Marvel4's Era Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Marvel4's Era Mod

Post by Deviss »

Marvel4 wrote:I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).
i have one first person if you want :), anyway i suggest use the remapped cody :P
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: Marvel4's Era Mod

Post by Lagomorphia »

Cad Bane and Pre Vizla. The Magnaguard should be a unit if included at all.
User avatar
TML
Private Second Class
Posts: 61
Joined: Fri Feb 19, 2010 5:37 pm

Re: Marvel4's Era Mod

Post by TML »

Lagomorphia wrote:Cad Bane and Pre Vizla. The Magnaguard should be a unit if included at all.
Well, you have to remember, heroes are bascally just unlockable units in this mod :P So I fully support Magnaguard as a "hero"! :wink:
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Marvel4's Era Mod

Post by Anakin »

commander501stappo wrote:
I noticed another 1st person glitch.
Hidden/Spoiler:
the model has a gray line on the arm
Image
but in 1st person
Image
:lol: that's the most bug on all maps. i have Bespin industry city. play the comander in 3th perspective and he is yellow and in 1st his arms are green
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Marvel4's Era Mod

Post by commander501stappo »

All republic units on kashyyk have the wrong 1st person.

Edti: the same problem on docs and island
User avatar
Marvel4
Rebel Colonel
Rebel Colonel
Posts: 556
Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod

Re: Marvel4's Era Mod

Post by Marvel4 »

commander501stappo wrote:All republic units on kashyyk have the wrong 1st person.

Edti: the same problem on docs and island
Already said I fixed that one page before. :wink:

About the heroes: The MagnaGuard will be the replacement for Darth Maul, I already tried him as a normal unit before and he didn't work right.
User avatar
TML
Private Second Class
Posts: 61
Joined: Fri Feb 19, 2010 5:37 pm

Re: Marvel4's Era Mod

Post by TML »

Marvel4 wrote: About the heroes: The MagnaGuard will be the replacement for Darth Maul, I already tried him as a normal unit before and he didn't work right.
Nice :thumbs:

Now who's replacing Jango? :P (I say keep him on Kamino :wink: But it's your mod!)
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Marvel4's Era Mod

Post by commander501stappo »

Marvel4 wrote:
commander501stappo wrote:All republic units on kashyyk have the wrong 1st person.

Edti: the same problem on docs and island
Already said I fixed that one page before. :wink:
sry, I though you fixed it on endor only.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Marvel4's Era Mod

Post by Sky_216 »

Opinion on sides (CW):

- They're very homogenous. As in very little variety between units. Seriously two classes differ by what buff they have. They seem to have less variety than the stock sides do, and more classes at the same time.
- Very similar between the two sides, as in almost exactly the same (not counting visuals).
- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
- Yes cody didn't always have a jetpack, but on that model he quite clearly has a jetpack so one would expect him to be able to use it.
-Overall, visuals and clone legions and different names are just flash, they have no effect on gameplay so really don't add that much.
User avatar
Marvel4
Rebel Colonel
Rebel Colonel
Posts: 556
Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod

Re: Marvel4's Era Mod

Post by Marvel4 »

Sky_216 wrote:Opinion on sides (CW):

- They're very homogenous. As in very little variety between units. Seriously two classes differ by what buff they have. They seem to have less variety than the stock sides do, and more classes at the same time.
- Very similar between the two sides, as in almost exactly the same (not counting visuals).
[...]
-Overall, visuals and clone legions and different names are just flash, they have no effect on gameplay so really don't add that much.
Yes, I understand what you mean, but I wanted the units to be more balanced, so most units have similiar weapons. If it was possible, I would have given the possibilty to choose the armor and weapons you want (I think it was like this in the PSP BF games?).
- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
The carbines are less powerful, but shoot faster. I thought it's easy to see?
- Yes cody didn't always have a jetpack, but on that model he quite clearly has a jetpack so one would expect him to be able to use it.
No, he has not. It looks like a backpack or something. His real jetpack looks completely different.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Marvel4's Era Mod

Post by Sky_216 »

Marvel4 wrote:
- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
The carbines are less powerful, but shoot faster. I thought it's easy to see?
Um...couldn't tell personally. Maybe you could make the rifle's more accurate too? It'd make more sense for the "Sharpshooter" and droid equivalent anyway.
User avatar
Marvel4
Rebel Colonel
Rebel Colonel
Posts: 556
Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod

Re: Marvel4's Era Mod

Post by Marvel4 »

Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though :lol: )
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Marvel4's Era Mod

Post by Sky_216 »

Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though :lol: )
Well you could make him/it do so if you wanted too........
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Marvel4's Era Mod

Post by modmaster13 »

You should add classic conquest! :)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Marvel4's Era Mod

Post by THEWULFMAN »

modmaster13 wrote:You should add classic conquest! :)
i dont not think its worth the extra missions personally
User avatar
TML
Private Second Class
Posts: 61
Joined: Fri Feb 19, 2010 5:37 pm

Re: Marvel4's Era Mod

Post by TML »

Hey, just a quick suggestion: Maybe Force Push and Pull should do some damage :) Atleast Force Push should do some damage, right now it's only good for pushing units of the edge :lol:
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: Marvel4's Era Mod

Post by Lagomorphia »

The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Marvel4's Era Mod

Post by modmaster13 »

Why not. Since Marvel4 is trying to make the maps like bf1, He should add classic conquest!
:thumbs:
User avatar
TML
Private Second Class
Posts: 61
Joined: Fri Feb 19, 2010 5:37 pm

Re: Marvel4's Era Mod

Post by TML »

Lagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
Then why not just Force Pull, now they're closer and temporarily stunned
Ninja
Master Sergeant
Master Sergeant
Posts: 172
Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich

Re: Marvel4's Era Mod

Post by Ninja »

TML wrote:
Lagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
Then why not just Force Pull, now they're closer and temporarily stunned
Having both powers adds variety to sides.
Post Reply