I haven't been offensive in any way, nor has THEWULFMAN. We're trying to make people's lives easier, even if our efforts end up being miniscule. Give us a break. (Polite constructive criticisms aside.)
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Eggman wrote:
Me wrote:If it is allowed to do so, I will take a look at alexsecura's list and add it to the Catalog.
EDIT 2: That is, if I find it....
http://www.filefront.com/14908417/SWBF- ... Final.xls/
Merci beaucoup. Do I have permission to add it to the list here?
THEWULFMAN wrote:to adress the very last part, It is important that you also post the download link, and i also suggest for those maps that are on filefront,that you post your review score, ie
RYB-Ryloth: Nabat- THEWULFMAN-[Download link]- 8.4
Or at least thats how I would do it, but the downlod link is very important.
Agreed. If you have a download link for your map then post that as well (URL to your map's description page is good).
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Re: Important - Map Names (###)

Post by Twilight_Warrior »

Well, the first few criticisms were not arrogant at all. They tried to make you understand that your efforts to make people's lives easier were in vain. In fact, you're only making yourself do more work for nothing, which is making people's lives harder if they go through every single mod/map to give you the three letter code. I don't speak for everyone else, but MY post was slightly sarcastic because you seem to be ignoring everyone else who is trying to show you this.

We realize you mean well, but we're trying to tell you it's not worth it.
Consider this. You have a coffee mug. It has a handle. But you decide that it would make people's lives easier if the handle were slightly bigger. So you call the coffee company. You ask them to mass produce coffee mugs with slightly bigger handles. But that would require more or different machinery to produce the new handle, plus a slightly bigger mug to accomodate the slightly bigger handle, so people would have to take the time to design a completely new mug and recalculate costs. Then once they finalize the design they would have to replace and reprogram more machines to produce different parts. The effort could cost the coffee mug producers hundreds of thousands of dollars and alot more work than necessary just to make the consumers lives "slightly easier."

If you couldn't spot the analogy, Secura's list is the coffee mug you already have and you're trying to remake the coffee mug.

You mean well, and we understand this, but in the long run, no one uses coffee mugs anymore. We all just use the paperboard coffee cup Starbucks gives us...
Fiodis wrote:New modders aren't likely to check if the three-letter code they picked is already used. Older modders will (and do) find it pointless.

Though I wasn't around at the time, the only reason Secura's archive fell out-of-date was because no one cared enough about it to use it.
^That last sentence pretty much sums it up.^
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Re: Important - Map Names (###)

Post by DarthD.U.C.K. »

stardestroyer001 wrote: Merci beaucoup. Do I have permission to add it to the list here?
i dont know why not, but it would be best to ask the author alexsecura first.

my last attempt: what about updating the archive with the 20(?!) maps youve collected instead of putting the 600 maps from the archive in your list?
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Re: Important - Map Names (###)

Post by Jendo7 »

In my opinion, It's better to have a good archive that is accessible on the forums, which is a better solution than having to search many different sources that in most cases are out of date, and have broken links. Also, it's much easier to update it here.
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Re: Important - Map Names (###)

Post by martin105038 »

stardestroyer001 wrote:I have to wonder why most of these criticisms are negative and directed with an arrogant attitude. As far as I know, I haven't been offensive in any way, nor has THEWULFMAN. We're trying to make people's lives easier, even if our efforts end up being miniscule. Give us a break. (Polite constructive criticisms aside.)
Being negative doesn't mean that they are not constructive. Both positive and negative may be constructive.

A not constructive criticism would be "Your work is worthless because it´s a cloudy day or because I´m in a bad mood", it has no sense. But most of the people have given you a couple of good reasons, they are giving you their opinion, not attacking your work.

Anyway, if you consider your work is worth enough then you shouldn´t keep trying to convince everyone of this, just keep on with it. You can´t expect all the criticisms to be positive, people may or may not like your work.
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Re: Important - Map Names (###)

Post by stardestroyer001 »

martin105038 wrote:
I wrote:I have to wonder why most of these criticisms are negative and directed with an arrogant attitude. As far as I know, I haven't been offensive in any way, nor has THEWULFMAN. We're trying to make people's lives easier, even if our efforts end up being miniscule. Give us a break. (Polite constructive criticisms aside.)
Being negative doesn't mean that they are not constructive. Both positive and negative may be constructive.

A not constructive criticism would be "Your work is worthless because it´s a cloudy day or because I´m in a bad mood", it has no sense. But most of the people have given you a couple of good reasons, they are giving you their opinion, not attacking your work.
Constructive criticism, as was explained to me a very long time ago, was "criticizing people or their work, but structured in such a way as to allow growth (positively) and not to attempt to deter people (negative). What some of you are saying is "don't bother wasting your/our time", more or less. That's not growing, that's deterring.

On the other hand, it has become clear to me that most of you feel strongly about this and insist on having the Catalog stopped so "we can stop wasting time". THEWULFMAN: Do you want to keep going with this, or just give it up and have this thread deleted?
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martin105038 wrote:Anyway, if you consider your work is worth enough then you shouldn´t keep trying to convince everyone of this, just keep on with it. You can´t expect all the criticisms to be positive, people may or may not like your work.
Thanks, too true.
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Re: Important - Map Names (###)

Post by R8-Q88 »

Hey, stardestroyer001, I'm all willing to help with this. I, personally, think that it is a great idea. So, without further ado:
LAR - Lehon: Archipealigo (Pre-WIP) - R8-Q88
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