Battle of Geonosis; 125th Legion ver1.1

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Master Fionwë
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Battle of Geonosis; 125th Legion ver1.1

Post by Master Fionwë »

Finally, I bring to you my first map, improved and expanded. Era said in his review of version 1.0 that it was the biggest map he had ever seen; well, now it is even larger. I have expanded the borders of the map to some of the unused corners. A new mini-map has been put into the map, courtesy of Repsharpshooter. Thanks Rep!

The map has many features in it, some were already in version 1.0, while many are new to this version.
There are an increased number of vehicles now, not quite as many as I had at first, but more than I planned on for this version.
I have added a hidden tunnel to the map, one that is accessed by only one small room using a glitch. There is a nice asset in the tunnel to use if you get there.
I can safely say that this map has been the first to do a few things:
The first to use the SPHA-T as an actual vehicle, the first to use the RTT, and the first to use a hidden model in the geo world folders, called the entryspire. You will see a lot of them scattered around the map.

Bugs still known to exist:
The LA-AT still does that spinning thing sometimes, but I have seen it fly around like any other flyers.
I think that one of the vehicles is still missing sound.
Effects don't always appear.
A few objects will not stick to the ground. Absolutely nothing could be done about them, so they will be removed in one of the future patches.

There is a lot to be done playing this map. I've tried to make it so that there is a battle going on in many places at once, regardless of what cps you have at any given time. The battle, if left to itself, has a fairly good movie like ending: the Republic wins with heavy losses, after a fierce bloody(and oily) battle, by slowly taking over the field. It is awesome to watch as the clones and Jedi go different ways to get to a cp, and then come out and attack a single cp on multiple sides. If you ever happen to be spawn-camping cp4, watch as Jedi and clones come through the back and side ways.
Of all the cps, only one seems to be messed up. CP11 in the chasm is in the script, but no one goes for it unless they are right there near it, and no one leaves it after it is captured. It does make for a nice struggle as you fight about 50 droids hanging out in it.

Link to the WIP:
W.I.P.
Here are the ss from the wip:
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I owe many people for the tools, knowledge, resources, and help for this map. If I forget anyone it is only due to the large number of people that I already mention, and was not intentional.

Credits;
Thanks especially to the members of Gametoast who helped me out with this map far more than I expected. Teancum, MercuryNoodles, Maveritchell, Trainmaster, and many others, for the help they gave me with this map's many issues during the stages of it's progress.
Thanks guys, this map wouldn't have even come out without your help.
Teancum for the source files, Luminara, Shaakti, Plokoon, and some vehicles, dwarfspider and geofighter, for releasing them; and the creators of these.
Psych0Fred for some of the vehicles; sphat, command shuttle,
AceMastermind for the core ship model I used
OOM-9, I hope I got the name right, the creator of the DC-15 model
The creator of the DH-17 model
Delta_57_Dash for the Disruptor Rifle
Vyse for the vibroblade
Moving Target and Murdocr for the ARC Rifle model
Challenger33 for the hex-edited jettrooper model and for some good ideas for the map
AlexSecura for the support he's given me and some good ideas
Repsharpshooter for the mini-map and also for some good ideas
Yankfan for the cool lasers,
Both YankFan and a_speck_of_dust for the CIS side, and the fixed dwarf spider that came with it.
[RDH]Zerted for the awesome help with scripts, especially ctf. Sadly, CTF did not work out very well, possibly because of the map's size, but thanks man anyways! It was looking great when it did work!

Beta testers:
Repsharpshooter
Challenger33
AlexSecura
REivEN
Kiteoflight
YankFan
CaptainOrdo11

My brother for getting the game in the first place
Lucasarts for creating such a great game, and
George Lucas for creating such an awesome galaxy.

Battle of Geonosis; 125th Legion



Unfortunately, due to the amount of homework that I ended up having, the map is not as finished as I wanted it to be, and there might be a few glitches that I missed due to time rush. For the most part it is finished though. As you will see, there are 3 modes, Conquest, Hunt, and Assault. Assault is my attempt at creating an online stable mode, and Hunt is only there for future purposes. I need to rewrite the script for it.
I am a little disappointed by the outcome of the map, but I wanted to get it out before I leave for the next two weeks to Europe.
Oh, the readme is screwed up, since notepad has (very oddly) become very messed up recently on my computer. It adds this \par at the end of every line now. Nothing works, since even getting rid of them and saving it will reinsert them again. Sorry for the inconveniance of having to read that.
I am done with the main file for this map, although I will continue to work on it and improve upon what I have, polishing it up and dealing with any glitches found slowly. I'll upload patches, containing only the fixed files for the map, as I complete them.

IMPORTANT: Do not play either Hunt yet, as neither of them work properly. One crashes and the other lost the command posts. They are in progress right now, to be released after I return in early June.
Last edited by Master Fionwë on Tue May 06, 2008 8:12 am, edited 2 times in total.
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by White_Bear »

Yeah! Now it's there! Can't wait to play. :faint:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Delta 47 »

Yay its out, can't wait to see whats new :P
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by White_Bear »

There are still many bugs. But it's fun. :D
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Guest »

nice map, but there are many problems, its crashing from time to time, sometimes right after the start, sometimes a couple of minutes later, i remember this problem in the early demo but then it was fixed, now its here again :(
also you dont get the report if you have killed somebody
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Delta 47 »

Also, Hunt mode you can't spawn :?
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Teancum »

Ladies and gentlemen: the first Geonosis map to actually look like Geonosis. :thumbs:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by White_Bear »

Right. But when I'm looking at the sides, the pistol looks like a GCW pistol. Not? :?
But it's just great.
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by MandeRek »

Nope, no GCW blaster.. It's the CIS one ;)
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by CaptainOrdo »

hey i remember this map LOL of course i do i tested it lol this has got to be my favorite map
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by obiboba3po »

Teancum wrote:Ladies and gentlemen: the first Geonosis map to actually look like Geonosis. :thumbs:
yep. the default map looks nothing like geonosis. this is great!
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Blade »

This may be considered spam... or plain laziness, but I can't for the life of me find the link, if there is one, anyway.

Sorry, lol, but could someone point out to me where it is? Or give me a link to the Download?

EDIT: Wow I'm stupid... or blind, just found it, no further assistance required :thumbs:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by SNIPERMASTER »

where is the secret underground tunle? pleese give ME A HINT!


by the way i just joined at 5:45 pm may 9 friday 2008 my first post ! yay! :clone:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by SolidFett »

Looks awesome, downloading now.
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Hydra-Hunter »

Aw Man!!! It still CRASHES!!!!!! :runaway: I'm so frustrated! :cpu:
:( oh well guess i have to wait for an update. :clone:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Guest »

yes its so frustrating, could the jedis be a reason for constant crashes
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Hydra-Hunter »

maybe, but i think it has to do with the five extra np sides, like the jedi, and maybe it also has to with the new vehicles, like the weirdly animated saat, or whatever it's called. :| but in case you haven't noticed you can play assult normaly, without crashes, but there aren't as many people on the feild. The sides are all the same as conquest though.


oh well guess we have two weeks from now for it to be fixed. :(

ps did any of you find out how to get in the secret tunnel? i reeeeally need to know. not that i didn't try to find it, because i spent half an hour looking. :roll:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Guest »

woot! its working! thx for the advise :bowdown:

things i noticed:
floating objects (not so important :P )
missing kill/death message (important, you dont know if you have killed somebody firing from laat)
missing explosion effects (very important)
large scale battle over the whole map even with small AI count: awesome, now im really looking forward for the working conquest (with hundreds of bots :D )
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by AlexSecura »

Great Final version.Liked the Betas but this is truly a great Geonosis Map. :thumbs: :thumbs:

Sometimes this Version crashes fror me,too.So after 1-2 mins in game.but this is rare.

or me mace would be the coolest hero here but if i want to play him,i add your beta to addon.. :wink:
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Re: Battle of Geonosis; 125th Legion ver1.1

Post by Guest »

perhaps it depends on the performance of the computer, cause on my system it crashes every time while cw assault is working normally

the map is also missing name in the map list and the vehicles are missing sounds
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