UT-AT for imperials only?
Moderator: Moderators
- StormtrooperCommander
- Private
- Posts: 31
- Joined: Fri Jul 10, 2009 8:09 am
UT-AT for imperials only?
Is there a ut-at for imperials only, not republic.
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: UT-AT for imperials only?
Cant you just assign the UT-AT to the imperials, while retexturing it so it fits in more?
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: UT-AT for imperials only?
i don't think that will work, as a team has to "borrow" someone elses vehicle, and the imperials did not "borrow" the utat. So for that reason you will have to put it in the rep side i think then just assign it to team 1 or 2 - whatever team has the cp you are placing it at.
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: UT-AT for imperials only?
yea the IMP team is assigned to team 1 the same as the rep.
If you put the ReadDataFile(dc:Side//REP
"rep_hoverutat")
or whatever you have for the rep in the imp script or abcg_con.lua then call the vehicle for IMPatk in the vehicle spawn, then the vehicle should work for the IMp it may not have sounds (which is another tutorial) but it should spawn
If you put the ReadDataFile(dc:Side//REP
"rep_hoverutat")
or whatever you have for the rep in the imp script or abcg_con.lua then call the vehicle for IMPatk in the vehicle spawn, then the vehicle should work for the IMp it may not have sounds (which is another tutorial) but it should spawn
