Yeah, very true. Bobfinkl just told me, that if the player stands still for a long time in stock Bf2, The animation runs...I'm gonna go check It out, and take another Vid.THEWULFMAN wrote:cool, can i have, same alot of trouble,Cerfon Rournes wrote:I was thinking the same thingTHEWULFMAN wrote:im thinking of making a simple animation set of a new reload animation with the check weapon anim, to check it out nd see if it loks cool, if someone, else makes it before me, can you upload it so i can use it too.I'll try It out as well
*EDIT* I GOT THE CHECK WEAPON WORKING!
I sadly gtg now tho: Will post Video SOON!
*EDIT*
Here ya go!
http://www.xfire.com/video/38258f/
in other news, i can shed some more light on this mysterous subject, thereasons we don see this very often is because of how many condition there are for this to be activated, here are some...
-the ai unit MUST be following you, of your asking it to
-there must be a proper cover hintnode nearby
-there must be no enemies close
-and that just covers the main ones, this happens because AI that follow you, are set up to be more intelligent then more than normal, not much, just a smigen, this opens couple new animations for them to use.
still investigateing....
Hidden Animation?
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- Cerfon Rournes
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Re: Hidden Animation?
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THEWULFMAN
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Re: Hidden Animation?
Yeah, add that to the list, it takes awhiled to happen to. this is pretty neat tho
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theultimat
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- DarthD.U.C.K.
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Re: Hidden Animation?
a problem is that even if you rename it to _full walking will still override the lower body anims
- Fiodis
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Re: Hidden Animation?
Why do you think that AI following you have access to new animations?THEWULFMAN wrote:in other news, i can shed some more light on this mysterous subject, thereasons we don see this very often is because of how many condition there are for this to be activated, here are some...
-the ai unit MUST be following you, of your asking it to
-there must be a proper cover hintnode nearby
-there must be no enemies close
-and that just covers the main ones, this happens because AI that follow you, are set up to be more intelligent then more than normal, not much, just a smigen, this opens couple new animations for them to use.
still investigateing....
Last edited by Fiodis on Sun Oct 10, 2010 6:12 pm, edited 2 times in total.
- Cerfon Rournes
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Re: Hidden Animation?
Wow, Awsome you got It working for the player. I tried many times as A idle emote, never worked.
- Havoc 526
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Re: Hidden Animation?
Actually, I've seen this animation in every version of BF2. From the stock sides to BFX. Yeah, and the fact is in BFX, I just looked to my side, and there was a Clone Commando using the animation. That was the first time I saw it. It was in Coruscant. The battle had just begun, and everyone else was leaving the first cp, except for that one Commando. He was just...looking around!
- Cerfon Rournes
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Re: Hidden Animation?
Hmmm... with that said, Now I'm really thinking this has something to do with hintnodes.Havoc 526 wrote:Actually, I've seen this animation in every version of BF2. From the stock sides to BFX. Yeah, and the fact is in BFX, I just looked to my side, and there was a Clone Commando using the animation. That was the first time I saw it. It was in Coruscant. The battle had just begun, and everyone else was leaving the first cp, except for that one Commando. He was just...looking around!
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THEWULFMAN
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Re: Hidden Animation?
because thats the only time i get it to work, at least the lookaround, but not checkweaponFiodis wrote: Why do you think that AI following you have access to new animations?
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MrCrayon
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Re: Hidden Animation?
Wow. So...Thinking of releasing a little mod that enables it? 
- Fiodis
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Re: Hidden Animation?
This whole topic is about how apparently it is enaled in the stock game.MrCrayon wrote:Wow. So...Thinking of releasing a little mod that enables it?
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MrCrayon
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Re: Hidden Animation?
no, no , I mean like make it more common ingame.
- DarthD.U.C.K.
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Re: Hidden Animation?
no, editing soldiers ".combo" file is not possible
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MrCrayon
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Re: Hidden Animation?
well that isn't nice. Why not? Or is it one of those "Just because" answers?
- Fiodis
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Re: Hidden Animation?
You know, rather than pointing out Duck's seniority and trustworthyness, I'll just direct you to the file itself and see if you can do anything with it.
BF2_ModTools\data_XXX\Common\config\SoldierAnimation.sanm.
I will back up what Duck said, that it's not possible.
BF2_ModTools\data_XXX\Common\config\SoldierAnimation.sanm.
I will back up what Duck said, that it's not possible.
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MrCrayon
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Re: Hidden Animation?
hey, I am not questioning him at all (he wins), but I am just curious. That is all.
Hidden/Spoiler:
- Cerfon Rournes
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Re: Hidden Animation?
Well, I munged the lookaround and check weapon anims as reload anims. If anybody wants them, please PM me.MrCrayon wrote:hey, I am not questioning him at all (he wins), but I am just curious. That is all.
Hidden/Spoiler:
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MrCrayon
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Re: Hidden Animation?
whoa what?
- Fiodis
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Re: Hidden Animation?
He made an animset in which the lookaround and checkweapon animations replace the (rifle?) reload animations. A three-second job, but I suppose one of the great goals of Americans is time saving.
- sim-al2
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Re: Hidden Animation?
Lol I see that so much. I wonder why they rush around so much, but then I realize I'm going to be late...Fiodis wrote:A three-second job, but I suppose one of the great goals of Americans is time saving.
On topic: I wonder why if idle animations were cut from the game (to some degree) they left this one in?

