Aldura Campaign (Update 1/15)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Xavious
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Re: Aldura Campaign (Update 7/3)

Post by Xavious »

Beautiful. I love the lighting on the first picture. :thumbs:
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Re: Aldura Campaign (Update 7/3)

Post by MandeRek »

Look absolutely gorgeous. You sure have talent on making ambiance in a map. Can't wait to see the final result, this is one sure download for me, and I'm 'pretty' sure it should be one for everyone who likes BF2 :thumbs:
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Re: Aldura Campaign (Update 7/3)

Post by Grev »

Looks great!
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Dom380
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Re: Aldura Campaign (Update 7/3)

Post by Dom380 »

yay an update looks awesome
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Re: Aldura Campaign (Update 7/3)

Post by Nova Hawk »

Wow, this is probably going to be my favorite Aldura map yet!
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Nihillo
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Re: Aldura Campaign (Update 7/3)

Post by Nihillo »

Xavious wrote:Beautiful. I love the lighting on the first picture. :thumbs:
Indeed, the plains map seems to have a really great lighting.
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Re: Aldura Campaign (Update 7/3)

Post by B-1Burt »

Nihillo wrote:
Xavious wrote:Beautiful. I love the lighting on the first picture. :thumbs:
Indeed, the plains map seems to have a really great lighting.
Yeah, every picture of the plains map is great, the lighting is awesome. The second pic reminds me of the original landfall concept, that little farm thing you had. I'm really excited about this map pack, and every pic has me drooling. Any word on an assault for Space Aldura?
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Re: Aldura Campaign (Update 7/3)

Post by Darth Revan »

The second one looks awesome really captured a prepare for battle atmosphere
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Re: Aldura Campaign (Update 7/3)

Post by Eggman »

B-1Burt wrote:
Nihillo wrote:
Xavious wrote:Beautiful. I love the lighting on the first picture. :thumbs:
Indeed, the plains map seems to have a really great lighting.
Yeah, every picture of the plains map is great, the lighting is awesome. The second pic reminds me of the original landfall concept, that little farm thing you had. I'm really excited about this map pack, and every pic has me drooling. Any word on an assault for Space Aldura?
Assault mode for that map is on my 'potential' to-do list. It's something I really want to add in, but I'd need to redesign the entire map to make it suitable for that mode. My focus for now is to finish the new maps first, then go back and make any design changes to previously released maps (Orbital Assault and Landfall).
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Re: Aldura Campaign (Update 7/3)

Post by Null_1138 »

Wow, Eggman, the new maps look great, I'm glad you updated them!
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Re: Aldura Campaign (Update 7/3)

Post by Delta-1035 »

Those new maps look very cool! I love the 3rd pic.
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Re: Aldura Campaign (Update 7/3)

Post by andrija »

i like the cloudy beach map its nice :thumbs:
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Re: Aldura Campaign

Post by teckstar96 »

RevanSithLord wrote:Also, are the Acclamators going to have like turrets on them and stuff? If so, they should also fire blue.
I belive that most of the turrets and cannons on the acclamators fire green lasers. if u play second level on star wars Republic Commando when u blow up the separatist battleship u wil see that the acclamators fire green lasers.

Other than that, those maps really look awsome! to bad there is something wrong with filefront so i cant DL it :(
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Re: Aldura Campaign

Post by Eggman »

teckstar96 wrote:
RevanSithLord wrote:Also, are the Acclamators going to have like turrets on them and stuff? If so, they should also fire blue.
I belive that most of the turrets and cannons on the acclamators fire green lasers. if u play second level on star wars Republic Commando when u blow up the separatist battleship u wil see that the acclamators fire green lasers.

Other than that, those maps really look awsome! to bad there is something wrong with filefront so i cant DL it :(
The links are probably broken; I think the files for the maps I've released previously were removed long ago. I haven't re-uploaded them yet, and I don't plan to since I'm updating them and releasing this all as a single map pack now.
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Dom380
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Re: Aldura Campaign (Update 7/3)

Post by Dom380 »

the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
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Re: Aldura Campaign (Update 7/3)

Post by Eggman »

Dom380 wrote:the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
I'm taking measures to "hide" the fact that you must respawn. Most people will realize that they are respawning, but it's disguised so it still feels as though they are completing some other task.

At the moment, weapon pick-ups are only in one map, but I want to incorporate them into most, if not all of the maps. It's easy enough to do, I just want to make sure there's actually some purpose for it within the mission. I've been spending a lot of time thinking about how to shape the campaign modes for each map, but not a lot of time actually doing anything with them lately.
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Dom380
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Re: Aldura Campaign (Update 7/3)

Post by Dom380 »

Eggman wrote:
Dom380 wrote:the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
I'm taking measures to "hide" the fact that you must respawn. Most people will realize that they are respawning, but it's disguised so it still feels as though they are completing some other task.

At the moment, weapon pick-ups are only in one map, but I want to incorporate them into most, if not all of the maps. It's easy enough to do, I just want to make sure there's actually some purpose for it within the mission. I've been spending a lot of time thinking about how to shape the campaign modes for each map, but not a lot of time actually doing anything with them lately.
I saw from the video that you go under the ATTE and do somthing and hope you add then to the other maps but try not to make it on every map *pick up sniper/rocket kill 12 droids*
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Re: Aldura Campaign (Update 7/3)

Post by Eggman »

Dom380 wrote:
Eggman wrote:
Dom380 wrote:the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
I'm taking measures to "hide" the fact that you must respawn. Most people will realize that they are respawning, but it's disguised so it still feels as though they are completing some other task.

At the moment, weapon pick-ups are only in one map, but I want to incorporate them into most, if not all of the maps. It's easy enough to do, I just want to make sure there's actually some purpose for it within the mission. I've been spending a lot of time thinking about how to shape the campaign modes for each map, but not a lot of time actually doing anything with them lately.
I saw from the video that you go under the ATTE and do somthing and hope you add then to the other maps but try not to make it on every map *pick up sniper/rocket kill 12 droids*
That's what I mean when I say I'm including it only when there's some purpose - for example, there's a tank coming and there isn't anyone around with a rocket launcher, so you have to go find one and take out the tank yourself.
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Dom380
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Re: Aldura Campaign (Update 7/3)

Post by Dom380 »

good to hear that It wont be like the training mission for this game "pick up a sniper rifle and kill 15 droids*
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Re: Aldura Campaign (Update 7/3)

Post by Eggman »

Very small update: I've started work on the seventh and final map. No screens yet since it's essentially just a few objects stuck together at the moment, but I can say that it will be an interior map and should be a lot of fun.
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