I think it looks cool.lucasfart wrote:Hmm....I dunno if the fire works that well with the fog....especially with the effect it has on the trees in the background...
Acryptozoo's Yavin Mappack
Moderator: Moderators
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Acryptozoo's Yavin Mappack [now with custom sides]
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Wow, that looks amazing! Loving the forest fire... that's certainly new. 
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Will there be damage regions on the forest fire?
- PizzatheHutt
- First Lance Corporal

- Posts: 127
- Joined: Fri Nov 11, 2011 9:02 am
- Projects :: Something...
- Location: A galaxy far far away
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Will it be possible to cause (or stop) the forest fire ? (by using incendiary grenades or
orbital strikes)
orbital strikes)
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Most likely.PizzatheHutt wrote:Will it be possible to cause (or stop) the forest fire ? (by using incendiary grenades or
orbital strikes)
- PizzatheHutt
- First Lance Corporal

- Posts: 127
- Joined: Fri Nov 11, 2011 9:02 am
- Projects :: Something...
- Location: A galaxy far far away
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Acryptozoo's Yavin Mappack [now with custom sides]
that was most likely irony. you cant do something like that in battlefront properly.Noobasaurus wrote:Most likely.
- PizzatheHutt
- First Lance Corporal

- Posts: 127
- Joined: Fri Nov 11, 2011 9:02 am
- Projects :: Something...
- Location: A galaxy far far away
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Sorry
I thought it was possible by making a new tree object that would have a fire effect when destroyed.
I thought it was possible by making a new tree object that would have a fire effect when destroyed.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Acryptozoo's Yavin Mappack [now with custom sides]
thats possible but there is a limited number of effects you can have at once and the same applies for destroyable object i suppose. also, the fire would jus6t be an effect and couldnt spread to other trees or damage things.
- PizzatheHutt
- First Lance Corporal

- Posts: 127
- Joined: Fri Nov 11, 2011 9:02 am
- Projects :: Something...
- Location: A galaxy far far away
Re: Acryptozoo's Yavin Mappack [now with custom sides]
I think invisible barriers should be added to prevent soldiers from getting into the fire.
What would be better :invisible barriers or damage ?
What would be better :invisible barriers or damage ?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Acryptozoo's Yavin Mappack [now with custom sides]
my point: its not possible, you would need a barrier and a damageregion for every tree, plus you would need an impossible amount of paths of which each one needs to be activated/deactivated when a certain tree is on fire.
- PizzatheHutt
- First Lance Corporal

- Posts: 127
- Joined: Fri Nov 11, 2011 9:02 am
- Projects :: Something...
- Location: A galaxy far far away
Re: Acryptozoo's Yavin Mappack [now with custom sides]
I know it is not possible ,I was talking about the fire Acryptozoo showed in the screenshot,
not about my (bad) idea.
not about my (bad) idea.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Acryptozoo's Yavin Mappack [now with custom sides]
ah, well that makes sense.
do you plan to have some kind of mark where the fire is? like dark ground or burned wood.
do you plan to have some kind of mark where the fire is? like dark ground or burned wood.
- PizzatheHutt
- First Lance Corporal

- Posts: 127
- Joined: Fri Nov 11, 2011 9:02 am
- Projects :: Something...
- Location: A galaxy far far away
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Acryptozoo said the fire will have new effects. I guess this means new textures for ground too.
A fire without burned ground wouldn't make sense.
A fire without burned ground wouldn't make sense.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Acryptozoo's Yavin Mappack [now with custom sides]
yeah working on a burnt tree modelDarthD.U.C.K. wrote:ah, well that makes sense.
do you plan to have some kind of mark where the fire is? like dark ground or burned wood.
and no it cant be spread sadly
but i do got a new plant model
its a kite plant from SWG
Hidden/Spoiler:
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: Acryptozoo's Yavin Mappack [now with custom sides]
looks good
. Love the sky !!!

-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Acryptozoo's Yavin Mappack [now with custom sides]
Very nice plant! BF2 can never have enough plant props.
Well, technically, it can't have enough of anything since tons of stuff is still coming out for it!
I love your models that you make. Never ceases to impress me. I guess I might just be easily impressed, though.
Great job, nonetheless!
I love your models that you make. Never ceases to impress me. I guess I might just be easily impressed, though.
-
ARCTroopaNate
- Jedi

- Posts: 1161
- Joined: Mon Mar 21, 2011 8:12 pm
- Projects :: Star Wars Battlefront - Tides of War
- xbox live or psn: I have ps4
- Location: STALKER!
- Contact:
Re: Acryptozoo's Yavin Mappack [now with custom sides]
I am working on Sharpening all the skins and effects for the mod. I will post an effect update tomorrow and an update on the Rebel Vanguard tonight. But now I present. (drumroll) the Imperial Stormtrooper.
Imperial Stormtroopers are the Elite Marines of the Imperial Military. Designed to destroy Rebel sympathizers and crush the Rebellion wherever it may hide. Stormtroopers are armed with Blaster Rifles which fire quickly but have a very large spread. They are armed with pistols and Concussion Grenades. They are also armed with Heavy Thermal Detonators which are very hard to throw due to their weight but they deal a very high amount of damage.
Note: Sorry about the bad image quality. The skins will look better ingame.
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: Acryptozoo's Yavin Mappack [now with custom sides]
looks great ! 
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Acryptozoo's Yavin Mappack [now with custom sides]
I suggest not going overboard with that. It doesn't make SWBF2 anymore life-like than it already isn't.ARCTroopaNate wrote:I am working on Sharpening all the skins and effects for the mod.


