SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

nice, but the maintexture looks a it..... undefining...
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Re: SWBF Series Model Showcase Thread v3.0

Post by Splat »

i just did a quickey texture to see what it would look like, i probly won't do a complete texture, because im not that good of a texturer
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

Splat wrote:i just did a quickey texture to see what it would look like, i probly won't do a complete texture, because im not that good of a texturer
Texture looks great in my opinion.
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Re: SWBF Series Model Showcase Thread v3.0

Post by mswf »

Grev wrote:
Splat wrote:i just did a quickey texture to see what it would look like, i probly won't do a complete texture, because im not that good of a texturer
Texture looks great in my opinion.
I think DarthD.U.C.K. means that some of the edges are simply painted over, whilst extra defining them would greatly improve the look of the vehicle. (Model LAMPRON ESTIN)
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It's Ancient Greek (I have a test tomorrow) and it means that the model is fantastic.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Splat »

hahah, nice, good luck on your test! Anyway, what i ment was i just applyid the base texture to the whole thing, i may go and add detail like doors and rivits and what not, im just not good at texture editing.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

Splat wrote:how so expand?
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Very nice! Try to make the img smaller, btw. :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by BLACK9_KNIGHT »

I meant the cockpit forward a little bit and keep the back in the same place, but it looks really cool now

Here's a little something I threw together, the reason the texture is a little blurry is because I took all the sides from pictures off the internet and why oh why would they ever take a direct shot of a single box? For those of you who don't know, this is a single box from Halo 3
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

On that ship you used to many sides on some of the cylinders, especially the cannon in the front and the cable thingies on the sides. The texture doesn't look great at all, like its some plain metal panel texture that was found on the net somewhere, it would look much better if it were a texture that was made for the model.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Splat »

yea, i just applyed a basic texture, i am thinking of makeing a texture just for it, but im not that good... with textures, ill try
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

Splat wrote:yea, i just applyed a basic texture, i am thinking of makeing a texture just for it, but im not that good... with textures, ill try
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me likee :mrgreen:
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

destructo_bot wrote:
Splat wrote:yea, i just applyed a basic texture, i am thinking of makeing a texture just for it, but im not that good... with textures, ill try
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me likee :mrgreen:
lol thats not the texture ;) he stamped UVs on what's going to become his texture.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Splat »

indeed!
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

still looks cool though...
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Behold, the Tusken Cycler(actual):

(What its meant to look like):
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And MINE:

Image

Sry was lazy to make the shoulder stock, so if i release it, it will be AS IZ :mrgreen: (wif tex though)





EDIT: PSYCH! This is the true one:

Image

Hehe, gotcha guys. :funny2:
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Wireframe for the stock handle, looks smooth and serene huh?

But wait..:
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Lol thousands of edges for each curve :yes: (not so good XP)

Full wireframe
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What do you think?
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Re: SWBF Series Model Showcase Thread v3.0

Post by mswf »

CodaRez wrote:What do you think?
Looks cool! You could make the safety (???) on the gun a pentagon or hexagon instead, since the one on your reference looks like it was a regular bolt.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Image
I actually did that last week, but I've been having lots of trouble getting it ingame.... It doesn't appear in the units hand. It also needs some texture work on the front and back parts of the gun, but I'll deal with that later.

EDIT: Larger picture with more detail
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Re: SWBF Series Model Showcase Thread v3.0

Post by MandeRek »

DC-10u(zi)? Looks really sweet. Make sure to freeze the transforms before exporting, that might do it for you!
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

I never thought I'd start modeling, but I finally got the motivation and created a World war 2 era german helmet:
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Re: SWBF Series Model Showcase Thread v3.0

Post by jedi_pilot »

Looks like th shape is right :) . I think it might be a little flat though...
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Ah, so now we got another modeler on the team, right Bobfinkl? :P Looks pretty good.

EDIT: Anyone here that knows what a red "H" in XSI next to your object name means?
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