Boundary Problems

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Fingerfood
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Boundary Problems

Post by Fingerfood »

I found a glitch like thing in ZE that allowed me to move the individual nodes of Boundaries. When I went ingame, it gave me Warning messages even when I was in the boundary. So my question is, can boundaries only be perfect circles?
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AceMastermind
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Re: Boundary Problems

Post by AceMastermind »

Fingerfood
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Re: Boundary Problems

Post by Fingerfood »

Crud. But several boundaries works, right?
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AceMastermind
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Re: Boundary Problems

Post by AceMastermind »

Yep, you can use multiple boundaries, have a look at Hoth in ZE, it uses 3 I think.
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Re: Boundary Problems

Post by Fingerfood »

Okay, got it working. And while I'm at it, how can you make a flyer a prop?
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trainmaster611
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Re: Boundary Problems

Post by trainmaster611 »

Just make a prop ODF and set the fighter as the msh in the ODF.

like such

[GameObjectClass]

ClassLabel = "prop"
GeometryName = "rep_fly_anakinstarfighter.msh"


[Properties]

GeometryName = "rep_fly_anakinstarfighter"
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