Star Corps + Commander Bly

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

OOM-9

Post by OOM-9 »

uh have you looked at the first post... it had a screen...

*is it just me or...*




~OOM-9
OOM-9

Post by OOM-9 »

Update.

Unmirrored helmet

Image

can't tell but it's unmirrored I swear :P

Once I get the EP3 helm done, we will have several models for export and hopefully ingame by this weekend.




~OOM-9
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

That's GREAT news :P your the best
That helmet looks perfect to me
Neon

Post by Neon »

Can't you just open the existing swbf2 clone trooper model, and model binoculairs and shoulder pads on it?
maxloef
Major General
Major General
Posts: 654
Joined: Mon Jan 03, 2005 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by maxloef »

yeh would make it ALLOT easier :P
OGEB1103

Post by OGEB1103 »

If it were possible it would be, but it just isn't that simple.
Neon

Post by Neon »

We always do that in JA, but it seems BF is different ^^
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

The BF2 mshs cannot be opened or edited with XSI as they are already exported.
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

actually you can... just save them as an .obj from zeroeditor
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

but then all textures and points and all those things fly away :P
OOM-9

Post by OOM-9 »

Yea I had to reconstruct the model, then relay the UV maps... so I figured why not unmirror the helmets and stuff



~OOM-9
car_gussy!

Post by car_gussy! »

Keep up the awesome work OOM-9! With all these new models my mouth feels like Niagra Falls!
Neon

Post by Neon »

Jawa_Killer wrote:but then all textures and points and all those things fly away :P
When you make a new model, you don't have them at all ;)


car_gussy! wrote:With all these new models my mouth feels like Niagra Falls!
Haha ! Nice one xD
sawyerdk9

Post by sawyerdk9 »

00M-9 will you release this soon to the public? or are you waiting till the CW realism mod is released. I cannot wait any longer ahhh
OOM-9

Post by OOM-9 »

ok update on Bly.

The model is complete, the UV maps are complete, but unlike Commander Cody, Bly has a kama and pauldron. The Kama is a 'cloth' entity, and needs to be exported propperly. I have looked at other models to see how to setup the cloth, and it appears I have to ad collision 'cylinders' onto his legs that react to the cloth otherwise it will just hang there and the legs will clip through it. This really isn't a big deal and I added invisable cylinders like i need to, but I have to figure out what the cylinder needs to be called and how it works in the hierarchy for a propper export.

Plus Qdin is still figuring out Commander Cody, and once he has fully deciphered the clone's wieghting system it should be simple for him to export in rapid succession the rest of my clones.



~OOM-9
sawyerdk9

Post by sawyerdk9 »

Can't wait for the release seriously. I will die :(. How are you doing with the cloth? One thing is that it looks like the cape or kama is cut too far up. Meaning that where it is split, it goes to far up. I don't really know how it looks in game though. Probably fine.

Oh yeah one more thing, are you releasing this to the public when it's finished or are you going to let the people doing the CWRealism mod release it?

*goes back to staring at computer screen anticipating release*
OOM-9

Post by OOM-9 »

Most if not all my models will first see use in OGEB's mod, then will be promptly released for the wide public to use... the purpose of Gametoast is to learn, and share what we make, know, find. Making all these models is useless if they are only going to see one map release.

I released the carbine before the CWRM had a chance to use them, but that is just a rifle, these guys are full player models.



~OOM-9
sawyerdk9

Post by sawyerdk9 »

Good Values to live by. I got all choked up inside. I respect that you are waiting for the Realism mod, afterall I guess that is what they are mainly for. Patience I must have
RDST

Post by RDST »

I'd hate to trouble you, but you said that the model of Bly was completed. Is it possible to give a photo?

-RDST
sawyerdk9

Post by sawyerdk9 »

EDIT sorry for rudeness
Last edited by sawyerdk9 on Tue Jul 11, 2006 7:00 pm, edited 1 time in total.
Locked