Hi,
i just asked my self if it is possible to move the envelope from one Null to an other, without doing all enveloping new.
My Problem is the following:
i imported an msh, and all is enveloped. But the enveloping is at the wrong bones (i think it's an import problem)
So the nulls that are painted and what they should be are:
bone_root
root_a_spine -> bone_a_spine
bone_a_spine -> bone_b_spine
bone_b_spineo -> bone_ribcage
root_l_clavicle -> bone_l_clavicle
root_l_upperarm -> bone_l_upperarm
bone_l_upperarm -> bone_l_forearm
root_l_hand -> bone_l_hand
root_neck -> bone_neck
bone_neck -> bone_head
root_r_clavicle -> bone_r_clavicle
root_r_upperarm -> bone_r_upperarm
bone_r_upperarm -> bone_r_forearm
root_r_hand -> bone_r_hand
root_l_thigh -> bone_l_thigh
bone_l_thigh -> bone_l_calf
root_l_foot -> bone_foot
bone_l_foot -> bone_toe
root_r_thigh -> bone_r_thigh
bone_r_thigh -> bone_r_calf
root_r_foot -> bone_r_foot
bone_r_foot -> bone_r toe
It wouldn't be a problem if all the other nulls where included to the envelope. But some of the "right" bones are not part of the envelope. So i there a way to add a "new" bone to the existing envelope??
Add "new" bone to existing envelope
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Re: Add "new" bone to existing envelope
I'm confused...
Which skeleton are you using? If you import a player model with ZE tools and check the "ignore geometry" and use that as a skeleton it should be fine. Or use the unit template .emdl skeleton, though that may require additional work to get working right. As far as adding a new bone to a skeleton, im not sure how that would be done. Maybe if you could ellaborate more on your problem that'd be helpful.
Which skeleton are you using? If you import a player model with ZE tools and check the "ignore geometry" and use that as a skeleton it should be fine. Or use the unit template .emdl skeleton, though that may require additional work to get working right. As far as adding a new bone to a skeleton, im not sure how that would be done. Maybe if you could ellaborate more on your problem that'd be helpful.
- minilogoguy18
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Re: Add "new" bone to existing envelope
It seems you want to add a bone to the envelope, there are 2 ways, 1 will preserve the existing envelope and add the bone to the list of deformers for that object to which you can edit the weights using either the weight painter or the weight editor. The other method will totally redo the weight map based on distance and include all the bones you previously had in the envelope as well as the newly selected bone(s). You just select the object and add an envelope like you normally would, a different dialogue box will pop up, depending on whether you want to recalculate the weight map you want to either leave it alone or check the box, click ok then pick your new deformers.
You can read more about how to add, remove or reassign deformers and envelopes in the help files, click on the index tab and type in envelopes. The section you'll be looking for is adding deformers.
You can read more about how to add, remove or reassign deformers and envelopes in the help files, click on the index tab and type in envelopes. The section you'll be looking for is adding deformers.
