Commando questions

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Commando questions

Post by Commander_Fett »

I was using the clone commando model, and I was wondering, how could I get a first person view for it? I copied the commando 1st person files from the assets for it, and referenced it correctly in the odf, but it crashes my game. Also, what do I do with the sounds folder? (Sorry if this doesn't belong here, delete if need be admins.)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Commando questions

Post by Deviss »

Commander_Fett wrote:I was using the clone commando model, and I was wondering, how could I get a first person view for it? I copied the commando 1st person files from the assets for it, and referenced it correctly in the odf, but it crashes my game. Also, what do I do with the sounds folder? (Sorry if this doesn't belong here, delete if need be admins.)
is easy, in the folder of your side, on SIDE/req/fpm you find for example reptroop file you open this using notepad or other and on the file is the name of the msh file well your need this file and only change the arm's texture to make the munge and then copy the .lvl file new a your game folder sides/fpm/rep i have a clone commando first person if you want this or you aslo have this TUTORIAL

My first person
reprc.rar
INSTALL INSTRUCTIONS:
* put this file on C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\rep
* add this line a your odf's unit:
FirstPerson = "REP\reprc;rep_1st_rc"
* ready lol

CREDITS
Teancum - i modify your first person texture
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Commando questions

Post by Commander_Fett »

Wait, so I just copy an fpm, rename it, type in the rc first person msh, save, reffer to it in my unit odf, and copy the file to my game data? Also, is there a way to make it so people playing my map would not have to do so?
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Commando questions

Post by Deviss »

Commander_Fett wrote:Wait, so I just copy an fpm, rename it, type in the rc first person msh, save, reffer to it in my unit odf, and copy the file to my game data? Also, is there a way to make it so people playing my map would not have to do so?
well you could copy the .lvl file on your addon mod folder for example:
C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\addon\ABC\data\_LVL_PC/fpm/rep i don't know if it will work
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Commando questions

Post by Commander_Fett »

Well, would I be able to have the unit access the first person view from the map files, or would the only way be to copy the first person file to the gamedata?
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Commando questions

Post by Deviss »

Commander_Fett wrote:Well, would I be able to have the unit access the first person view from the map files, or would the only way be to copy the first person file to the gamedata?
i don't know other way for have access to the first person file sorry
Last edited by Deviss on Thu Dec 04, 2008 6:22 pm, edited 1 time in total.
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Commando questions

Post by Commander_Fett »

Okay, because in ROTE maps you didn't have to do that thing with the gamedata/_lvl_pc?... stuff, and I was planning to make it a bit easier on the people playing. If it's not possible, oh well.

EDIT: that didn't work, and what you said didn't work for me either. What am I doing wrong?

1: I copied and edited a lvl file in the gamedata/DATA/_lvl_pc/SIDES/REP and named it reprc, and typed in the 1st person view in the RC assets.

2: I called for it in the odf:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_commando"

[Properties]
GeometryName        = "RC_inf"
FirstPerson         = "REP\reprc;rep_3rd_trooper"
//FirstPerson         = "rep_3rd_trooper"
//FirstPerson         = "REP\reptroop;rep_1st_trooper"
//this keeps the player from entering first person with this char
//forcemode                       = 1
WaterDamageInterval     = "0.0"
WaterDamageAmount       = "0.0"
#: I made the req file in my side's fpm folder:

Code: Select all

ucft
{    
    REQN
    {
        "model"
        "rep_3rd_trooper"
    }
}
What did I do wrong?
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Commando questions

Post by RogueKnight »

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_commando"

[Properties]
GeometryName        = "RC_inf"
FirstPerson         = "REP\reprc;rep_3rd_trooper"
//FirstPerson         = "rep_3rd_trooper"
//FirstPerson         = "REP\reptroop;rep_1st_trooper"
//this keeps the player from entering first person with this char
//forcemode                       = 1
WaterDamageInterval     = "0.0"
WaterDamageAmount       = "0.0"
//FirstPerson = "REP\reptroop;rep_1st_trooper"
//this keeps the player from entering first person with this char
//forcemode = 1

In my experience, turning off the force mode works good.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Commando questions

Post by Deviss »

well search this file on C:\BF2_ModTools\data_xxx\_LVL_PC\FPM\REP
Post Reply